| Raoni Luna |
Nereid's Grace [Undine Racial Spell]
School enchantment (charm) [mind-affecting]; Level druid 1, witch 1
CASTING
Casting Time 1 standard action
Components V, S
EFFECT
Range touch
Target you
Duration 1 round/level
DESCRIPTION
You radiate the unearthly grace of a nereid. If you are not wearing armor (or your armor is not visible, such as when using glamered armor), you gain a deflection bonus to your Armor Class and CMD equal to your Charisma bonus.
;==================================================================;
I was thinking of acquiring Nereid Grace then taking sorceress levels to get permanency, could I use nereid's grace with permanency?
If not, how could I make it useful for a witch or druid since I'd need lots of levels to extend it's duration and boost charisma but it doesn't sound like a good idea as druid and witch don't benefit that much from charisma...
Thanks =D
| Raoni Luna |
"Whenever the wearer of the ring casts a spell with a range of personal and a duration of 10 minutes per level or greater, that spell remains in effect for 24 hours or until the wearer casts another spell with a range of personal (whichever comes first)."
This is one round per level so the ring would not grant the spell any benefit =/
| Raoni Luna |
Exactly my thoughts!
But I guess it would be VERY overpowered...
So what I was thinking is to make a Half Celestial to max charisma while still having high wisdom and another score, DM allowed a half celestial in another adventure and argued that they were not overpowered so I guess it won't be a problem
| Buri |
Negative. Using the standard pricing equation from the CRB magic item creation section too.
So 8k GP.
Keep in mind it takes up the amulet slot. No amulets of natural armor. Rings of protection are also useless. If he sunders or steals that one item a majority of my AC is gone. There's a lot of indirect balance involved.
| Buri |
You can do either as long as you have the craft feats and can make a spellcraft or craft (jewelry) check of 11 max.
Thinking about it though, as a GM I would probably break this up into 3 items. Lesser, normal and greater versions with lesser giving up to a +2 bonus at the 8k, normal giving up to +4 at 32k and greater giving up to +6 at 64k. That's much more balanced price per AC bonus and let's you get an early version that you can then upgrade as you adventure.
Heymitch
|
Negative. Using the standard pricing equation from the CRB magic item creation section too.
So 8k GP.
There's also this, though:
The correct way to price an item is by comparing its abilities to similar items (see Magic Item Gold Piece Values), and only if there are no similar items should you use the pricing formulas to determine an approximate price for the item. If you discover a loophole that allows an item to have an ability for a much lower price than is given for a comparable item, the GM should require using the price of the item, as that is the standard cost for such an effect.
The maximum bonus you get from this item should be Bonus squared X 2,000gp. That's a maximum of +2 deflection bonus for 8,000gp. If you've got a 24 Charisma, and the item would net you a +7 deflection bonus, it should cost 98,000gp!!! I'd allow the crafter to simply upgrade the maximum deflection bonus over time.
Table: Estimating Magic Item Gold Piece Values Effect Base Price Example
Ability bonus (enhancement) Bonus squared x 1,000 gp Belt of incredible dexterity 2
Armor bonus (enhancement) Bonus squared x 1,000 gp +1 chainmail
Bonus spell Spell level squared x 1,000 gp Pearl of power
AC bonus (deflection) Bonus squared x 2,000 gp Ring of protection 3
AC bonus (other)1 Bonus squared x 2,500 gp Ioun stone (dusty rose prism)
Natural armor bonus (enhancement) Bonus squared x 2,000 gp Amulet of natural armor 1
Save bonus (resistance) Bonus squared x 1,000 gp Cloak of resistance 5
Save bonus (other)1 Bonus squared x 2,000 gp Stone of good luck
Skill bonus (competence) Bonus squared x 100 gp Cloak of elvenkind
Spell resistance 10,000 gp per point over SR 12; SR 13 minimum Mantle of spell resistance
Weapon bonus (enhancement) Bonus squared x 2,000 gp +1 longsword