Cover mechanic


Rules Questions

Silver Crusade

So in a game this weekend, I was playing my new gunslinger, and a difference of opinion arose surrounding the cover mechanic. So I'd like some clarification on a couple of situations. In all situations A represents me, B represents one of my party members, and C represents the monster. Each X is an open 5 foot square. Assume A, B, and C are all medium creatures. Tell me for each one if C has cover from me.

1. AXXXXXBXC

2. AXXXBXXXC

3. AXBXXXXXC

4. ABC

Shadow Lodge

C has cover from you in all scenarios.

Deciding on cover for ranged weapons:
Pick a corner in a space you occupy: Can a straight line drawn from that corner reach all the corners of the square you're trying to hit without going through any obstacles? If yes, then the space has no cover from you.

I don't see how any of your scenarios are any different from each other.


Serum is correct that cover applies in all cases... and there shouldn't even be an argument about that.

I suspect you/your group may be confusing soft cover with the penalty for firing into melee (the two of which stack). Is that the case?


They definitely have at least soft cover from you in all cases.

I'm checking the rules to see if more than just that.

Edit: Nope, just soft cover.

Silver Crusade

What does soft cover entail? Is that the -4 penalty or the -2 penalty?


Cover


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path Subscriber
Bigdaddyjug wrote:
What does soft cover entail? Is that the -4 penalty or the -2 penalty?

Its a +4 bonus to the targets AC, but no bonus to reflex saves and you cannot make stealth checks with only soft cover.

Shadow Lodge

Easiest way to remember the rule is "your best corner to their best corner" - if the line bumps into something, cover applies.

Silver Crusade

I seem to remember something where if the object providing cover is closer to the shooter, it doesn't provide cover. I don't know where I'm getting that from, though, because it's not anywhere in the cover rules.

Edit: I found it. It's in the "Low obstacles and cover part". I guess we just carried it over to all cover.

Liberty's Edge

That's for cover from low walls or similar things.

In the four examples provided, the enemy has cover in all situations (+4 to its AC). Coupled with the possibility of reach, two of those scenarios could also have the firing into melee penalty for an 8 point swing in the bad guy's favor.

Silver Crusade

Well I have Precise Shot on my gunslinger, so firing into melee isn't a problem.

Shadow Lodge

HangarFlying wrote:

That's for cover from low walls or similar things.

In the four examples provided, the enemy has cover in all situations (+4 to its AC). Coupled with the possibility of reach, two of those scenarios could also have the firing into melee penalty for an 8 point swing in the bad guy's favor.

You'll notice that "firing into melee" only applies to adjacent characters. Characters attacking with the benefit of reach don't apply in the "firing into melee" rule.

The Exchange

I believe the feat you need to negate cover in all three circumstances is Improved Precise Shot. Otherwise, as others stated, C has soft cover in all three examples.

Liberty's Edge

Serum wrote:
You'll notice that "firing into melee" only applies to adjacent characters. Characters attacking with the benefit of reach don't apply in the "firing into melee" rule.

Doh, forgot that paragraph.

Silver Crusade

Nightwish wrote:
I believe the feat you need to negate cover in all three circumstances is Improved Precise Shot. Otherwise, as others stated, C has soft cover in all three examples.

Well, I can look forward to that at level 11...

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