World Building Exercise 1: 1001 Plants


Homebrew and House Rules


Hello everyone,

I'm sure that when someone ask you to describe a forest, talk about plants etc, you use the traditionnal: ''It's an oak/maple/*insert any known tree here*''. But sometimes we want to include some strange plants with only a change of landscape or some small effect.

So I want to know: What plant did you create? Are they special material? Do they have an effect? etc.

Format:

Name: *insert name*
Description:*insert name*
Effect (if needed): *insert name*

(I'll post some of mine when at home, and I'll come with 2 need thread: 1001 Animal/Magical Beast and 1001 Mineral/Special Material)


I right now am in the process of homebrewing some plants, several taken from Tolkiens writings, and few others of my own. I'll post some pretty shortly.


The current added plants from my game:

Name: Spotted Hood
Description: Small red mushrooms with white spots on the cap.
Effect: The mushrooms themselves cause 1 Int damage and mild hallucinations (save DC 10) if eaten, but their toxins can be distilled into a more potent poison that effects a targets memory and cognitive abilities. Each dose is worth about 300 gp.

Type poison (injury); Save Fortitude DC 15
Onset -; Frequency 1/round for 4 rounds
Initial Effect 1d2 Int damage; Secondary Effect 1d2 Int damage; Cure 2 consecutive saves

Name: Gaies Mushrooms
Description: Small brown mushrooms that glow very slightly
Effect: These mushrooms heal 1 point of damage when eaten as per goodberry.

Name: Reproma
Description: These look like most other climbing vines though they seem to twitch and sway even when there's no wind. Perceptive characters might also notice some animal bones scattered about the area.
Effect: See here


Can they be "real world" plants that are unusual in some way? Then perhaps take that unusual quality up a notch? Because there are plenty out there weird enough without being fantasy creations!


Dotting for contributions later

Liberty's Edge

Name: Strattle
Description: a 6 inch tall, light green stalk, with the three flower buds shot with veins of purple and orange.
Effect: DC 14 FORT save or experience a Silent Image of one person within 30 feet for 1d8 minutes. Heals 1 damage, as per goodberry.


Name: Meadow Lettuce

Description: Small, wild cabbage family plant with edible, though bitter and astringent, leaves. Leaves are fairly long and thin, with outward facing 'spike' shapes on the edge at regular intervals. Coloration is usually very dark green with vivid purple flowers in clusters like grapes during late summer. Leaf stems and centers are purple in color as well. Has a thick, milky sap.

Effect: when pulped, the sap from the crushed leaves will cause coagulation of blood from wounds, thus stopping the bleed effect when applied. The sap when applied to wounds in a poultice can stabilize characters dying from wounds.

When ingested or smoked, the sap from the meadow lettuce produces a light feeling of euphoria, and a general anesthetic effect. The effect is harmless, though ingestion of too much sap can lead to severe stomach cramps.


Name: Sweetflower Gourd

Description: this green gourd is shot through with golden veins and its vines flower in a brilliant goldenrod hue. The nectar of the flowers as well as the pulped mash contains a sweet, syrupy nectar.

Effect: if harvested correctly (Survival DC 15) at the height of its flowering season the flesh and nectar can be distilled into a honey-like liquid. This liquid is often then further fermented as a potent and flavorful alcohol on its own like mead, or used as an additive in late summer/early autumn beers.

Note: on top of the usual vermin the Sweetflower Gourd can be expected to attract, it is also often sought by Bullyngien Goats, also referred to as "Grinning" goats. Their muzzles and snouts are ringed with pale fur in such a way as it looks as if they perpetually smiling, though by the time most see these aggressive and territorial brutes their horns are lowered, giving their grimace a far more maniacal countenance.


Giant sundew

A large red orb-like flower rests flat on the ground. Lacking a root system, they can grow on nearly any rough surface. The flower consists of millions of extremely thin 'petals', the ends of which twinkle with moisture.

Perception DC 12 to notice the scent of honey and decay.
Perception DC 18 to notice undigested scraps of bone, fur, and small dropped metal items, either on the ground or in the flower.

These plants are predatory, attempting to ensnare anything that wanders by, from tiny insects, to medium humanoids. The petals are covered in a powerful adhesive. Once an organic material touches a petal, it sticks and retracts, pulling prey into contact with more petals, and the prey is considered grappled. Next round, they retract any grappled creatures again, and attempt to pin. Any pinned creatures take 1d6 acid damage until they are entirely freed from the plant.

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