Very Rogue-ish Rules


Rules Questions


Alright so I'm working on a rogue character with the Charlatan archetype. The basic concept is that he walks into town spreading the rumor that a great, rich, and influential Merchant is coming to town in an attempt to attract the wealthy of the town to do business. Then he disguises himself as a merchant and pedals convincing but fake, rare and magical objects through a combination of bluff and prestidigitation (via minor magic rogue talent). He also hates violence and refuses to kill, so he uses a sap (sap adept and sap master aswell).

I have a few questions regarding his mechanics:

1. Are there rules regarding making cheap forgeries that look very valuable?

2. For when things inevitably go badly from time to time, he has Underhanded. Being a general sneak, he also has a Glamered sap that looks like a book, or a pepper shaker or something. My question is how do those two interact? Does glamered make it concealed automatically? Or does it just give me a bonus to conceal it? If so what would the bonus be?

Thanks guys!


1 - I'd say the appropriate craft skill would be necessary to make the item, but I don't know of specific rules for it. Appraise might be helpful in order to judge your own work's seeming realism.

2 - I'd say that a glamored weapon is automatically concealed on account of not actually looking like a weapon, but the rules aren't explicit on this.


If I'm being pedantic, I'd say Glamered doesn't work to "conceal" your weapon in that the Underhanded ability seems to be referring specifically to those weapons concealed via the Sleight of Hands skill.

That being said, I don't know that it would necessarily be a problem to allow it.


As a follow up, if the sap also had an enhancement bonus or other enchantment, does the ability of glamered- "The weapon retains all its properties (including weight) when so disguised but does not radiate magic"- hide other enchantments or only itself.

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