| ThatOtherGuy |
Alright so I'm working on a rogue character with the Charlatan archetype. The basic concept is that he walks into town spreading the rumor that a great, rich, and influential Merchant is coming to town in an attempt to attract the wealthy of the town to do business. Then he disguises himself as a merchant and pedals convincing but fake, rare and magical objects through a combination of bluff and prestidigitation (via minor magic rogue talent). He also hates violence and refuses to kill, so he uses a sap (sap adept and sap master aswell).
I have a few questions regarding his mechanics:
1. Are there rules regarding making cheap forgeries that look very valuable?
2. For when things inevitably go badly from time to time, he has Underhanded. Being a general sneak, he also has a Glamered sap that looks like a book, or a pepper shaker or something. My question is how do those two interact? Does glamered make it concealed automatically? Or does it just give me a bonus to conceal it? If so what would the bonus be?
Thanks guys!
| MurphysParadox |
1 - I'd say the appropriate craft skill would be necessary to make the item, but I don't know of specific rules for it. Appraise might be helpful in order to judge your own work's seeming realism.
2 - I'd say that a glamored weapon is automatically concealed on account of not actually looking like a weapon, but the rules aren't explicit on this.