| pylfer |
Hey everyone, long time no see :3
So after a long while I'm going to be going into a new game and want to try playing something a little more so along the lines of melee bruiser (DPS/tank build) and figured what better way to do that than go with a class I 1. Have no idea about and 2. Have heard marvelous things about! Haaha. However, upon inspection I haven't really been able to get a complete grasp on how the synthesist summoner really works and have been getting caught up on very small things.
So I'll cut to the main problems that I'm having:
1. Are the summoner and the Eidolon still considered to be separate entities that exist on their own?
2. If they are separate (assuming they still get two distinct character sheets) does that mean that my summoner will have his OWN feats, skills, etc, etc, while the Eidolon has HIS OWN feats, skills, etc, etc?
3. If the answer for "2" is yes, how does this affect the two when they are fused? Do you use the Eidolon's saves (with the summoners INT, WIS, and CON scores), skill ranks, feats etc, etc, or does the summoner retain the ability to use his own skill scores and his own feats along side the Eidolon's. For instance: The Eidolon is spec'd for all primary attacks, Tripping things (combat reflexes, Improved Trip, Greater Trip, etc) while the summoner inside is loaded up with some Meta Magic feats for the spells he will be using. Can the summoner use his feats and then proceed to engage in combat utilizing the Eidolon's or is, while fused, the summoner completely over shadowed by the Eidolon's abilities?
I can't think of anything else right now but I feel like what I'm reading about the synthesist summoner is enough to really help me effectively build one. So please, shed some light on this perplexing situation I'm in! :D
| chaoseffect |
1. Nope when fused you are one creature with one set of actions per round.
2. Eidolon has no feats or skills of its own, just it's physical scores and evolutions which the summoner gets to use.
3. Summoner keeps his mental scores and uses the eidolon's physical scores (including all evolutions and natural armor). He uses his own feats and skill ranks.
| pylfer |
1. Nope when fused you are one creature with one set of actions per round.
2. Eidolon has no feats or skills of its own, just it's physical scores and evolutions which the summoner gets to use.
3. Summoner keeps his mental scores and uses the eidolon's physical scores (including all evolutions and natural armor). He uses his own feats and skill ranks.
So basically when I'm looking at the summoner, and then looking at the Eidolon, all that matters is: Evolution Pool, Max attacks, STR/DEX bonus, ARM, BAB, FORT, REFL, and most likely WILL saves? The rest belongs to the stats of the Summoner?
Artanthos
|
The synthesist keeps his own saves.
Baring evolutions and mental stats, the sythesist will start with the following fused stats (assuming biped)
STR: 16
DEX: 12
CON: 13
INT: as per summoner
WIS: as per summoner
CHA: as per summoner
BAB +1
FORT: +1
REF: +1
WILL: +2 (modified by WIS)
CMB: +4
CMD: 15
AC 13/11/12 (+2 na, +1 dex)
Evolutions can raise some of those numbers at level 1.
| pylfer |
Keep the summoner's hit points, modified by the fused CON score.
Hit points that would come from the eidolon are treated as temporary hit points and can only be regained by using Restore Eidolon.
Right Right. That makes sense. Thank you for simplifying everything!
That being said, at level 4 for instance, a Half-Elf synthesist summoner has access to 2 feats, all the class features outlined in the archetype and anything that the summoner base class gets that isn't canceled by the archetype?
Psion-Psycho
|
This is mine that i got to level 19 before the game died. A high level Synthesis is quite scary and looks some what like the following.
-Race / Class-
Half - Elf / Summoner (Synthesist), Paladin 2, Monk 1
-Stats with out Eidolon (25 point buy)-
STR 07 (+6 item)(-6 age) = 07
DEX 07 (+6 item)(-6 age) = 07
CON 10 (-6 age) = 04
INT 13 (+3 age) = 16
WIS 17 (+6 item)(+3 age) = 26
CHA 18 (+2 racial)(+3 age)(+5 leveling)(+6 item) = 34
-Saves with out Eidolon-
Fort = 28
Reflex = 25
Will = 40
AC = 36
Touch = 23
Flat - Foot = 28
-Stats with Eidolon-
STR 29
DEX 28
CON 13
INT 16
WIS 26
CHA 34
-Saves with Eidolon-
Fort = 32
Reflex = 37
Will = 44
AC = 72 (76 with combat expertise)
Touch = 31
Flat - Foot = 58
-Eidolon Abilities-
Base - Darkvision, Evasion, Improved Evasion, Devotion, Multiattack
Form - Biped - claws, limbs (arms), limbs (legs)
Claws (x2)
limbs (arms) (x2)
Immunity (acid, cold, electricity, fire, and sonic)
Spell Resistance (28)
Flight Su (30ft)
Improved Natural Armor (8)
Improved Damage (claws)
-Class / Feat Progression-
M 01 Dodge, Skill Focus Perception, Toughness
P O2
P 03 Combat Expertise
S 04
S 05 Extra Evolution
S 06
S 07 Combat Reflexes
S 08
S 09 Extra Evolution
S 10
S 11 Vigilant Eidolon
S 12
S 13 Extra Evolution
S 14
S 15 (insert feat here)
S 16
S 17 (insert feat here)
S 18
S 19 Extra Evolution
S 20
-Gear-
Bracers of Armor
Ring of Protection
Ring of Forcefangs
Cloak of Resistance
Amulet of Natural Armor
Headband of Mental Prowess (wis and cha)
Belt of Physical Might (str and dex)
High saves, immunities to all spell damage but positive / negative and force, and spell resistance.
| Skylancer4 |
Artanthos wrote:Keep the summoner's hit points, modified by the fused CON score.
Hit points that would come from the eidolon are treated as temporary hit points and can only be regained by using Restore Eidolon.
Right Right. That makes sense. Thank you for simplifying everything!
That being said, at level 4 for instance, a Half-Elf synthesist summoner has access to 2 feats, all the class features outlined in the archetype and anything that the summoner base class gets that isn't canceled by the archetype?
Correct.
Something to keep in mind is your Con score. If it is higher than the eidolon's (let's say from rolling stats) you will LOSE hp when fused. This could be of benefit when you take so much damage that you lose the eidolon you might not end up unconscious (as you hp total goes up when it goes away). If it is significantly lower than the eidolon's you could possibly kill yourself, because when fused you hp total is more, then all the sudden drops when the eidolon goes away. The damage you took stays the same, and pushes you further into the negatives.