
chaoseffect |

I'd definitely take the Tengu racial for claws and then focus natural attacks when it comes to combat. 3 attacks all at full BAB are great, especially with sneak attack on all of them... and no negatives for two weapon fighting. If your DM lets you access any gear you can afford then I would put that 10 in strength and pick up an Agile Amulet of Mighty Fists. If that's not an option I'd probably put a 14 or 15 in strength just for the little bit of static damage, but still go 15 in dex and take Weapon Finesse as a feat or talent.
For Rogue Talents, Trap Spotter is a must if you're playing in a trap heavy game. It gives you an automatic Perception check to notice traps if you are within 10 feet of them (though the DM is supposed to roll). That helps to prevent the game grinding to a halt because of the "walk 10 feet, stop, roll to check for traps, continue, repeat" mentality traps can inspire.