cantrip confusion


Rules Questions


Adventure Path Charter Subscriber

bob the 2nd level wizard can prepare 4 cantrips per day. when bob reaches level 3 he chooses this feat, which allows him to add two cantrips to his cantrips known.

does this mean he adds two cantrips to his spellbook? or does it mean that he can now prepare 6 cantrips per day?

Sczarni

It's really meant for spontaneous casters, like Sorcerers or Oracles, who only have a few known spells. You don't get to prepare any more per day.


You start the game knowing all cantrips if your a prepared casters(Wizard!), but sorcs/oracles can cast as many as they know. The feat is meant for spontaneous casters.

Shadow Lodge

You take this feat and gain 2 extra cantrips in your spellbook that are already there. Congratulations, you have acid splash and ray of frost in there TWICE!


Only a universalist wizard starts knowing all cantrips.

Quote:
A wizard begins play with a spellbook containing all 0-level wizard spells (except those from his opposed schools, if any; see Arcane Schools)

It probably isn't worth a feat, though, since you could just borrow someone else's spellbook and copy the cantrips you want for pocket change.

Sczarni

Might be useful for a Thassilonian Specialist, though.


Adventure Path Charter Subscriber
Nefreet wrote:
It's really meant for spontaneous casters, like Sorcerers or Oracles, who only have a few known spells. You don't get to prepare any more per day.

unless bob has this trait.

are there any other ways (feats, other traits, etc.) for a wizard to prepare more than 4 cantrips per day?

Sczarni

I meant within the confines of this thread. Of course there are other ways to increase the # of cantrips you get per day. But this feat is not one of them.


You should be able to prepare 6 additional cantrips per casting of Mnemonic Enhancer. So if you're willing to trade a 4th-level slot to have 6 more cantrips that day, go for it.


messy wrote:
are there any other ways (feats, other traits, etc.) for a wizard to prepare more than 4 cantrips per day?

Cracked Silver Spindle and Cracked Orange Prism Ioun Stones. Cassock of the Clergy if your a divine caster. Hand of the Mage gives anyone Mage hand at will. Complete with links for convenience.


A wizard being able to prepare 2 extra cantrips at the cost of a feat is hardly game breaking, although I think everyone is correct that the feat doesn't work that way.

Here's a thought though. Can a wizard open his spellbook and change his prepared cantrips?


How much damage could you do with an acid splash if you sunk feats into it and had the right bloodline or school?

Sczarni

I saw a Dwarven Sorcerer build recently that looked pretty nasty. Using Acid Splash, I believe. Not sure how viable that would be at higher levels, though.


im tempted to throw one into an AP I am running to scare the players. Get hit with an acid splash taht does massive damage would be great

Liberty's Edge

What I don't understand is why the feat Extra Cantrips or Orisons exists at all, given that it is just a restricted version of the feat Expanded Arcana. The latter feat - which can be taken multiple times - allows the character to pick one additional spell of the highest level he can cast, or two spells of lower level. Even for a first-level caster, cantrips are a lower level than he can cast.

This feat would be awesome if it allowed a prepared caster to have spontaneous cantrips in addition to his prepared spells.

Well, maybe not awesome, but pretty darn good.

Liberty's Edge

Nefreet wrote:
I saw a Dwarven Sorcerer build recently that looked pretty nasty. Using Acid Splash, I believe. Not sure how viable that would be at higher levels, though.

Acid Splash has four really good features: it targets Touch AC, it allows no saving throw, it is not subject to spell resistance and it shuts down regeneration for a round.

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