| Jonathan Needleman |
At 5th level a Magus can use his Arcane Pool to enhance his weapon with a select group of weapon properties; dancing, flaming, flaming burst, frost, icy burst, keen, shock, shocking burst, speed, or vorpal. One of my player's is under the impression that any weapon property can be placed on the weapon, not just this selection. Is the Magus only limited to the ones above? Would it break the game if I allow any weapon property like my player thinks? He has been adding Holy to his weapons and bane as an example at different encounters. I never read that the properties were limited and thought he was allowed up to this point.
| Erikkerik |
You are right, your player is wrong, and frankly, if your player have read the class he is playing there is no room for misunderstanding. Either your player have been cheating or he have barely bothered to read his class abilities. There are Arcanas that let you add some other enchantments, including bane and holy, but they require high level, the investment of an arcana and additional arcane points. Bane is available at 15 level if you choose the arcana!
Unless you for some reason feal the magus class really needs a boost (it doesn't), don't allow this, and tell your player to stop trying to pull shenangians like this and/or to read his class abilities properly. Allowing him to add bane on the fly from level 5 is pretty much broken.
| Lord Pendragon |
Only the listed properties can be added. There are arcana that add to the list though.
This.
Also, as Erikkerik mentioned, the bane blade arcana isn't available until level 15. There's a reason for this. Bane is an extremely potent ability in the hands of a magus, who can basically tailor it to whatever he happens to be fighting.