Alright so I'm working on a rogue character with the Charlatan archetype. The basic concept is that he walks into town spreading the rumor that a great, rich, and influential Merchant is coming to town in an attempt to attract the wealthy of the town to do business. Then he disguises himself as a merchant and pedals convincing but fake, rare and magical objects through a combination of bluff and prestidigitation (via minor magic rogue talent). He also hates violence and refuses to kill, so he uses a sap (sap adept and sap master aswell). I have a few questions regarding his mechanics: 1. Are there rules regarding making cheap forgeries that look very valuable? 2. For when things inevitably go badly from time to time, he has Underhanded. Being a general sneak, he also has a Glamered sap that looks like a book, or a pepper shaker or something. My question is how do those two interact? Does glamered make it concealed automatically? Or does it just give me a bonus to conceal it? If so what would the bonus be? Thanks guys!
Kolokotroni said wrote: I think its pretty sad that there is still a serious bias against all 3rd party material when alot of the same writers freelance for paizo Fair enough. However, while there may be exceptions to the rule generally speaking (and even if it is written by people who have done official material) 3rd party content receives less play testing and have fewer players real players using the content which means it is harder to come up with a good balance. This isn't a comment on the writers ability to create good content. I only mean to point out that third party developers are often on a much smaller budget than Paizo (or WotC) and don't have the resources to created as finely tuned content. While I know this is not always the case when it comes to play testing, it is almost always true that fewer real players will end up using third party classes, as for most people the first party classes are enough. This means that those classes are discussed and supported less by the community and players trying them are more likely to create characters that aren't fun for them to play or to play with. Again that isn't always the case, though with a player who have less experience (or who just aren't very good at the game) the third party classes can be difficult to manage as they generally fill very niche roles. I'd also like to take a moment to clarify that even though I'm always a bit skeptical about third party classes I always do read over them in detail before making a judgement call. This particular case rode the line for me so I wanted to check in with the community to see if I had missed anything before forming a solid opinion. ShadowcatX said wrote:
As a member of the group I'm trying to get a feel for what roles have been filled by other members so that I can fill a niche that has yet to be taken on. Right now the group I'm joining only has three members (a ranged rogue, a sorcerer, and a dragonrider) so its important (for me at least) to understand the strengths and weaknesses of the group before building my character. Also, I do think the fluff of the dragon rider is neat and I know that everyone isn't trying to be a min/maxer. However I also know that it's no fun playing a class that doesn't perform as well as other players. While the roleplaying side of this could still be a blast (which is completely up to the individual doing the roleplaying) it still seems like it would be a drag having very few skills (2+int. Int isn't a very useful stat for dragon riders either and he isn't a human so he doesn't get a skilled bonus) and having a fairly vague combat role. In the end of course I'm not going to try to dissuade him from playing the class or try to get him to switch. I'm just informing myself on the details of the class and looking for potential I may have missed. After all if it turns out he is struggling with the class and I can make a suggestion to improve his build then he might have a better time and the group will do better as a result. Thanks for input guys. Also sorry for typos, I'm an awful typist.
I'm in joining a new group (I'm coming in a 6th level) and just found out the DM has allowed another member to play as the third party class Dragonrider. I didn't find anything to in depth in the search so I thought I'd ask here. Not super thrilled about third party stuff but its not my game. Just wondering if anyone had experience playing with this class or with someone who played it. For those not in the know and who don't want to read the link, the class has a full BAB but no bonus feats and gets spells from the Sorcerer/wizard list at starting at 5th level (similar to ranger magic) and (most notably) starts with a dragon animal companion. The dragon has a pretty solid stat line for a companion but it it doesn't have a very strong breath weapon (1d4 cone at level 1, 3d4 at 5th, and 5d4 at 10th) and can be used once every 4 rounds. What role is this guy suposed to fill? I might be missing something but he seems a bit weak and useless. Am I wrong? Any thoughts on it?
I've got a human monk I'm trying to come up with a title for. His name is Kai and he's young and very full of himself. I'm looking for a title that's obviously too much, way over the top, and that he might have come with himself. Common isn't his native language and he would come up with something that might sound cool but betray he's using words to big for his own vocabulary or that were awkwardly translated. I skimmed through some anime titles (cause hey, where better to look for mistranslated, over the top shlock) and decided that "The Humanoid Typhoon" from Trigun is along the lines I'm thinking. Anyone have any ideas? Thanks guys. |