| Nails |
So quite obviously the way to challenge a character using the Crane Wing feat is to put him up against monsters with lots of attacks. Twifers, claw-claw-biters, etc.
My question is, how does my PC allocate his Crane Wing parries?
Does he get to choose to parry after the full attack? Before each attack is rolled? After each attack is rolled?
A)
GM: He claws you, claws you, bites you, wing buffets you , and tail slaps you. He hits with one claw, the bite, and the tail.
PC: Okay, I block the bite.
B)
GM: He claws you. Do you parry?
PC: No.
GM: It's a hit. Too bad. He claws you again, do you parry?
PC: Yes.
GM: Okay, no damage. He bites you...
C)
GM: He claws you. It's a hit. Do you parry?
PC: Yes.
GM: Okay, no damage. He claw, bite, etc...
| Brodymeister Meisterbrody |
I do it one roll at a time.
Bite misses.
Tentacle hits. deflected. (or wait for another potential hit)
Tentacle hits with critical. already used ability. (or now block)
Tail slap misses.
This way, the player can decide which hit he deflects. I also do not tell him a head of time how many hits might be coming.
It is a little slower in combat (the party is 15th level now) but it is more fair and realistic in the end. Well, as realistic as it can be with a human monk blocking the bite of an ancient ravener.
| Kjeldor |
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I think situation C, I parry after I know I am hit is what the book says. I however thought this was too favorable and not quite as fun or strategic so I would say if I parried before I know it was a hit.
GM: You are attacked with a claw.
Monk: I Parry the attack.
GM: You are then tail whipped. Hit. CRIT!
Monk: Darn....
The longer the combat the more I would know about who/what I was fighting and would parry the attacks that I for sure didnt want to be hit by. This made combat a little more fun for me as the monk.