Kazumetsa Raijin
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Down below all this talky junk is my build.
My main concern is that I do as much "disabling" as possible, whether it be detriment based to their defensive and offensive abilities, stats, attack rolls, full attacks, etc. OR something to completely shut them down like a Stun or Daze would.
I'll be using Disarm and Trip often, along with Stunning Fist. I'm good with the Colossal Fist damage as my damage, even if it never gets better. My defenses are pretty supreme as I'll have a Wizard throwing Mage Armor on me often + my abilites as a Monk/Druid.
1.) Are there any other feats, qinggong abilities, druid spells(levels 0-5 potentially), or bonus feats that I can take to really make my monk/druid disable my opponents?
I hate seeing my teammates hurt, so I'd like to protect them as much as possible through controlling the field. Shaping Focus, Natural Spell, Quicken Spell, and Monastic Legacy are pretty much a necessity it feels. I am unable to change anything from levels 1-4 as this is what level we currently are.
Any and all help is really appreciated!!!!!
FEATS
LvL 1 Weapon Finesse
LvL 2
LvL 3 Weapon Focus
LvL 4
LvL 5 Snake Style
LvL 6
LvL 7 Snake Sidewind
LvL 8
LvL 9 Snake Fang
LvL 10
LvL 11 Shaping Focus
LvL 12
LvL 13 Natural Spell
LvL 14
LvL 15 Punishing Kick
LvL 16
LvL 17 Quicken Spell
LvL 18
LvL 19 Monastic Legacy
LvL 20
CLASS ABILITY
LvL1 Improved Unarmed Strike, Flurry of Blows, Stunning Fist
LvL2 Evasion
LvL3 Fast Movement, Maneuver Training, Still Mind
LvL4 Ki Pool(Magic), Barkskin
LvL5 Purity of Body, True Strike
LvL6 Slow Fall 30
LvL7 Nature Bond, Nature Sense, Orisons, Wild Empathy, Liberation
LvL8 Woodland Stride, Totem Transformation
LvL9 Trackless Step
LvL10 Resist Nature's Lure, Wild Shape x1
LvL11 Totemic Summons
LvL12 Wild Shape x2,
LvL13
LvL14 Wild Shape x3, Freedom's Call
LvL15 Ki Pool(Cold Iron/Silver), Power Attack
LvL16 Slow Fall 40
LvL17 Improved Evasion
LvL18 Ki Pool(Lawlful), Slow Fall 50
LvL19 Ki Leech
LvL20 Diamond Body, Slow Fall 60
Bonus Feats: Dodge, Combat Reflexes, Improved Disarm, Medusa's Wrath
Vanara(white cape)Qinggong Monk(12)/Wolf Shaman Druid w/Liberation Dom(8)
Str: 12
Dex: 18
Con: 12
Int: 10
Wis: 18
Cha: 5
ArmouredMonk13
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entangle, and flurry of blows. those are monk and druid abilities that help with battlefield shaping. use entangle to trap foes and have mage spam them with acid splash/ray of frost is easy and effective. flurry of blows helps distract foes so your teammates can gank them while you distract it. you have a decent AC for your level, and should have some good health. theres may 2cp
Imbicatus
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Since you traded Slow Fall for Barkskin at level 4, Why not skip it all together at level 6 and take Gaseous Form instead? It's 2minute/level duration will let you descend any cliff that slow fall would help with, and has a lot of utility for saving your life or limited flight abilites outside of falling.
Reynard_the_fox
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Stone Call (level 2 druid spell) is great for making difficult terrain when you don't happen to be fighting in a field, forest, or greenhouse. Combine with Fog Cloud and you can really confuse enemies, buying your team time to buff and get into advantageous positions. Also remember that the level 1 druid spell Feather Step lets you ignore difficult terrain for 10 min./level. (The third level version affects allies, too.)