Skull & Shackles Interest Check


Recruitment

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So I'm gonna ask now. I've got a character in a S&S game, but we're at the 11th level mark, book 5, and I came in as a late addition, at level 10. So I'm wondering if anyone would like to DM the game from the beginning?

Obviously I don't know very much of this game and would love a chance to really join in at the start with a new character, so I can enjoy the growth in game.

So, is anyone up for running it? I'd definitely like something that's got a quicker pace to it, since I've seen so many pbp die in the formative pages of the game (regardless of the AP).

If it were to come down to it, I might be able to run it, but I'd have to purchase the AP.


I'd be interested in playing the adventure path as well. I've been playing in a PbP campaign and discovering how well it works for me, and I could use a second campaign to fill my posting schedule up a little more.

edit: The Oracle class is calling to me, right now, although I may change things up later.


I created this alias for a S&S game that died early on (1 day aboard ship). Put a lot into the guy. I'd love the chance to play him again.


The oracle is such a fun class and even if there's more than one in the party, they can be so vastly different.

I originally had thought either an oracle that makes his way into rage prophet. Or an inquisitor of Besmara.


My own direction was a Haunted Oracle of Waves who's tormented by victims of his Free Captain ancestor. (Involving the Buccaneer’s Blood trait)

I'm considering making the character a dual-cursed oracle, adding the Wrecker curse as the secondary one. (Those ghosts are really, really, really angry.)


There could be very interesting indeed. Would make me want to play either a cleric or inquisitor of Besmara, and then we could really say that Besmara's eyes were on the ship.


I'm from the same dead game that V was with this character. Would love to play as well. I'm DMing 2 other games so I am not able to run it.


So that makes 4 people interested. Now all we need is a good DM, and we'd be ready to do some damage. :) Although, it does make me wonder if it wouldn't hurt to have someone rogue-ish/trappy to round out the bunch? If this were our group (having never played the majority of the AP), would people suggest the cleric or the inquisitor route?


At running the risk of sounding like I didn't understand the OP, which I did understand, I have a possible invitation which mostly fits the bill.

I have decided to take over a Skulls and Shackles Campaign that has had very bad luck with GMs, so bad that the PCs are still EARLY into the first adventure. Right now we have 4 PCs, with a possible 5th. Seeing as how 6 PCs form a much more solid group than 4-5, we could take an applicant or two.

Loup, no matter what, you're in! :) Also, escape from any good genesis pods lately? Mwahaha, the brain snatching has begun!

Also, posting will be 1-3 times a day and there will be special rules implemented, which will be explained if you are interested. Too tired to post all of them at the moment.

If you absolutely do not want to join the existing one, we can see about running a 'group B', so to speak.

If any of you are interested just post here and I'll check in the morning!


How early are we into the first adventure? What has gone on? I definitely like the good number of posts per day.


Seconding those questions. How far is "early"?


ShadowyFox, the choice of Cleric or Inquisitor depends on personal preference and/or party dynamics. A group with little healing would benefit more from a Cleric, while a group with little damage support would benefit equally from a Cleric or Inquisitor.

Everyone else, cool character concepts! Any GM would be lucky to have you guys!

Posting some rules in either campaign. Yes, I know I said I would tomorrow, but I will now. Max HP per HD, max starting gold. Any Paizo material, 3rd party material subject to GM approval. 2 traits and 1 campaign trait. Bonuses to social skills and checks for good roleplaying, up to +5. Random encounters replaced by GM created ones, so there is no, 'Oh, Sargavan Warship #4, ugh' syndrome. I am also adding 'sidetreks' and kingdom building rules as well, both of which were featured in my home game. Once Mythic rules come out, those will be implemented at higher levels.


Early as in still working as swabs, cooks, ect. and getting to know the crew.


Considering how many people are already there, I'd love to see our group starting from the very beginning, so that we all get the benefit of establishing ourselves instead of being interlopers on an established one.

But, what does everyone else say? Chance getting in/getting chopped? Or ask for one of our own?


I think I'd rather be part of a newly beginning group as well. Surely there'll be enough players interested that it'll be worth making a new group.


Either one is fine with me. Running two seperate campaign worlds would be a stretch at the moment, but 2 nearly identical campaigns would be fine. It would also allow me to try different things with each.


That was my thought too. I mean, this is quite a good sized number of folks. I'd be for an inquisitor of Besmara.


Already a good group of 4, Cydrius, so there are enough players interested already.


About to log off for the night on a few minutes. Mull over the ideas and post your thoughts on this in this thread I will check in the morning and reply as soon as possible.


Good point.

Hm... I'm a little curious about trying out the Changeling race. Would you allow it?

Quick access to the race info.

Would take the Sea Hag version of it, given the campaign background.

By the way, are we doing point buy, and if so, how many points?


well i am also looking for a S&S games :) but i post lots of times / pday :)


Well, Telekt-Zod, I see no issues there, myself. And having more folks in the group is always good :)


I would not mind giving shackles a try, I'm thinking of rolling a summoner, alchemist or sorcerer.


I would definitely be interested in joining as a player. I'm very experienced in RPGs, but a total newbie when it comes to PbP.

===
Taffer


I wouldn't mind getting in on some pirating myself.


Wow, this thread exploded overnight!

THIS THREAD IS CLOSED UNLESS ANOTHER GM JOINS, AS THERE ARE ENOUGH RECRUITS!

Cydrius, Changelings are fine. Just be aware that most people in the Shackles will have no idea you are anything other than human, unlike Ustalav where they start chopping that firewood for an 'early pyre' for you.

My other Broodsiblings join the thread! WE SHALL CONQUER THE SEAS AS WE SHALL CONQUER MINDS!!! Well you guys will, I will be the invisible hand in the sky!

Now, I trust everyone on this thread is ok with the rules I listed above? If so, then read further.

Now to grouping. I will only allow a group of up to 6 for the new game. Preference will be given in grouping to the original 2 posters and my fellow players from 'Brain Eaters from Space!', as I am better acquainted with them and after them, everything comes on a first come first served basis. Don't be dismayed, late joiners, read on!

As I stated earlier, I took over an existing S&S game as well. I have not yet restarted the game yet, but there are 1-2 positions open, with 2 being the most likely. We will be starting in 2 days, but you are welcome to join. I will have to incorporate you into the game, however, but the game is still in it's infancy, so there should be no problem there.

Let's just do this: everyone make a character and post group A for the existing game or group B for a new game. I will sort everything out once everyone clocks in.


First off, Group B.

Second: Some odds and ends relating to character creation:

Are we doing point-buy? If so, how many points? If not, how do we determine our ability scores?

Would you consider "Daughter of a Sea Hag and adopted by a sailor" a valid justification for the Besmara's Blessing campaign trait?

Trickier question: One revelation of the Waves mystery confers the ability to transform into a water elemental (size depending on level). I want to know: Do you consider that a water elemental is capable of performing the somatic and vocal components required to cast a spell, or would I need to pick up Natural Spell if I wanted to do so? (Will only be relevant at a higher level, but I'm doing some early character planning.)

I'll pop up with more questions if I have any.


Zod will Take a new host and will multiply. Resistance is Futile you will be Telekt

what class you feel is missing for group A?


I would like Group B (new game).

If no one minds, I will wait on character creation until I see what others are playing. Since I am usually a DM, I can have fun playing just about anything. I'll try to fill a hole in the party if I see one.

===
Taffer


By the way, Silver Prince, how precisely do you generally track food/common ammo/encumbrance?

No problems here, Taffer. I've got an debuff/control oracle in the works, myself.


Zod, they are missing a meat shield or a primary healer. Party composition: Catfolk Fighter (Average CON), Human Druid, Human Rogue, and Aasimar Gunslinger.

Cydrius, point buy is 25 points, on a point for point basis. If there is a cry of outrage against this, we will use the Focus and Foible system where you choose two stats, one which is 18+- any racial mods and the other is 08+- any racial mods and you roll the remaining 4. I will rule that your Besmara's Blessing trait is justified enough. As for the water elemental, they can form into human-like shapes, so somatic components, definitely. As far as verbal components, I'll say only if you know Aquan, since that seems thematically appropriate and I don't recall anyone clarifying that aspect. Feel free to ask any more questions!


Sounds fair to me. Point buy 25 is good, IMO.

Other question: "Changelings begin play speaking the primary language of their host society and Common." What is the primary language spoken in your depiction of the Shackles?


Still tracking. Lemme know how the Group B works out since there is already a human druid in Group A.


Taffeta, whatever works!

Cydrius, food/ammo/encumbrance is tracked by me and hopefully by you as well. If you do not track it, then I will only notify you once there is a huge change, such as no ammunition, an increased load due to encumbrance or when you are VERY low on rations. Food shouldn't be a problem, so long as people can fish, climb trees to get fruit, ect..


alright Silver prince one Aasimar Wave Oracle that will be a good Meat Shield coming up

Character will be ready under 1h.


Primary language is Common, of course. You could say that your adopted parent was Garundi, Chelaxian, or whatever in heritage and take the language associated with that culture as your 'host culture' language. And just so you know, all Changelings are female. I had a player once who thought there were males as well, so just clarifying that small issue before it can even arise.


Zod, sounds good! Oracles are SO very versatile, it's insane.


I'll probably go with that Polyglot language, with the explanation that the adoptive parent originated from Sargava.

Yeah, I noticed the female only thing. I did intend to make my character female. Charlotte DeBanquise, by her name.

Oracle of Waves seems to be an obvious choice here, haha.

Any recommendations as far as equipment goes? I have more gold than I know what to do with, and the player's guide makes few recommendations there.


Group A

Jake Cassard
Male Wave Oracle 1
Init +2; Senses Perception +0, Darkvision 60 ft
==DEFENSE==
AC 12, touch 12, flat-footed 10 (+2 dex)
hp 10 (1d8+2)
SR 0 ; ER Acid 5, Cold 5, Electricity 5
Fort +2, Ref +2, Will +2
Defensive Abilities Aasimar Resistances (PFBty 7)
==OFFENSE==
Spd 30 ft/x4
Melee Club +4 (1d6+4) 20/x2
==STATISTICS==
Str 18, Dex 14, Con 14, Int 10, Wis 10, Cha 16
BAB +0, CMB +4, CMD +16
Feats Armor Proficiency (LIGHT / MEDIUM) (PFCR 118), Extra Revelation (PFAPG 160), Shield Proficiency (PFCR 133)
Skills Diplomacy +7, Knowledge (Local) +5, Profession (sailor) +4, Swim +8
MC Oracle Curse (PFAPG 43 - 44), Mystery (Wave PFAPG 43), Revelation Ice Armor, Fluid Travel(PFAPG 45)
Traits Ancient Explorer (Campaign: Skull and Shackles) (PFAP: SkSh PG 4-5), Magical Lineage (Magic) (PFAPG 329)
Languages Common, Draconic


I have made a character for another pirate campaign, however not a S&S one. Sadly the campaign bleeded out before it even began.

Ranger (Skirmisher) with the 5 points extra I could add some more con if that is so wished.


Cydrius, due to the way that S&S starts out, you will not have immediate access to all of your equipment. Not to spoil too much, but you can get it back at some point, hence the fact that I included starting gold. So really, it's up to you. No need to buy rations yet, so don't worry about that.

Zod, an Aasimar, eh? Always a fun race to play, unless they're snooty paladins lol! Made an Aasimar Antipaladin one time and it was a beast!


Grint, not to be rude, but I'm not sure there is any more room. If someone drops, I will definitely consider adding you as a PC, so just keep watch on this thread.


No problem, just voicing my interest. I'll keep tabs on the thread.
Enjoy guys.


yup a scion of humanity aasimar (angle-kin)


Charlotte DeGivre
Female Changeling Haunted Oracle of Waves
CN Medium Humanoid(Changeling)
Init +4; Senses Perception +2, Darvision 60ft
-------
Defense
-------
AC 13, Touch 12, Flat 11
HP 9 (1d8+1)
Fort +1; Ref +2; Will +3
-------
Offense
-------
Speed 30 ft
Ranged
Crossbow +2 (1d8; 19-20; 80ft; P)
Dagger +2 (1d4+1; 19/20; 10ft; P or S)
Melee
2 Claws +1 (1d4+1; x2 ; B & S)
Boarding Pike +1 (1d8+1; x3; P)
Dagger +1 (1d4+1; 19/20; P or S)
-------
Statistics
-------

Statistics:

Str 13; Dex 14; Con 12; Int 12; Wis 12; Cha 18
Feats
  • Extra Revelation

Traits
  • Besmara's Blessing
  • Dangerously Curious
  • Reactionary

Racial Traits:

  • Natural Armor: Changelings have a +1 natural armor bonus.
  • Claws: Changelings' fingernails are hard and sharp, granting them two claw attacks (1d4 points of damage each).
  • Darkvision: Changelings see perfectly in the dark up to 60 feet.
  • Sea Lungs (Sea Hag): The changeling may hold her breath for a number of rounds equal to three times her Constitution before she risks drowning.

Revelations:

  • Ice Armor (Su): You can conjure armor of ice that grants you a +4 armor bonus. At 7th level, and every four levels thereafter, this bonus increases by +2. At 13th level, this armor grants you DR 5/piercing. In cold conditions, the armor bonus (and DR bonus) increases by 2; in very hot conditions it decreases by 2. You can use this armor for 1 hour per day per oracle level. This duration does not need to be consecutive, but it must be spent in 1-hour increments.
  • Water Sight (Su): You can see through fog and mist without penalty as long as there is enough light to allow you to see normally. At 7th level, you can use any calm pool of water at least 1 foot in diameter as a scrying device, as if using the scrying spell. At 15th level, this functions like greater scrying. You can use the scrying abilities for a number of rounds per day equal to your oracle level, but these rounds do not need to be consecutive.

Curse:
  • Retrieving any stored item from your gear requires a standard action, unless it would normally take longer. Any item you drop lands 10 feet away from you in a random direction.

-------
Magic
-------
-------
Skills
-------
Skills:
Trained Skills: +1 favored class bonus
  • Diplomacy +8
  • Profession(Sailor) +6
  • Spellcraft +5
  • Swim +5 (Can hold breath 36 rounds before drowning risk)
  • Use Magic Device +9
  • Linguistics +2 (Learned: Aquan, Rank taken with Favored Class Bonus)

[/list]
Spoken Languages: Common, Polyglot, Aquan, Giant

-------
Equipment
-------
Equipment:

Bell sewn to coin purse, Bell Net, Boarding Pike, Bolts(30), Dagger, Empty sack, Light Crossbow, Mwork Backpack, Oracle's kit (Torches resold), Silk Rope, Small Steel Mirror, Spell Component Pouch, Twine
42 gp, 4 cp

I'm planning to use Obscuring Mist quite a bit since I can see through it with Water Sight, so you can count on it being around if you can make good use of it too. I'll be careful not to get in the way of the party with it, though.

Will write in some background, personality, and appearance later.

Background tidbit I thought of that I want to share now, though:

The spirit that haunts Charlotte is the soul of the infant that her mother abducted and replaced with her.


Sounds good, guys!


I'm definitely thinking inquisitor of Besmara, unless group is in need of the more clericy spells. Thinking Bucaneer's Blood or Besmara's Blessing, saying that he was born into sailoring and that his mother was a well respected pirate and also a strong believer in Besmara.
My character would have been born with a birthmark on his cheek that was obviously Besmara's colors (the skull & crossbones), and the circumstances of his orphan hood is a bit of a mystery. Some say a storm took the ship, as Besmara sought to claim the young child with her mark, or the character's mother attempted to take out a Chelaxian galley and met their doom. All stories seem equally grand, and all just as strange.


I am down for either group (though I'd prefer a fresh start) and very excited to bring Variziel back into play! I'll adjust stats for the new rules and get everything in order. Fluff is in the profile along with crunch--be warned, it's quite long. For ease of reference a separate spoiler contains names and some details of important NPCs from his backstory.


Well, it seems we have two Wave Oracles and someone leaning towards Inquisitor.

I was thinking I would play either a druid or a paladin. Since we seem to be light in the melee department, I'll go with the paladin. (Unless that is problematic for S&S?)

===
Taffer


I think one of the wave oracles is for the first group. Paladins are VERY problematic in this AP, from experience.

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