Feats for Monks (Any Advice?)


Advice


Looking toward the future with my level 1 Monk right now, and I'm kind of stuck on what feats I want to take from 5th level on. I'm playing a Dwarven Sensei/Ki Mystic/Qinggong Monk, and here are the stats I've got:

STR - 10
DEX - 14
CON - 16
INT - 10
WIS - 19
CHA - 10

I currently have Improved Grapple for my bonus Monk feat and Steel Soul for capping off my saves for my 1st level feat.

Because of the Sensei's Insightful Strike and Mystic Advice abilities, I lose all but my 1st and 10th level Monk, bonus feats (DM said to swap out the 14th level feat instead of the 10th due to a 12th bonus level feat not existing).

I'm going to be grabbing Mantis Style at 3rd level to boost my SF DC and am looking at Medusa's Wrath for my bonus 10th level feat (though that isn't set in stone...haha). But from 5th on, I'm not sure what to take or look at. Perhaps Combat Style Master? Try for the Dimensional Agility feat chain later? I am completely at a loss.

Note: due to having lost FoB and not having much of a STR to boost my damage, I'm not really focusing on a damage out-put build (I'll let the rest of my party handle that). In addition, the only books allowed are the CRB, APG, U Com, U Mag, and U Camp.

Does anyone have any suggestions?

Shadow Lodge

Dodge and Ironhide are nice if you want more AC, Scorpion Style is helpful for if something charges you and you want to stay out of melee, or if you want to make it easy for your party flank (like for the rogue perhaps?).


Ask your DM if you can take Ability Focus: Stunning Fist. Then also take Weapon Finesse so you can actually hit something.


Hmm, the extra AC from Dodge and Ironhide isn't a bad idea, and Scorpion Style might help out with control (especially on BBEGs).

As for the AF, my DM nixed the option (he doesn't like PCs taking Monstrous Feats). Also, Sensei gets his Wisdom to attack at second level, so SOON I shall be (more) useful.

Any other suggestions?

Shadow Lodge

Deflect/Snatch Arrows can be nice, if situational. Toughness or Improved Initiative are always nice to have, Deepsight is good if you find yourself in natural darkness a lot, Steel Soul is great for Dwarfs because you want high saving throws. Going for Stone Sense can get you tremorsense at level 10 if you max out perception. If nothing else, Combat Reflexes is great for High Dex characters because the AoO's allow you to help with controlling the field. Seems like you have enough here though, so thats all. Good luck.


+1 for deflect arrows. Its always really cool to have that one arrow that hits you, simply be negated :)

Except when the trap hits your flat AC :(

Oh well.

Scarab Sages

7heprofessor wrote:
Ask your DM if you can take Ability Focus: Stunning Fist. Then also take Weapon Finesse so you can actually hit something.

Weapon Finesse is not needed, Sensei allows you to use WIS to hit.

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