Chill touch build


Advice


I wanting to due something diffrent. The plan is to make some one that uses chill touch 1st level spell as main means of attack, but to do this I'd need multible attacks and a high caster level. Any ideas on where to start?

Shadow Lodge

Perhaps Magus or if you start with spectral hand, Wizard? Magus, as far as I could tell, would get to spellstrike chill touch and should be able to expend all the charges of chill touch so you would have them held on your weapon/hand untill you expended them all.


I'm trying to unload as many in a single turn as possible, so like wizard monk or wizard ranger two weapon track withunarmed strikes. just not how to keep multi attacks up and caster level for uses. I could just be barking up the impossible tree.

Shadow Lodge

Wizard/monk would get TWF with unarmed strike faster. The Monk AC bonus could be helpful for your pitiful wizard AC. If you take an arcane school, School Strike is a feat for wizards that punch things.


So i geuss i need monastic legacy to treat half my wizard levels as monk for fob and the feat that treats my caster level as 2 higher as long as it dosent pas my character level. Is the an arctype or prestige class the stack caster level and fob abilties?I dont think there is so any more suggestions to keep this both moving up and i would get extra attacks really slow as im stacking 3/4 bab and 1/2 bab classes


Chill Touch is a spell, and thus takes a standard action to cast. Best way to do what you want is the magus, but you must know due to the rules of the game you won't ever be able to get more than 3 off in a turn.


Build a magus with twf and get quick draw and a weapon chord for the offhand weapon, you can then cast chill touch and have 3 attacks in 1 round using spell strike to deliver the multiple touches by second level. Then just stay magus and take metamagic feats to keep making chill touch stronger.


Chilly the Tengu Sylvan Wild-Blooded Sorcerer

S: 12 D: 16 C: 12 I: 12 W: 9 Ch: 16 (20 pt tengu)

Traits:
- Magical Lineage: Chill Touch
- Reactionary (+2 Init)

Racial Traits:
- Claw/Claw/Bite instead of all swords

Feats:
- Weapon Finesse (1st)
- Rime Spell (3rd)
- Boon Companion (5th)
- Heighten Spell (7th)
- Quicken Spell (9th)

Spells:
- 1st: Chill Touch, Mage Armor
- 2nd: Bull's Strength, False Life

Spell Goals:
- buff defenses with long duration (Mage Armor, False Life, etc.)
- plan a "one buff max" typical combat plan (Shield, Bull's Strength,
- begin building other-than-Chill-Touch spell options starting around levels 4-6

Strategy:

Level 1:
- you get an Animal Companion ("Feathers" the Eagle)
- you are attacking with 3 attacks for +3 to hit and +1 damage
- Chill Touch deliverable via yourself and/or your animal companion

Level 3:
- you'll be able to entangle foes with your Rime Chill Touch
- you'll be able to have 3 hits with Chill Touch

Level 5:
- you'll have a nice animal companion again
- keep your animal companion and self defenses buffed
- deliver most Chill Touch attacks via the animal companion going forward


I know I can't get all the attacks of the same round I cast. I was thinking like cast plus one attack or such in a round the next round unload the rest via fob, next round cast one attack and then unload the rest next lather rinse repeat.


Rory-

chill touch is a necromancy spell and doesn't qualify for rime spell


Cornielius wrote:
chill touch is a necromancy spell and doesn't qualify for rime spell

Quite right you are. Thanks!

Swap Rime Spell for Sickening Spell (Fort Save) and/or add Dazing Spell (Will Save).


Would a familiar with "deliver touch spell" get all the touch attacks (ie. Touches per level) or just one? Perhaps with 2 castings you could increase the number of touches per round with a familiar.


Either you are only using the CRB, or you are simply ignoring everyone who mentions the magus. You can do exactly what you are trying to do with a magus. Even using unarmed strikes, but using twf with two swords is better for damage. Plus you don't have to cast every other round either. And with the build I described above, at lvl20 you would have 6 attacks a round with chill touch on each of them EVERY ROUND.

Even if you want to argue that twf can't be done with spell combat, there is a way around that too. You take the magus arcana wand wielder and the spell weaponwand. Then you can put a wand of chill touch into your offhand weapon and cast through the wand for spell combat and still wield the weapon for twf.

There is simply not a better way to build this...


No shim i'm not trying to ignore the magus, i just tghink i would be possible to get more attacks quicker going a diffrent route. So how is it possible for the magus to daul weild and spell combat?

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