Developing a Magus spell, help me :)


Advice


Hi, I'm trying to developing a new magus spell, just for my pc. I have a N magus elf (hexcrafter archetype) that has hard time with diplomacy. It's rough, and often sarcastic. I'm trying to make a personal spell, can you help me?
This is the first draw:

Quote:


Phaesrim's Joke:
(Enchantment, Mind-Affecting, Language Dependant)
Level ?
Components: V
Casting time: 1 standard
Target: 1 creature
Range Near (15 feet + 5 feet/2 level)
Save: Will partial
SR: NO

By saying a joke, like a wordplay or some funny curse words (even if are poor jokes), the target made a Will save. If it fails, it's [stunned? confused? shaken?] for 1 round, as he don't believe someone can says so poor jokes. If he succeed the save, it's only momentaneously interdicted, and become [shaken? dazed?] for 1 round. To cast this spell is required that you actually say a joke, and that you can speak a language that the targe understand. If your jokes doesn't fit the cultural background of the race or type of creature you target (GM discretion), they receive a +4 on their saves.

I think to med it 1st level spell, or 2nd at max, but seems too poor effect for a 2nd level spell, mainly for duration. I need hint on the condition, also.

What do you think?


Well it's really very similar to the spell Daze.

By reducing the components to V, and increasing the effect, I'd say 1st level.
How about..

Phaesrim's Joke:
(Enchantment, Mind-Affecting, Language Dependant)
Level 1
Components: V
Casting time: 1 standard
Duration: 1 round/level (1 round on successful Save)
Target: 1 creature
Range Close (25 feet + 5 feet/2 level)
Save: Will partial (see text)
SR: Yes
By saying a joke, like a wordplay or some funny curse words (even if are poor jokes), the target must succeed at a Will or become Fascinated by the poor taste/inappropriateness of the casters outburst. If the target makes their save, they are only momentarily dazed for 1 round.

The verbal component for the spell must be some kind of joke (however bad), and the target must be intelligent, and be able to understand the language the joke is spoken in.

How's that? I've kinda riffed a bit off the Hypnotism spell. As it's mind affecting, it would be subject to spell resistance though.


Apocryphile wrote:


How's that? I've kinda riffed a bit off the Hypnotism spell. As it's mind affecting, it would be subject to spell resistance though.

Ok for SR, I didn't remember that. The rest seems god. Maybe I'll modify the flavor text to reflect Phaesrim's behavior to made ridicolous jokes :)

I see you ripped of the +4 bonus to save in case of not inherent jokes. Do you think it would be too much advantage for target? Another thing: because the taste of my magus for bad jokes (I often say some ignoble jokes in play), seems that Fascinated affect doesn't fit so well. If you could suggest some similar effect more tied to the intent of this spell, I'll be thankfully. Of course I'll try to think something similar myself :)

But your modification seems really good, thank :)


You can be fascinated by horrible stuff just as well as good stuff! Just watch people watching XXXXX's Got Talent or whichever country you live in's version of the X factor. It's so bad you can't pull your eyes away…

I took the +4 bit off because it adds a subjective judgment call to the GM's workload, and I feel new spells should be as simple as possible for the GM!!


Apocryphile wrote:

You can be fascinated by horrible stuff just as well as good stuff! Just watch people watching XXXXX's Got Talent or whichever country you live in's version of the X factor. It's so bad you can't pull your eyes away…

LOL! You're right :D

Shadow Lodge RPG Superstar 2010 Top 8

For a really bad joke, sickened/nauseated might also fit conceptually.


Benchak the Nightstalker wrote:
For a really bad joke, sickened/nauseated might also fit conceptually.

Good point, especially Sickened as Nauseated is quite a powerful debuff. So:

Phaesrim's Joke:
(Enchantment, Mind-Affecting, Language Dependant)
Level 1
Components: V
Casting time: 1 standard
Duration: 1 round/level (1 round on successful Save)
Target: 1 creature
Range Close (25 feet + 5 feet/2 level)
Save: Will partial (see text)
SR: Yes
By saying a joke, like a wordplay or some funny curse words (even if are poor jokes), the target must succeed at a Will or become Sickened by the poor taste/inappropriateness of the casters outburst. If the target makes their save, they are only momentarily dazed for 1 round.

The verbal component for the spell must be some kind of joke (however bad), and the target must be intelligent, and be able to understand the language the joke is spoken in.

Grand Lodge

Dazed on a successful save makes it way to powerful. Daze Monster is a 1st level spell and it will Daze up to a 10HD creature for one round if they fail the save. Change it to Dazzled on a failed save you would have a better balanced spell.

Grand Lodge

Also look at Hideous Laughter as what you are doing is making a Magus version of it.


Crispy3ed wrote:
Also look at Hideous Laughter as what you are doing is making a Magus version of it.

Hideous laughter is more powerful, your victim has no actions.

You are right about dazed being too powerful on a successful save though. Dazzled or nothing on a successful save seems fair.

Also I think the spell should only be able to affect creatures of 4HD or less (as it's only 1st level).


I'm not trying to replicate hideous laughter. Or, better saying, I'm trying to made somewhat opposite: a joke so bad that make you almost stunned from the bad taste of my humor. I'm not agree with hd limit, for two reasons: first, a bad joke is bad even at 20th level, second I'm already over 4 hd limit. I'm 5th level. Dazzled seems fair as side effect, and I prefer to have a all our nothing effect. Though sickened seem to fit, maybe it's too powerful with a duration of1 round per level? Maybe half?

The Exchange

Command does this some. Some slight changes to the options (sickened instead of flee for example) might be ableto keep it in level.

Your spell is essentially a save or suck, which a ton of already exist.


Why should it be 4HD? I thought the OP specifically stated that he wanted this spell to be useful.

Contributor

I don't like this spell. Enchantments are not really part of the magus's tool kit, especially not debuffing spells like this. This spell screams, "Bard Spell List" to me, personally.

I would not allow the standard magus to select this spell.


Maybe you're right, but this spell fit my character way of life. Add the fact that it's mean to be a totally independent spell that I'm researching for my character. I'd like something to make it fun and useful. I hope my DM pass it, even with mod.

Liberty's Edge

Skill Focus (Diplomacy) feat?


Why in the world I should take skill focus on diplomacy? I don't have any rank in it. My pc is not a diplomatic.


I think Theconiel may have misread the intent of your question based on this, Blackstorm:

Blackstorm wrote:
I have a N magus elf (hexcrafter archetype) that has hard time with diplomacy.

My guess, Theconiel thought you were asking about ways to improve your diplomacy.


Xaratherus wrote:

I think Theconiel may have misread the intent of your question based on this, Blackstorm:

Blackstorm wrote:
I have a N magus elf (hexcrafter archetype) that has hard time with diplomacy.
My guess, Theconiel thought you were asking about ways to improve your diplomacy.

I see. I don't ever thought that someone could interpret that as a low diplomacy skill... My mess :)

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