
ekibus |

The inquisitor is good as a all around monster hunter (no need to worry about the alignment of the target and you get a bonus to knowledge on monsters) But the inquisitor would overlap with the ranger. I just finished playing in a group as a paladin...the gm was tempted a couple times to curb my character. Did Oath of vengeance with a Falchion, power attack and took a lot of lay on hands. There were parts in which I was doing more than the rest of the party could manage...but if he ever threw a non-evil creature at me I would have been in trouble. Also as a demon hunter make sure you pick up knowledge planes.

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Stonelord is a fun archetype but isn't really a demon-slayer
If you just want to focus on killing demons, I suggest a Hospitaler paladin that takes alignment channel and goes holy vindicator. Your channel isn't great but you can smite (and greater smite) foes with channel energy and you get stuff like stigmata which is awesome flavor and an alright buff. Or you could go with a straight paladin build, but playing lawful stupid smite on sight type paladin is just asking for fall from grace, so I advise against it if you ever start to imagine thinking about it. Try one of the alternate tiefling heritages for nice stat synergy, or human because humans were designed mechanically to be ridiculously good at everything.

master_marshmallow |

Myself I like to go with the Aasimar race, and dip into the alternate SLA table to get myself the +2 STR, rather than the Daylight once per day, if that's allowed.
Point Buy looks like this:
STR 16 DEX 12 CON 14 INT 13 WIS 8 CHA 15
after race stats are
STR 18 DEX 12 CON 14 INT 13 WIS 10 CHA 17
all ability points go into CHA. so it caps out at an even 22 at lvl 20.
The Aasimar get a racial +2 on diplomacy and perception, which are your 2 best skills and skills that you should have maxed anyway.
Oath of vengeance is the best oath if you don't care about flight, it also get's its own version of Haste.
Best traits to choose are Seeker (or anything that gives perception as a class skill); Extremely Fashionable (letting you get Intimidate as a class skill, and giving you a +1 on it and diplomacy) and Magical Knack for +2 CL.
Best feats in no particular order are: Fey Foundling, Power Attack, Furious Focus, Unsanctioned Knowledge, Extra Lay on Hands, Cornugon Smash, and if you know you are going up agaisnt demons, then alignment channel, and channel smite become very effective feats.

Beopere |

Myself I like to go with the Aasimar race, and dip into the alternate SLA table to get myself the +2 STR, rather than the Daylight once per day, if that's allowed.
Point Buy looks like this:
STR 16 DEX 12 CON 14 INT 13 WIS 8 CHA 15
after race stats are
STR 18 DEX 12 CON 14 INT 13 WIS 10 CHA 17
all ability points go into CHA. so it caps out at an even 22 at lvl 20.
It appears your racial stats are +2 str, +2 wis, +2 cha. I believe you need to sacrifice that +2 to wis for an angel blooded Aasimar. Unless there's some other racial option I'm unaware of.

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master_marshmallow wrote:It appears your racial stats are +2 str, +2 wis, +2 cha. I believe you need to sacrifice that +2 to wis for an angel blooded Aasimar. Unless there's some other racial option I'm unaware of.Myself I like to go with the Aasimar race, and dip into the alternate SLA table to get myself the +2 STR, rather than the Daylight once per day, if that's allowed.
Point Buy looks like this:
STR 16 DEX 12 CON 14 INT 13 WIS 8 CHA 15
after race stats are
STR 18 DEX 12 CON 14 INT 13 WIS 10 CHA 17
all ability points go into CHA. so it caps out at an even 22 at lvl 20.
The baseline Aasimar gives +2 WIS and +2 CHA, by giving up the SLA, he gets something on the chart. RAW you should role for it, but if selecting it manually, he chose the alternate ability for +2 STR. It should be noted that +2 more CHA is also an option.

master_marshmallow |

SO what spells would you choose for the Unsactioned Knowledge feat, also what about taking the orc bloodline with eldritch hertiage to gain the bump to str .
Depending on your style:
1st- Shield of Faith2nd- Bladed Dash/ Alter Self/ Blur
3rd- Haste/ Displacement
4th- Divine Power
If you have the feats to burn to get the +2 STR then go for it, I like to save my feats for the ones I listed.

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My advice do a two-handed build paladin build, greatsword is my preference. Do the angelkin sub race of aasimar, +2 strength and cha. Take Power Attack and Furious Focus as two early feats, and power attack everything.
Also, build into Radiant Charge. It will destroy things and is like having an extra smite evil. Works really well when power attacking. If using this strategy the spell Grace is really great too.
Another thing to potentially build into is Greater Mercy and Ultimate Mercy. If your party doesn't have a cleric this will be incredibly useful and will help bring party members back. And if you ended up using your lay on hands for Radiant Charge in the fight, just wait a day and then use it. Best part is you don't need the diamond dust you just suffer a negative level for 24-hours and then it goes away. Admittedly, you won't be able to use Ultimate Mercy until about level 9 but it's still useful.

Joanna Swiftblade |

Inquisitor all the way. Pick up a big 2h weapon, power attack, and start judgementing. Added bonus of not having to be LG, because LN is much more fun. Morally questionable, while not out-right evil characters are the most fun to play. I even love their spell list, lots of great utility packed in to it. The Preacher Archetype is also really awesome; your party will love you every time you let them reroll an unluck 1, or confirm their crit.

ekibus |

Sigh lost my last post, My paladin was pretty simple Power attack, furious focus, greater mercy and lay on hands X2 for 11 lay on hands per day (this is at lvl 7) So i had up to 8 smites per day, usually i would target the biggest thing and self heal. The oath of vengeance i believe makes you lose the channel ability. Unsanctioned knowledge IS good but honestly the pally spells are pretty nice (always have hero's defiance ready) Inquisitor is nice but nothing is as scary as a ticked off pally (that and think the pally would be a better fit in the party)

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Radiant Charge is awful, if he is fighting evil outsiders he will get more damage from Alignment Channel and Channel Smite, and not have to dump all of his lay on hands in one attack.
So allowing them a Will save for half damage is better than extra damage that by-passes all DR? And the fact that it requires two feats over one? Yes, you have to dump all your LoH for it, but it's meant to be an alpha strike type ability. Plus, you use it when you know you have other healing available. It's risky, yes, but overall a better option.

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Sigh lost my last post, My paladin was pretty simple Power attack, furious focus, greater mercy and lay on hands X2 for 11 lay on hands per day (this is at lvl 7) So i had up to 8 smites per day, usually i would target the biggest thing and self heal. The oath of vengeance i believe makes you lose the channel ability. Unsanctioned knowledge IS good but honestly the pally spells are pretty nice (always have hero's defiance ready) Inquisitor is nice but nothing is as scary as a ticked off pally (that and think the pally would be a better fit in the party)
How did you have 8 smites/day at level 7?

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ekibus wrote:Sigh lost my last post, My paladin was pretty simple Power attack, furious focus, greater mercy and lay on hands X2 for 11 lay on hands per day (this is at lvl 7) So i had up to 8 smites per day, usually i would target the biggest thing and self heal. The oath of vengeance i believe makes you lose the channel ability. Unsanctioned knowledge IS good but honestly the pally spells are pretty nice (always have hero's defiance ready) Inquisitor is nice but nothing is as scary as a ticked off pally (that and think the pally would be a better fit in the party)How did you have 8 smites/day at level 7?
Oath of Vengeance lets you burn 2 uses of lay on hands to get an extra smite, so presumably he's turning 10 of his 11 lays on hands per day into 5 extra smites.

ekibus |

Oath of Vengeance allows you to give up 2 lay on hands for 1 smite, thats why i took extra lay on hands (plus the extra utility of healing myself in a pinch) So 11 lay on hands = 5 and then 3x per day for the level...never did that but theoretically i could. But like i said you give up channel (but with a cleric in the party it's hardly needed) I rather go that way then radiant charge 1 feat (extra lay on hands) for 1 smite which lasts until the creature is dead as you bypass all dr and do extra damage :)

master_marshmallow |

master_marshmallow wrote:Radiant Charge is awful, if he is fighting evil outsiders he will get more damage from Alignment Channel and Channel Smite, and not have to dump all of his lay on hands in one attack.So allowing them a Will save for half damage is better than extra damage that by-passes all DR? And the fact that it requires two feats over one? Yes, you have to dump all your LoH for it, but it's meant to be an alpha strike type ability. Plus, you use it when you know you have other healing available. It's risky, yes, but overall a better option.
Smite damage is going to bypass DR anyway.
I don't think you understand what a big deal dumping all your LoH is....Overall it is a terrible option, he gets more damage from Channel Smite, for less resource usage.
Will save for half damage won't matter if he can do the attack more than once, it's way better than dumping everything into a Radiant Charge and missing.

ekibus |

Have to say I'm not impressed with radiant charge (had to re-look at it.) But I admit all or nothing attacks make me nervous, I'd rather just burn the 2 lay on hands to get +cha to hit, +lvl to damage (which bypasses dr) and +cha to armor for the whole encounter. In a pinch as a swift action self heal so the healer doesn't waste a turn on me. Channel smite wouldnt work if he goes oath of vengeance (which I think he mentioned he was considering) Maybe I'm partial but oath of vengeance IS very nasty. Heck and it gives you a good reason to play a slightly darker paladin

master_marshmallow |

Oath of vengeance is sooooo overrated imo. I have never run out of smites while playing a paladin, even at lower levels, but I am a conservative player.
Channel Smite is an option for pretty much all the other paladin builds, save for the wyrm and vengeance oaths.
Oath against fiends would be more flavorful, and oath against undead would overall be better for using channel smite.