Building Half-fiend Lich for six level 16th characters.


Advice


What race should be be?
What class(es) should be choose?
Any alternate options? Giving him two traits too.
Any suggestions welcome.


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Gnomish bard

Dark Archive

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Abyssal bloodline Sorcerer. Aasimar Abyssal bloodline Sorcerer. He went mad and CE when he found out there wasn't just a Celestial back in his heritage, then decided to bring it out of himself fully, performing a bizarre ritual to embrace his fiendish side. It failed, but not without other benefits, i.e., lichdom.


Kvantum wrote:
Abyssal bloodline Sorcerer. Aasimar Abyssal bloodline Sorcerer. He went mad and CE when he found out there wasn't just a Celestial back in his heritage, then decided to bring it out of himself fully, performing a bizarre ritual to embrace his fiendish side. It failed, but not without other benefits, i.e., lichdom.

I was actually basing him on a Devil father. Sorry. Should've mentioned that. Is there a devil bloodline?

Dark Archive

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Infernal bloodline, yeah. Are you looking more for a caster lich or do you want possibilities for combat as well?


Kvantum wrote:
Infernal bloodline, yeah. Are you looking more for a caster lich or do you want possibilities for combat as well?

Caster.

Preferably buffer and artillery for the legions of devils his father controlled. He might have even been an Archduke or whatever.


I was actually thinking a "Corrupted" Celestial bloodline. Like, invert some powers and change some spells?


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Give him some intelligent wondrous items with the ability to cast buff spells on him. Should help him gain some traction in the action economy when versing six players. Fluff them as failed attempts at creating a phylactery.


GM Arkwright wrote:
Give him some intelligent wondrous items with the ability to cast buff spells on him. Should help him gain some traction in the action economy when versing six players. Fluff them as failed attempts at creating a phylactery.

I like it.

Dark Archive

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
bigrig107 wrote:
GM Arkwright wrote:
Give him some intelligent wondrous items with the ability to cast buff spells on him. Should help him gain some traction in the action economy when versing six players. Fluff them as failed attempts at creating a phylactery.
I like it.

Likewise. Brilliantly evil idea.

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