| Lord Phrofet |
So my character got trapped in a fairy realm and did the whole came out 20 years older thing. So now my carefully made stats are all messed up. So I wanted an item that would fix this which I thought the best way way would be to do a +1 to all my stats but use a non enhancement bonus so it will stack with my existing and future stat bonus items. Can anyone tell me the pricing formula for this?
| Jeraa |
So my character got trapped in a fairy realm and did the whole came out 20 years older thing. So now my carefully made stats are all messed up. So I wanted an item that would fix this which I thought the best way way would be to do a +1 to all my stats but use a non enhancement bonus so it will stack with my existing and future stat bonus items. Can anyone tell me the pricing formula for this?
There is no pricing formula for this, or even vague guidelines. Its entirely up to your GM.
Lincoln Hills
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It's not really surprising that so few character-optimization plans account for middle age. I mean, who expects the campaign to last that long? On the plus side, it sounds like you didn't lose -1 to any odd-numbered stats (it's always a pain to build, say, a large Power Attack feat tree and then have your Strength drop to 12.)
| Gauss |
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Your best bet is to fix your age penalties.
I would look at the spell called Age Resistance. Perhaps get a 1/day item. As a GM I normally do not like custom items but I would approve something like this. Hopefully your GM would as well.
Alternately, kill yourself and get reincarnated. You will be a young *something*. :D
Finally, a carefully worded Wish spell might work if your GM is co-operative.
- Gauss
LordSynos
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... a +1 to all my stats but use a non enhancement bonus so it will stack with my existing and future stat bonus items. Can anyone tell me the pricing formula for this?
However, let's just say they did allow, for the sake of the discussion. Using the Magic Item Creation rules, there is no pricing given for a non enhancement bonus to ability scores. But, looking at the difference between armour bonus (enhancement) and AC bonus (other) there's a *2.5 multiplier. Taking ability bonus (enhancement) to be bonus squared × 1,000 gp and doing the same as armour, being the same starting price, we get bonus squared × 2,500 gp. Then we take into account that it has multiple, different abilities, which means every extra ability added costs an extra 50%. If you want to argue with ability score bonuses being similar or "not different" bonuses, I'd suggest working out the price on the Belt Of Physical Might.
So, for the first ability score, it's 1 squared, multiplied by 2,500gp, so 2,500gp. Then each additional ability score (five, if we want +1 to everything) costs 2,500 * 1.5, so 3,750gp, leading to 18,750 for +1 to every ability score. Meaning the item, overall, costs 21,250gp.
Once again, I must stress, I would not recommend to anyone to allow such an item. But, for an exercise in theorycrafting, that would be an estimate I would put on its price tag. Also, always remember the following ;
Not all items adhere to these formulas. First and foremost, these few formulas aren't enough to truly gauge the exact differences between items. The price of a magic item may be modified based on its actual worth. The formulas only provide a starting point. The pricing of scrolls assumes that, whenever possible, a wizard or cleric created it. Potions and wands follow the formulas exactly. Staves follow the formulas closely, and other items require at least some judgment calls.
What would the pricing be on a 1/day age resistance lesser? It would be caster lvl 7 and is a lvl 4 spell...(I always get these formulas scrwed up)
Alternatively, there's the special rule for charges per day, namely "divide by (5 divided by charges per day)". If we had one charge per day, that's 5 divided by 1, so divide the price by 5. This, obviously, would make the item significantly cheaper. However, based on the "the price of a magic item may be modified based on its actual worth" basis, there's no material difference between a 24 hour duration spell with one use per day and a continuous spell effect, so I wouldn't let a player apply that modifier.
| Gauss |
So to compare things:
Pricing for a once per day Age Resistance, Lesser:
4*7*1800/(5/1) = 10,080gp
Pricing for a continuous Age Resistance, Lesser:
4*7*2000/2 = 28,000gp
Having a wizard cast a carefully worded Wish to restore your age:
9*17*10+25000 = 26,530
Dying and having Reincarnate+ 2x Restoration cast:
(4*7*10+1000) + 2*(4*7*10+1000) = 3,840
The GM should ask himself what it is really worth for you to get rid of what amounts to a storyline penalty.
As a GM I would probably give you a storyline way to restore yourself. Quest for a high level wizard with a storyline reward of Wish or an item to remove the Age Resistance. Giving players penalties they have no way of getting rid of is not fair to the players.
With that said, it is up to your GM to work with you. I am just providing some ideas.
- Gauss