
Christopher Delvo |

I apologize if this is in the wrong section.
I just picked up the Mythic Adventures PDF, and was going through it when I wondered: would mythic be a strong aid for an E6/E7 game? One of the issues I've seen with E6/E7 is that, after 15-20 additional feats or so, there isn't much room for growth and expansion. Understandably, the goal of E6/E7 is to keep players in the "sweet spot" of 3.5/PF, letting them be powerful but keeping them mortal.
But would Adding 1-3 Mythic tiers after the 7 levels (not through xp) affect the game in a terrible way? Characters would retain their lower BABs, saves, spells, etc., but would effectively gain access to new, superior abilities. This obviously makes them more powerful, but I'm wondering if it completely breaks the game in the same way as allowing higher level spells and magic items.
Just a thought that came to mind, and a proposition to the masses. What do you think? Can mythic be an appropriate aid to E6/E7? Or would it make things just a bit too broken for that style of play?
...Catch Phrase,
-Chris

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I've definitely been on this train of thought. I haven't had a chance to try it yet, but I've been playing around with it and it should work pretty well.
Cheers!
Kinak

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I've been thinking the same thing with a maximum Mythic Tier of half the Maximum character level. E6 would allow 3 tiers. E8 would allow 4 tiers. E10 would allow 5 tiers.
E10 would be an interesting option to let groups run Adventure Paths, still using some of the more cool powers of 4th-5th level spells without getting into the ridiculousness of Wish and other really difficult to adjudicate spells.