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All: Beyond the golden door is a 30' x 30' room of black granite, lit by 9 immense chandeliers hanging from the 40'- tall celing. 8 of the chandeliers are are made of blue glass; the 9th is made of red glass(The red chandelier is located in the southeast corner). The chandeliers cast pools of dim light on a polished granite floor.
Against the north wall are 2 black granite thrones. A ghostly image of an old man sits in each throne. The images have glowing blue eyes, shimmering silver beards, and violins propped beneath their chins. The images pluck the violins to produce eerie,discordant tones.
Just in case anyone forgot the details of this room

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Cricket: I don't know what this CR thing you speak of is..but any little extra things these characters have are due to...Wait why am I explaining rules? When did this become a real game?, Who am I again?
Alissa: No need to explain you or your animal companions, however I think someone may need a little disciplining.

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Ok then The spooks turn to you all and say "Now Hear Our Song" each spook plucks a single tone and the blue chandeliers begin to vibrate. The chandelier in space 8 i.e. the one that Alissa, Nasty and Nesod are in falls.
You 3 get to make reflex saves for 1/2 or Chandelier Damage: 3d6 ⇒ (3, 6, 1) = 10
The spooks tuck their violins into their "belts" and fly toward Alissa, Nasty and Nesod....Oh the horror

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Disappears permanently
Cricket: Apparently we have different definitions of permanently
Nasty: Nice Catch! and nice visual
Alissa: Your choice you can go east, northeast, north or northwest, Jenny is in the west area
The 2 creatures who can only be spectres attack, they reach their hands for your throats!
Nasty: One attacks Hands: 1d20 + 3 ⇒ (19) + 3 = 22 Brrrr: 1d8 ⇒ 4
Alissa: Hands: 1d20 + 3 ⇒ (3) + 3 = 6 Brrrr: 1d8 ⇒ 6
Jenny: Please make a reflex save as a chandelier is falling on you.
These spectres do not drain life levels instead if hit you must make a fort save or be slowed