Druids and Pounce. How does this work?


Rules Questions

Sczarni

I'm fairly new to Druids and I have a few questions.

1.) if I had taken the form of something with the Pounce ability, would I gain that ability?

2.) If using Pounce on my opponent, do I charge with a Natural attack or Unarmed? Do I have an option of either of those for the purpose of that charge?

3.) When it states that I may make a full attack action, is it required to be all natural attacks or can it be unarmed strikes?

Sczarni

A Druid's Wildshape functions as the various Beast Shape spells. I believe it's Beast Shape II that gives you Pounce, although check to be sure.

When you Pounce, it's basically performing a Charge and doing a Full Attack at the end. If you have a claw/claw/bite, then you can do all of those after "pouncing". If you somehow are able to wield weapons, then you can get all of your attacks with those. If you have a combination of weapon/unarmed/natural attacks, you can get all of those as well. Just be sure to follow the rules for combining natural attacks with manufactured weapons and/or unarmed strikes.

If you're a Druid/Monk taking the form of something with a claw/claw/bite, then you could perform your unarmed strike as your main attack, and all of your natural attacks as secondary (-5 to hit).

Does that help?

Sczarni

Awesome Nefreet!

Yeah I think this answers every bit of it.

"If the form you assume has any of the following abilities, you gain the listed ability: burrow 30 feet, climb 90 feet, fly 90 feet (good maneuverability), swim 90 feet, blindsense 30 feet, darkvision 60 feet, low-light vision, scent, constrict, ferocity, grab, jet, poison, pounce, rake, trample, trip, and web."

I can always count on your seemingly infinite knowledge. I look forward to your posts as always. Thanks for helping this noob out!

Silver Crusade

Wild Shape is a common headache. Let's see if I have the aspirin...
Wild Shape
Beast Shape

Wild Shape is based off of the spell Beast Shape(and later Elemental Body and Plant Shape) with certain exceptions. You do not get any of the special abilities or attacks of the chosen form except what is allowed by the spell.

At level 6 you get the equivalent of Beast Shape 2, which allows access to pounce.

When in wild shape you attack with the animal's natural attacks. This means you are using Natural Attacks, but will need to recalculate the bonuses based on your stats. You cannot ever use Unarmed Strikes in wild shape because you are not unarmed.

I am uncertain at this time how being in Wild Shape interacts with a Monk's Flurry of Blows (which is the only reason I see to use unarmed strikes as an animal) and I am also not sure how it interacts with feats which cause bleed from unarmed attacks.

Silver Crusade

@Nefreet I am fairly certain this part is incorrect...

Nefreet wrote:


If you're a Druid/Monk taking the form of something with a claw/claw/bite, then you could perform your unarmed strike as your main attack, and all of your natural attacks as secondary (-5 to hit).

Natural Attacks, CRB pg. 182:

Natural Attacks: Attacks made with natural weapons, such as claws and bites, are melee attacks that can be made against any creature within your reach (usually 5 feet). These attacks are made using your full attack bonus and deal an amount of damage that depends on their type (plus your Strength modifier, as normal). You do not receive additional natural attacks for a high base attack bonus. Instead, you receive additional attack rolls for multiple limb and body parts capable of making the attack (as noted by the race or ability that grants the attacks). If you possess only one natural attack (such as a bite—two claw attacks do not qualify), you add 1–1/2 times your Strength bonus on damage rolls made with that attack. Some natural attacks are denoted as secondary natural attacks, such as tails and wings. Attacks with secondary natural attacks are made using your base attack bonus minus 5. These attacks deal an amount of damage depending on their type, but you only add half your
Strength modifier on damage rolls. You can make attacks with natural weapons in combination with attacks made with a melee weapon and unarmed strikes, so long as a different limb is used for
each attack. For example, you cannot make a claw attack and also use that hand to make attacks with a longsword. When you make additional attacks in this way, all of your natural attacks are treated as secondary natural attacks, using your base attack bonus minus 5 and adding only 1/2 of your Strength modifier on damage rolls. In addition, all of your attacks made with melee weapons and unarmed strikes are made as if you were two-weapon fighting. Your
natural attacks are treated as light, off-hand weapons for determining the penalty to your other attacks. Feats such as Two -Weapon Fighting and Multiattack (see the Pathfinder RPG Bestiary) can reduce these penalties.

Unarmed Strikes in conjunction with Natural Attacks falls under the "Cannot use the same limb to achieve multiple attacks" caveat. If you use your claw to claw someone, you cannot then punch with it, too without having another attack action available.

Sczarni

That's the wonderful thing about unarmed strike, it doesn't have to be with your hand/fist/arm/whatever. You could claw/claw/bite, and kick, or headbutt, or shoulder slam, whatever.

Sczarni

ErrantPursuit wrote:
You cannot ever use Unarmed Strikes in wild shape because you are not unarmed.

Fairly certain this is incorrect. Any creature can perform an unarmed strike. Even a gelatinous cube.

Sczarni

"At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. A monk's attacks may be with fist, elbows, knees, and feet. This means that a monk may make unarmed strikes with his hands full. There is no such thing as an off-hand attack for a monk striking unarmed. A monk may thus apply his full Strength bonus on damage rolls for all his unarmed strikes."

"You are considered to be armed even when unarmed—you do not provoke attacks of opportunity when you attack foes while unarmed. Your unarmed strikes can deal lethal or nonlethal damage, at your choice."

~~ http://paizo.com/pathfinderRPG/prd/classes/monk.html#_monk

When it comes to RAW, this is 100% legitimate. I've already been through that argument a dozen times lol.

I'll probably never mix Natural with Unarmed. I won't even go after that one feat... whatever it is. Feral something..

Edit; I don't think that bleed thing you speak of could apply... although if it effects Natural or Manufactured weapons, then it would RAW apply to my IUS. They qualify for spells and effects that aim towards natural or manufactured weapons. Also in the Monk section I believe.(IUS area). I know Nothing of this bleed that you speak of though!

Silver Crusade

I am not convinced by your argument for animals. The way they are built with natural weapons and limited attack routines heavily implies this is not the case, but that argument isn't for this thread. I'll concede I wasn't factoring in Monk unarmed attacks being more awesome. Coffee is still kicking in. :)

So, if that is the case, would you be able to use Flurry, which is already two-weapon fighting of a special nature for monks? Or would it be Iterative/Nat/Nat/Nat?
Would you apply the standard TWF penalty of -6 to your primary attacks without having the TWF feats and then reduce it as appropriate for the feats? Alternatively would you use the penalties from Flurry?


Flurry works differently. You can't use natural attacks in addition to it. Even with Feral combat training or whatever that feat is named, you can't, although it lets you use a particular natural attack as if it were a monk weapon during your flurry.

Silver Crusade

@Kazumetsa Raijin There are a small collection of feats that give you bleed effects. The one I am referring to in this case is Bleeding Assault which can add up. Also Boar Shred from the Boar Style chain.

Sczarni

Do bleeding effects stack from different sources? Like boar style+bleeding assault+ bloody claw?

Shadow Lodge

Bleeding effects do not stack usually i think

Silver Crusade

Best effect wins. Like with enhancement bonuses.

Edit: It can be very nasty though if you have multiple ways and situations in which you can apply a bleed effect, keeping the running damage up is key to effective use of bleed.

Sczarni

Interesting. Good call! I'll keep all this in mind. Thanks guys

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Druids and Pounce. How does this work? All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions