Are natural attacks considered a "weapon" attack?


Rules Questions

Liberty's Edge

Inspire Courage gives a bonus "on attack and weapon damage rolls".

Discordant Voice feat gives a bonus to "successful weapon attacks".

My question is, are natural attacks (say, a wildshaped druid, or a druid's pet, or a summoned creature) affected by either one of these effects?


Yes to both.

Liberty's Edge

Orfamay Quest wrote:
Yes to both.

Is it explicitly stated in the book or in an FAQ somewhere that a natural attack is considered a weapon attack?


I've never considered natural weapons to be weapons for "weapon attacks." The distinction I've worked from is the wording between the magic weapon spells and magic fang spells.

Magic Weapon wrote:
Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls.
Magic Fang wrote:
Magic fang gives one natural weapon or unarmed strike of the subject a +1 enhancement bonus on attack and damage rolls.

Following this to other places in the rules text, I assume weapons to be manufactured weapons.


Manufactured weapons is the term used for the distinction you're asking about. Those abilities don't say that, so they are affected.

Here's a Dev making that distinction. http://paizo.com/threads/rzs2n16t?Ugh-Crane-wing#11


If it meant manufactured weapons it would say manufactured weapons.

"Weapons" encompasses all weapons. Manufactured weapons, natural weapons, ray spells, whatever.


So magic weapon applies to natural weapons?


Buri wrote:
So magic weapon applies to natural weapons?
Magic Weapon wrote:
You can't cast this spell on a natural weapon, such as an unarmed strike (instead, see magic fang). A monk's unarmed strike is considered a weapon, and thus it can be enhanced by this spell.

I dunno, you tell me.


Granted, unarmed strikes aren't natural weapons, despite what Sean may want.


They aren't? I thought the rules implied they were since they're listed under the natural weapon rules as being something along the lines of a natural attack creatures without natural attacks can use.

But I haven't been reading the thread on the matter.


It's slightly complicated, yea, but natural attacks are done at full BAB, and you gain none for higher BAB. With unarmed strikes, you do. They're analogous in some cases (well, just about the only one being you can do them without a manufactured weapon), but they are different.

Sczarni

Could an oil of bless weapon be applied to a creature's natural attack?


Nefreet wrote:
Could an oil of bless weapon be applied to a creature's natural attack?

The Bless Weapon spell never says it's limited to manufactured weapons, so I'd say yes, it should work.


A Natural Attack, is an attack made with a Natural Weapon. Bard Song, the Discordant Voice feat, etc all reference weapons, of which natural are a normal subset. The Magic Weapon spell has a specific exception, and the Magic Fang spell covers this exception. Monks get to benefit from whatever, they also have a special exception. Spells such as Strong Jaw reference Natural Attacks, which are made using Natural Weapons. To have a spell/ability used on weapons not affect Natural Weapons requires a similar exception to the Magic Weapon Spell.

CRB Natural Attacks Combat chapter:
Natural Attacks: Attacks made with natural weapons, such as claws and bites, are melee attacks that can be made against any creature within your reach (usually 5 feet). These attacks are made using your full attack bonus and deal an amount of damage that depends on their type (plus your Strength modifier, as normal). You do not receive additional natural attacks for a high base attack bonus. Instead, you receive additional attack rolls for multiple limb and body parts capable of making the attack (as noted by the race or ability that grants the attacks). If you possess only one natural attack (such as a bite—two claw attacks do not qualify), you add 1–1/2 times your Strength bonus on damage rolls made with that attack.

Some natural attacks are denoted as secondary natural attacks, such as tails and wings. Attacks with secondary natural attacks are made using your base attack bonus minus 5. These attacks deal an amount of damage depending on their type, but you only add half your Strength modifier on damage rolls.

You can make attacks with natural weapons in combination with attacks made with a melee weapon and unarmed strikes, so long as a different limb is used for each attack. For example, you cannot make a claw attack and also use that hand to make attacks with a longsword. When you make additional attacks in this way, all of your natural attacks are treated as secondary natural attacks, using your base attack bonus minus 5 and adding only 1/2 of your Strength modifier on damage rolls. Feats such as Two-Weapon Fighting and Multiattack can reduce these penalties.

CRB Magic Weapon Spell:
Magic Weapon
School transmutation; Level cleric 1, paladin 1, sorcerer/wizard 1
Casting Time 1 standard action
Components V, S, DF
Range touch
Target weapon touched
Duration 1 min./level
Saving Throw Will negates (harmless, object); Spell Resistance yes (harmless, object)
Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls. An enhancement bonus does not stack with a masterwork weapon's +1 bonus on attack rolls.
You can't cast this spell on a natural weapon, such as an unarmed strike (instead, see magic fang). A monk's unarmed strike is considered a weapon, and thus it can be enhanced by this spell.

CRB Magic Fang Spell:
Magic Fang
School transmutation; Level druid 1, ranger 1
Casting Time 1 standard action
Components V, S, DF
Range touch
Target living creature touched
Duration 1 min./level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)
Magic fang gives one natural weapon or unarmed strike of the subject a +1 enhancement bonus on attack and damage rolls. The spell can affect a slam attack, fist, bite, or other natural weapon. The spell does not change an unarmed strike's damage from nonlethal damage to lethal damage.
Magic fang can be made permanent with a permanency spell.

APG Strong Jaw Spell:
Strong Jaw
School transmutation; Level druid 4, ranger 3
Casting Time 1 standard action
Components V, S
Range touch
Target creature touched
Duration 1 minute/level
Saving Throw Fortitude negates (harmless); Spell Resistance yes (harmless)
Laying a hand upon an allied creature's jaw, claws, tentacles, or other natural weapons, you enhance the power of that creature's natural attacks. Each natural attack that creature makes deals damage as if the creature were two sizes larger than it actually is. If the creature is already Gargantuan or Colossal-sized, double the amount of damage dealt by each of its natural attacks instead. This spell does not actually change the creature's size; all of its statistics except the amount of damage dealt by its natural attacks remain unchanged.

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