
Ipslore the Red |

I am currently running a Skype campaign in a homebrew setting where the gods have left Golarion in the distant past, the face of the world has changed, and the PCs have to find or become the new gods. Mature themes may appear, especially since one of the players is currently pregnant and planning on becoming a succubus.
Is anyone interested in such a campaign?

Ipslore the Red |

Unfortunately, the kid isn't due for about 35 weeks of game time, so not yet, but with the players I have, you'd probably get away with it.
The schedule says 1900-2300 GMT, but two of us are almost always available and we play when we can.
Start at 3rd level, 25-point buy, mythic rules, mythic tier 1, and anything you can find on Archives of Nethys is generally okay. Anything from core is certainly fine, and most other stuff flies.
Although, as a note, I'm trying out Byrdology's lessened magic rules, found here.
http://paizo.com/threads/rzs2pkw6?A-lessened-magical-campaign
The idea is that since all the gods have left, so has all the seriously powerful magic. However, any creatures and items that survive from before the gods' withdrawal retain their ability to use spells of 7th level and above.

GM Arkwright |

Play whenever we can sounds pretty good, I'm available pretty often.
Nethys, eh? Interesting, I usually do d20pfsrd. Just to check, how would you feel about allowing the Psionics hosted on d20pfsrd?
Also, Byrdology's thread seems mostly a work in progress all the way through; could you highlight for the exact post which outlines the rules you'll be using in this campaign?

Ipslore the Red |

d20pfsrd is also excellent. Nethys is used mostly because as a nonprofit they can get away with using Paizo's intellectual property, so they don't have to edit out all the names of the NPCs and suchlike. Also, d20pfsrd has a lot of third-arty stuff that I'm not too sure about.
And his ideas can be summarized as this, from what I can tell:
You can only ever get spells of up to 6th level, but spellcasters max out at two extra spell slots per level, so prepared casters get 6 and spontaneous get 8.
Metamagic still requires feats, but they no longer change the spell's level. Instead, you must make a Spellcraft check equal to 10+ 1/2 spell level+ level mod, so quickening a sixth-level spell would be DC 16.
Damage die caps are increased from 5 to 7 and 10 to 13, so once per 4 CL would become ~once per 3 CL, once per 2 CL would become ~twice per 3 CL, and so on. I'm not too sure on this one, though. I'll reread when I'm more awake.

GM Arkwright |

.......wow. All that sounds like a recipe for making an AWESOME magus. I'm definitely going to get on that.
But could I check again firstly how you feel about psionics, and secondly how spells work? I'm still unsure. Do Spellcasters stop getting more spells once they hit 6th level spells, but on the journey up they get 2 more spell slots per spell level?