Natural Weapon Enhancements


Advice


I'm playing a Tengu rogue with the Claws racial trait and fighting with my natural weaponry. Aside from the Amulet of Mighty Fists and the Bodywrap of Mighty Strikes, are there any other items that enhance attack rolls with natural weapons and/or allow me to avoid DR, and are legal for Society play? There's no item for Tengu like the Claw Blades the Catfolk can use are there?


No, not really. But I do know of a way to enhance damage and get around DR/magic (which is extremely common...but bad practically useless with your first +1 enhancement, but this is still relevant since AoMF is more expensive than just a regular +1 weapon and unlikely to come up as loot).

If you have an SLA (such as from a trait or a rogue talent) then you can use arcane strike due too the recent FAQ which says that appropriate SLA's count for prerequisites. This adds extra damage and makes you attacks magic at only the cost of your swift action. This extra damage is to each hit, which makes it attractive to a natural weapon build. The damage scales with caster level, giving +1 at 1st, +2 at 5th, +3 at 10th, etc.

Do note that the basic magic rogue talent gives you an SLA with your rogue level as caster level, which makes it extremely easy to take advantage of arcane strike. Acid splash is a popular choice for the SLA granted since it gives you an immediate ranged option during the surprise round and it can be used for sneak attack (plus it is a touch attack. Combined with the loss of dex, you just might be rolling against 10 AC).

Dark Archive

A strong requirement for all natural weapon builds is the Cracked Pale Green Prism ioun stone.
It gives a flat +1 competence bonus to all attacks that pretty much stacks with all other attack bonuses out there for only 4K gold.

This plus a decent investment in the eldritch claws feat should help to keep you competitive with the manufactured weapon wielders.


Ooh! Great catch on the caster level being your rogue level for the SLAs! I looked at getting arcane casting ability through dipping, but ran up against the scaling problem. This, however, will work!

Yeah, I saw that ioun stone. Very nice. Won't help with DR as it's a competence bonus, but it's always nice to hit more often.


Yeah, that rogue talent became far more useful now that it qualifies you for arcane strike. Before, most people would have been happy with that dip in order to get infinite uses of a cantrip, but this makes it a legitimate decision between that and Sneak attack progression.

On another note, I found an item that allows you to count as cold iron AND gain the frost property (for your hands). the Amulet of Frost Fist is from Ultimate Equipment, just like the bodywrap (although I know little about what is being allowed in PFS from this book), and it is specifically designed for unarmed strikes and natural attacks. I do not see any restrictions on how often it can be used, and the only cost is a swift action to activate/deactivate....and the fact that your hands become large blocks of metal that can't be used for anything else. Fair trade I guess, and not that had to switch in battle.

It does take up the amulet slot though (maybe as a compliment to the body wraps?), and it costs 10,000 gp. It still costs a lot less than a +3 Amulet of Mighty fists though. So maybe grab the Ioun Stone and this and pretend you are just using +1 cold iron frost weapons (the total price is in the same general range)

I also found another item which seemed much more appealing, but it was just 2 different wondrous items for monks levels 4-6. The Singing Bell of Striking is a slotless item for characters with: 1.) Ki and 2.)the ability to make their attacks count as magic through ki strikes. It basically lets you to use ki to switch the 'count as magic' part to silver or cold iron (depending on what the bell is made of). Seems great, especially if you had found a way to get arcane strike, but ultimately made redundant by level 7 when a monk's attacks would count as those materials anyway. Too bad ninjas can't get their attacks to count as magic, or you would be pretty much set. A 4 level dip into monk...could do it...but that seems...bleh.

Lantern Lodge

lemeres wrote:

Yeah, that rogue talent became far more useful now that it qualifies you for arcane strike. Before, most people would have been happy with that dip in order to get infinite uses of a cantrip, but this makes it a legitimate decision between that and Sneak attack progression.

On another note, I found an item that allows you to count as cold iron AND gain the frost property (for your hands). the Amulet of Frost Fist is from Ultimate Equipment, just like the bodywrap (although I know little about what is being allowed in PFS from this book), and it is specifically designed for unarmed strikes and natural attacks. I do not see any restrictions on how often it can be used, and the only cost is a swift action to activate/deactivate....and the fact that your hands become large blocks of metal that can't be used for anything else. Fair trade I guess, and not that had to switch in battle.

It does take up the amulet slot though (maybe as a compliment to the body wraps?), and it costs 10,000 gp. It still costs a lot less than a +3 Amulet of Mighty fists though. So maybe grab the Ioun Stone and this and pretend you are just using +1 cold iron frost weapons (the total price is in the same general range)

I also found another item which seemed much more appealing, but it was just 2 different wondrous items for monks levels 4-6. The Singing Bell of Striking is a slotless item for characters with: 1.) Ki and 2.)the ability to make their attacks count as magic through ki strikes. It basically lets you to use ki to switch the 'count as magic' part to silver or cold iron (depending on what the bell is made of). Seems great, especially if you had found a way to get arcane strike, but ultimately made redundant by level 7 when a monk's attacks would count as those materials anyway. Too bad ninjas can't get their attacks to...

Can you please give link to the FAQ about Arcane strike. Thanks.


Ah, you missed that? There was a large number of threads going on about this a week or two ago. Here is the link: Spell-Like Abilities, Casting, and Prerequisites

It basically says that if you have a spell like ability, you meet any prerequisites that call for casting spells up to the SLA's level. There is also some other things about determining arcane or divine and all that, but you can read that for yourself right below the place I linked to.

Lantern Lodge

lemeres wrote:

Ah, you missed that? There was a large number of threads going on about this a week or two ago. Here is the link: Spell-Like Abilities, Casting, and Prerequisites

It basically says that if you have a spell like ability, you meet any prerequisites that call for casting spells up to the SLA's level. There is also some other things about determining arcane or divine and all that, but you can read that for yourself right below the place I linked to.

Thank you kindly, and yes i did lol.


lemeres wrote:
It basically says that if you have a spell like ability, you meet any prerequisites that call for casting spells up to the SLA's level.

from what i'm reading, the faq specifically says that an SLA does not meet pre-reqs like 'can cast arcane spells'.

so, having an SLA does not let you take arcane strike.


The original FAQ was answered in 2013, and ruled the way the thread is saying. However, last year Paizo decided to reverse their previous FAQ response, so what you see NOW when you click the link is the current official Paizo ruling. This makes the approach described in the thread to be moot.

Though, you could still pair the SLA approach with a single level dip into an arcane caster class. Then you meet the Arcane Strike prerequisite, but still also have a caster level that scales with your character level that will increase the static damage from Arcane Strike

This may be considered cheese as it seems to go counter to the spirit of the FAQ despite it following RAW


caster level wouldn't change, with single-level dip... only the qualifying ability would apply to the feat, not the SLA


Like I said in my post - some may think it cheese.
I doubt I would ever plan on it for a build.

If you are a unchained Dex based Rogue that has a str of 13, and your weapon of choice is the Elven curved blade, you can take power attack and get the bonus damage.
Nothing about the rules of power attack require that you use str as your ability modifier for attack and damage - even if the flavor of the feat indicates that is the intent. You meet the prereqs you follow the feat

Same for arcane strike - a Rogue 9/sorcerer1 with a CL 9 for a SLA meets the requirements of the feat, and the language of arcane strike doesn't specify a restriction on which CL you must use if you have multiple.

Again - I think it's cheese, and likely violates RAI,, but I think it passes RAW.


lachapakhan wrote:
lemeres wrote:
It basically says that if you have a spell like ability, you meet any prerequisites that call for casting spells up to the SLA's level.

from what i'm reading, the faq specifically says that an SLA does not meet pre-reqs like 'can cast arcane spells'.

so, having an SLA does not let you take arcane strike.

And this is why necromancy is bad.

It was legal when I wrote that comment, but then they reconsidered and decided to trash the idea. It was, quiet admittedly, rather jank, even if it was ok balance wise.

Still, I shall mourn you my debuff fighter that tanked enemy saves by like... -6.

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