Confusion and "Attack Nearest Creature"


Rules Questions


I'm playing a wild rager barbarian and we're wondering if "Attack Nearest creature" means "Attack nearest active fighter" or "attack nearest living being, even if they are unconcious" or "attack nearest thing, living or dead, that still resembles a creature instead of a pile of gibs and meat"


number two. Attack nearest living being, even if unconscious. Dead creatures aren't technically creatures anymore, but are considered objects. That's the reason

Grand Lodge

But if they're unconcious you'll most likely treat them as dead because you can't make the heal check to discern life.


No, creature. So it could be a golem or zombie too. By raw this I would rule anything active/breathing/twitching. Whatever the verbiage to include not destroyed.


If there's nobody around, does the Wild Rager attack itself in its confusion?


Rynjin wrote:
If there's nobody around, does the Wild Rager attack itself in its confusion?

No, there is an option for that in the rule already.

Deal 1d8 points of damage + Str modifier to self with item in hand


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Wild Rager hurt itself in its confusion.

Grand Lodge

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Ipslore the Red wrote:
Wild Rager hurt itself in its confusion.

Cleric used Full Restore.


As long as we're on the topic, confusion isn't actually a status effect, so Full Restore and other status-healing items wouldn't cure it. You need to switch it out or end the battle.

If you're just using it for HP, then a Max Potion suffices.

On topic, one thing- the confused creature's familiars and such count as part of itself for the purposes of confusion, although that's not really relevant to Wild Ragers.

Grand Lodge

Full Restore does cure confusion. It's Full Heal and Max Potion in one.


Pathfinder Adventure Path Subscriber; Starfinder Charter Superscriber
Weables wrote:
Dead creatures aren't technically creatures anymore, but are considered objects.

Just to be clear, as I just had to post this is another thread a few moments ago, but if you are dead, you are a "dead creature" not an object. Raise Dead and Resurrection do not work on objects. They work on dead creatures.

I would say that a creature that is confused and attacks the nearest creature, would go for conscious creatures, not dead or unconscious ones.


I'm aware that it was, I had thought that because it didn't have its own three-letter icon like burn, poison, and the rest that Full Heal didn't affect it. I was wrong.

On topic, I agree with the others who say that a confused creature ignores anything that isn't currently moving.

Grand Lodge

"Dead creature" is a specific type of object.


Agreed, only active threats. Confusion meddles with your perception of friends and foes, and "attack nearest creature" is just self defense. BTW, Confusion should be [Charm], not [Compulsion].

Liberty's Edge

Ipslore the Red wrote:

As long as we're on the topic, confusion isn't actually a status effect, so Full Restore and other status-healing items wouldn't cure it. You need to switch it out or end the battle.

If you're just using it for HP, then a Max Potion suffices.

On topic, one thing- the confused creature's familiars and such count as part of itself for the purposes of confusion, although that's not really relevant to Wild Ragers.

confused is under the conditions in the glossary.

Ipslore the Red wrote:
I'm aware that it was, I had thought that because it didn't have its own three-letter icon like burn, poison, and the rest that Full Heal didn't affect it. I was wrong.

"three-letter icon"

What is that?

Ipslore the Red wrote:


On topic, I agree with the others who say that a confused creature ignores anything that isn't currently moving.

Agreed. I think you can "play dead" and try to deceive him too.

Bluff vs. Sense motive while raging or confused should be relatively easy. I would put the DC modifiers between +5 (The target wants to believe you) and 0 (The lie is believable).


Diego Rossi doesn't do teh Pokemans, obviously.

Liberty's Edge

No, I don't.
My icon
<= here
in reality is a slightly retouched photo of me. :P
I am not a dwarf but I am a old, often too serious, graybeard.


Pathfinder Adventure Path Subscriber; Starfinder Charter Superscriber
blackbloodtroll wrote:
"Dead creature" is a specific type of object.

I am not arguing with you Blackbloodtroll, but is this in the rules anywhere in Pathfinder? It is an important distinction and I do not need the rules to spell everything out for me, but if you make that transition to object, then it deserves a line somewhere.


While we're on the subject of confused (50% questions and 50% rhetorical rant):

Confused:
A confused creature is mentally befuddled and cannot act normally. A confused creature cannot tell the difference between ally and foe, treating all creatures as enemies. Allies wishing to cast a beneficial spell that requires a touch on a confused creature must succeed on a melee touch attack. If a confused creature is attacked, it attacks the creature that last attacked it until that creature is dead or out of sight.

(TABLE OMITTED)

A confused creature who can't carry out the indicated action does nothing but babble incoherently. Attackers are not at any special advantage when attacking a confused creature. Any confused creature who is attacked automatically attacks its attackers on its next turn, as long as it is still confused when its turn comes. Note that a confused creature will not make attacks of opportunity against anything that it is not already devoted to attacking (either because of its most recent action or because it has just been attacked).

The two bolded sections are somewhat contradictory. The first bolded sentence implies that a confused creature will go after its last attacker round after round, until that attacker is dead. The second implies that a confused character attacks its most recent attacker only on its next turn, so it would not necessarily auto-attack a creature round after round unless that creature continued to attack it.

The

confusion:
A confused character who can't carry out the indicated action does nothing but babble incoherently. Attackers are not at any special advantage when attacking a confused character. Any confused character who is attacked automatically attacks its attackers on its next turn, as long as it is still confused when its turn comes. Note that a confused character will not make attacks of opportunity against any creature that it is not already devoted to attacking (either because of its most recent action or because it has just been attacked).
spell even lacks this, "attack until that creature is dead," language.

Does anyone know why this verbage was added to the confused condition for Pathfinder? It didn't exist in 3.5. It's always been bad enough that two adjacent confused creatures can get stuck in an infinite loop of mutual death until either 1) a third creature gets involved or 2) one of the two loses its confused condition; that entire, "attacks until dead," clause makes adjudicating this condition on numerous targets very challenging. It makes the condition contradict itself in how a confused creature acts from round to round.

PFS Rivalry's End - SPOILER:
I just got to be on the receiving end of confusion in the second-to-last encounter of this scenario. The entire party failed its saving throws against the spell... the only reason we survived is due to a lucky moment of lucidity/critical hit by my magus on the enchantress. By that point the rest of the party was pretty much caught up in an infinite attack loop on each other. We then got to play out about 4-5 rounds of confusion after the actual enemy was gone, to see if we survived each other.

The situation was adjudicated as literally zero chance of any character being able to break out of the auto-attack loop. Ex. - character A randomly attacks character B. Character B auto-attacks character A, and vice-versa until one is dead. Character C comes along mid-way through the mutual death exchange and attacks character A. Character A then attacked character C as his most recent attacker. Character B, even though not attacked for one round, still attacked character A because it was his most recent attacker and not dead.

This just doesn't seem like how the confused condition should operate to me.


Hendelbolaf wrote:
blackbloodtroll wrote:
"Dead creature" is a specific type of object.
I am not arguing with you Blackbloodtroll, but is this in the rules anywhere in Pathfinder? It is an important distinction and I do not need the rules to spell everything out for me, but if you make that transition to object, then it deserves a line somewhere.

It's not exactly the best place for it, but the Decompose Corpse spell refers to its saving throws as being against objects (emphasis mine).

Decompose Corpse:

School necromancy; Level cleric 1, druid 1, sorcerer/wizard 1, witch 1
Casting Time 1 standard action
Components V, S, M (a pinch of dried toadstool)
Range touch
Target one corpse or corporeal undead
Duration instantaneous or 1 minute; see text
Saving Throw Fortitude negates (object); Spell Resistance yes (object)

Using this spell, the caster rapidly decomposes the flesh from a single corpse of size Huge or smaller, leaving behind a perfectly cleaned skeleton. If it is cast on a non-skeletal corporeal undead, the creature takes a –2 penalty on all rolls and to its Armor Class and CMD for 1 minute.

To me, it looks like a corpse is both a 'creature' and an 'object'.


Pathfinder Adventure Path Subscriber; Starfinder Charter Superscriber
Xaratherus wrote:

It's not exactly the best place for it, but the Decompose Corpse spell refers to its saving throws as being against objects (emphasis mine).

To me, it looks like a corpse is both a 'creature' and an 'object'.

True and not to totally derail the thread, but Gentle Repose uses the same target as "corpse" and is able to be used on a an object. My point was that Raise Dead, Resurrection, and Breath of Life do not say they are able to be used on a target so we are just left to our own devices to determine how to adjudicate this.

Again, in relation to the Confusion spell or effect I would say that the confused creature would ignore unconscious or dead creatures and try and attack the nearest living creature that is not unconscious or helpless in some way.


@WRoy: It says it attacks its LAST attacker until it is dead or destroyed.

I.e. the person who most recently attacked it. If that's only one guy, then he attacks that guy until it's dead. If multiple guys are taking turns, he'll swap to whichever was the most recent attacker and attack to kill, until someone else attacks him.

No contradiction that I can see.


Rynjin wrote:

@WRoy: It says it attacks its LAST attacker until it is dead or destroyed.

I.e. the person who most recently attacked it. If that's only one guy, then he attacks that guy until it's dead. If multiple guys are taking turns, he'll swap to whichever was the most recent attacker and attack to kill, until someone else attacks him.

No contradiction that I can see.

It's contradictory to the way confusion worked once upon a time, and gets to be a real mess when you have a sizable number of confused characters all at once. The change from 3.5 to PF for it seems arbitrary and unnecessary to me.

So maybe 25% questions and 75% rant. :P It wasn't really on-topic anyways, so I'll go back to my geezer gamer's chair and stop shaking my cane before I derail this further.


Mavrickindigo wrote:
I'm playing a wild rager barbarian and we're wondering if "Attack Nearest creature" means "Attack nearest active fighter" or "attack nearest living being, even if they are unconcious" or "attack nearest thing, living or dead, that still resembles a creature instead of a pile of gibs and meat"

The DM decides, and if they are nice they let you roll to hit your unconscious ally..

That is, of course, unless you are locked on fighting a creature.. in which case you would continue attacking them until the DM decided otherwise.

-James

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