| Caimbuel |
Aasimar with daylight
Oracle of waves/Wizard Evocation(admixture)
Oracle 1
wizard 1
wizard 2
MT 1-9
S 7
D 12
C 12
I 17
W 10+2=12
C 15+2=17
Skills
7
Diplomacy 3+1+3=7
Know(Nature) 3+1+3=7
Know(planes) 3+1+3=7
Know(Religion) 3+1+3=7
Sense Motive 3+1+1=5
Spellcraft 3+1+3=7
Traits- Magical Knack(wizard), not sure about other
Feats -
1- not sure
2- Spell Focus Evocation
3- Heavenly Radiance
Spells
1- Cure Light Wounds, Ray of Sickening, Summmon Monster 1, Burning Hands
Curse - Blackened
Not sure about second trait, 1st feat, and if this looks ok, first time playing PFS
appreciate any feedback or help, thank you in advanced
| andreww |
How are you qualifying for MT? You don't seem to have a level 2 arcane or divine SLA. Daylight doesn't count as it is level 3 so you need to pick one of the alternate heritages. The only Oracle mystery that gives a divine SLA is I think Wood with the Bend the Grain revelation.
In general you may be better doing this as Empyreal Sorcerer/Cleric or Oracle/Sorcerer for the casting stat synergy. A couple of examples below.
N Medium Outsider (human, native)
Init +11; Senses darkvision 60 ft.; Perception +25
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Defense
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AC 22, touch 13, flat-footed 19 (+4 armor, +4 shield, +3 Dex, +1 natural)
hp 88 (1d8+11d6+36)
Fort +10, Ref +10, Will +15
Resist acid 5, cold 5, electricity 5
Weakness oracle's curses (blackened)
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Offense
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Speed 30 ft.
Spell-Like Abilities Bend the Grain (1/day), Glitterdust (1/day), Light (At will)
Oracle Spells Known (CL 12):
5 (5/day) Cure Light Wounds, Mass, Plane Shift (DC 26)
4 (7/day) Blessing of Fervor (DC 23), Cure Critical Wounds, Freedom of Movement
3 (8/day) Cure Serious Wounds, Dispel Magic, Speak with Dead (DC 22), Resist Energy, Communal
2 (8/day) Restoration, Lesser, Remove Paralysis, Cure Moderate Wounds, Flaming Sphere (DC 21), Scorching Ray, Protection from Evil, Communal, Grace
1 (9/day) Liberating Command, Cure Light Wounds, Remove Fear, Shield of Faith, Burning Hands (DC 20), Forbid Action (DC 20), Remove Sickness (DC 22)
0 (at will) Guidance, Virtue, Bleed (DC 19), Stabilize, Purify Food and Drink (DC 19), Detect Magic, Create Water, Detect Poison, Vigor
Sorcerer Spells Known (CL 11):
5 (6/day) Summon Monster V, Teleport
4 (8/day) Elemental Body I, Invisibility, Greater, Resilient Sphere (DC 23)
3 (8/day) Stinking Cloud (DC 24), Fireball (DC 22), Daylight, Suggestion (DC 22)
2 (8/day) Create Pit (DC 23), Mirror Image, Glitterdust (DC 23), Invisibility, Blindness/Deafness (DC 21)
1 (9/day) Silent Image (DC 20), Mage Armor, Grease (DC 22), Charm Person (DC 20), Ear-Piercing Scream (DC 20)
0 (at will) Acid Splash, Arcane Mark, Message, Light, Mage Hand, Ghost Sound (DC 19), Mending, Dancing Lights, Prestidigitation (DC 19)
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Statistics
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Str 7, Dex 16, Con 16, Int 12, Wis 12, Cha 28
Base Atk +5; CMB +3; CMD 16
Feats Dazing Spell, Eschew Materials, Greater Spell Focus (Conjuration), Improved Initiative, Persistent Spell, Quicken Spell, Spell Focus (Conjuration)
Traits Magical Knack (Oracle), Underbridge Dweller (Magnimar)
Skills Bluff +12, Diplomacy +29, Disguise +12, Fly +11, Intimidate +16, Knowledge (arcana) +7, Knowledge (planes) +6, Knowledge (religion) +7, Perception +25, Sense Motive +3, Spellcraft +10, Survival +1 (+3 to avoid becoming lost), Use Magic Device +16; Racial Modifiers +2 Diplomacy
Languages Common, Varisian
SQ +4 bonus on initiative checks, arcane bonds (arcane familiar, scorpion, greensting), bloodlines (arcane), combined spells (5th), empathic link with familiar, mysteries (wood), scion of humanity, share spells with familiar
Combat Gear Wand of Air Bubble, Wand of Comprehend Languages, Wand of cure light wounds, Wand of Endure Elements, Wand of Obscuring Mist, Wand of Touch of the Sea; Other Gear +3 Mithral Buckler, Amulet of natural armor +1, Belt of physical might (Dex & Con +2), Circlet of persuasion, Cloak of resistance +4, Eyes of the eagle, Feather step slippers, Gloves of elvenkind, Handy haversack (empty), Headband of alluring charisma +6, Ioun stone (clear spindle), Wayfinder (empty), 150 GP
LN Medium Humanoid (human)
Init +6; Senses Perception +29
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Defense
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AC 22, touch 12, flat-footed 20 (+4 armor, +4 shield, +2 Dex, +2 natural)
hp 89 (2d8+10d6+36)
Fort +13, Ref +9, Will +23
Defensive Abilities copy cat (su) (12/day)
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Offense
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Speed 30 ft.
Special Attacks heavenly fire (12/day)
Spell-Like Abilities Augury (1/day), Copy Cat (Su) (12/day)
Sorcerer (Wildblooded) Spells Known (CL 12):
5 (5/day) Summon Monster V
4 (7/day) Elemental Body I, Invisibility, Greater
3 (8/day) Stinking Cloud (DC 23), Dispel Magic, Haste
2 (8/day) Create Pit (DC 22), Mirror Image, Glitterdust (DC 22), Blindness/Deafness (DC 21)
1 (9/day) Liberating Command, Silent Image (DC 20), Mage Armor, Charm Person (DC 20), Disguise Self
0 (at will) Acid Splash, Arcane Mark, Disrupt Undead, Message, Light, Mage Hand, Open/Close (DC 19), Ghost Sound (DC 19), Prestidigitation (DC 19)
Cleric (Separatist) Spells Prepared (CL 11):
6 (2/day) Heal, Summon Monster VI, Confusion, Prstnt (DC 23)
5 (4/day) Breath of Life (DC 25), Plane Shift (DC 25), Commune, Shield of Faith, Quick
4 (5/day) Death Ward, Order's Wrath (DC 23), Dimensional Anchor, Confusion (DC 23), Confusion (DC 23), Freedom of Movement, Debilitating Portent
3 (6/day) Invisibility Purge, Speak with Dead (DC 22), Stone Shape, Sanctuary, Prstnt (DC 20), Delay Poison, Communal, Resist Energy, Communal
2 (6/day) Resist Energy (x2), Invisibility (x2), Grace (x4)
1 (7/day) Shield of Faith (x4), Sanctuary (x3) (DC 20), Disguise Self
0 (at will) Guidance, Stabilize, Detect Magic, Detect Poison
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Statistics
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Str 12, Dex 14, Con 16, Int 12, Wis 28, Cha 7
Base Atk +5; CMB +6; CMD 18
Feats Augment Summoning, Eschew Materials, Improved Initiative, Persistent Spell, Quicken Spell, Sacred Summons, Spell Focus (Conjuration), Superior Summoning
Traits Magical Knack (Sorcerer [Wildblooded]), Underbridge Dweller (Magnimar)
Skills Bluff +1, Diplomacy +16, Disguise +1, Fly +6, Heal +11, Intimidate +1, Knowledge (arcana) +7, Knowledge (planes) +16, Knowledge (religion) +9, Perception +29, Sense Motive +17, Spellcraft +10
Languages Common, Infernal
SQ aura, cleric channel negative energy 1d6 (1/day) (dc 9), combined spells (5th), domains (trickery), forbidden rites (fate inquisition), mutated bloodlines (empyreal), spontaneous casting
Other Gear +3 Mithral Buckler, Amulet of natural armor +2, Belt of physical might (Dex & Con +2), Book of extended summoning (lawful), Circlet of persuasion, Cloak of resistance +4, Eyes of the eagle, Feather step slippers, Gloves of elvenkind, Handy haversack (empty), Headband of inspired wisdom +6, 150 GP