| Bearded Ben |
Only a universalist wizard starts knowing all cantrips.
A wizard begins play with a spellbook containing all 0-level wizard spells (except those from his opposed schools, if any; see Arcane Schools)
It probably isn't worth a feat, though, since you could just borrow someone else's spellbook and copy the cantrips you want for pocket change.
| messy |
It's really meant for spontaneous casters, like Sorcerers or Oracles, who only have a few known spells. You don't get to prepare any more per day.
unless bob has this trait.
are there any other ways (feats, other traits, etc.) for a wizard to prepare more than 4 cantrips per day?
| MrSin |
are there any other ways (feats, other traits, etc.) for a wizard to prepare more than 4 cantrips per day?
Cracked Silver Spindle and Cracked Orange Prism Ioun Stones. Cassock of the Clergy if your a divine caster. Hand of the Mage gives anyone Mage hand at will. Complete with links for convenience.
Theconiel
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What I don't understand is why the feat Extra Cantrips or Orisons exists at all, given that it is just a restricted version of the feat Expanded Arcana. The latter feat - which can be taken multiple times - allows the character to pick one additional spell of the highest level he can cast, or two spells of lower level. Even for a first-level caster, cantrips are a lower level than he can cast.
This feat would be awesome if it allowed a prepared caster to have spontaneous cantrips in addition to his prepared spells.
Well, maybe not awesome, but pretty darn good.
Theconiel
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I saw a Dwarven Sorcerer build recently that looked pretty nasty. Using Acid Splash, I believe. Not sure how viable that would be at higher levels, though.
Acid Splash has four really good features: it targets Touch AC, it allows no saving throw, it is not subject to spell resistance and it shuts down regeneration for a round.