Fun Switch Hitter Build Idea


Advice

Grand Lodge

This is just an idea I had for a potential switch hitter. Sans the race for simplicity let's keep this PFS legal (and pray Mr. Brock loves me). I was wondering how to make this build better/more fun. Preferably this will start at minimum 5th level (if I were doing this for PFS I'd apply GM credits until then)

Three-Eyes the Goblin Sharpshooter
Musket Master 5/Alchemist until qualifying for Master Chymist X

Str: 10 -2=8
Dex18+4=22 (all level bonuses go here
Con 14
Int 12 (I plan on depending on headband to qualify for higher level alchemy)
Wis 8
Cha 6
Yes the wisdom and charisma are low, but I'm ok with that. I want him to have some serious personality issues (leading to the master Chymist dual-personality). He will be a relatively well read goblin gentleman cowboy. He will have a top hat, monocle, and straw in mouth. At times he will be the southern cowboy gentleman hero type, at others he may go on crazy murderous (within goodish alignment limits) rampages.

1: Goblin feat for Medium sized gun Rapid Reload
2:
3: Deadly Aim
4: Rapid Shot
5: Weapon Finesse
6:
7: Pirahna Strike
8:
9: PBS
10:
11: Precise Shot

I will need an agile AoMF by 7th level.

How should I modify the feats to make them better. What archetypes (Beastmorph, vivisectionist, grenadier) should I add?


I'd say you need Precise Shot A LOT sooner than 11th level... Like first level.


Jodokai wrote:
I'd say you need Precise Shot A LOT sooner than 11th level... Like first level.

+1

Grand Lodge

I had a few reasons for delaying it. Looking at other switch hitter builds they've always said precise is less valued as once party members go into melee you should be too. Additionally, the gun is touch, and with my phenomenal dex I don't find the hit penalty to be that harmful. Of course with the to hit penalties of rapid shot and deadly aim it could be a big problem I see. I can of course switch this around, and will tinker with it. Which feats should I delay to make up for it?

EDIT:
After looking at it a bit more I think I'm going to be moviing the first two alchemist levels up to level 2-3 as well as weapon finesse


Kiinyan wrote:

I had a few reasons for delaying it. Looking at other switch hitter builds they've always said precise is less valued as once party members go into melee you should be too. Additionally, the gun is touch, and with my phenomenal dex I don't find the hit penalty to be that harmful. Of course with the to hit penalties of rapid shot and deadly aim it could be a big problem I see. I can of course switch this around, and will tinker with it. Which feats should I delay to make up for it?

EDIT:
After looking at it a bit more I think I'm going to be moviing the first two alchemist levels up to level 2-3 as well as weapon finesse

It theory they're right, it doesn't always work that way though. By 11th level dealing with touch attacks, you are correct you won't need it. At levels 1-6ish you REALLY do need it. You might be able to overcome a -4 penalty and still be +3 to hit. Remember, you're small, your movement is only 20' so your larger compaions may be able to get into melee before you, now your at a -8 penalty (cover AND in combat). You need precise shot early.

Grand Lodge

Jodokai wrote:
Kiinyan wrote:

I had a few reasons for delaying it. Looking at other switch hitter builds they've always said precise is less valued as once party members go into melee you should be too. Additionally, the gun is touch, and with my phenomenal dex I don't find the hit penalty to be that harmful. Of course with the to hit penalties of rapid shot and deadly aim it could be a big problem I see. I can of course switch this around, and will tinker with it. Which feats should I delay to make up for it?

EDIT:
After looking at it a bit more I think I'm going to be moviing the first two alchemist levels up to level 2-3 as well as weapon finesse

It theory they're right, it doesn't always work that way though. By 11th level dealing with touch attacks, you are correct you won't need it. At levels 1-6ish you REALLY do need it. You might be able to overcome a -4 penalty and still be +3 to hit. Remember, you're small, your movement is only 20' so your larger compaions may be able to get into melee before you, now your at a -8 penalty (cover AND in combat). You need precise shot early.

I see your point on it being needed more at the lower levels. Also, goblins have a 30ft move speed.

Grand Lodge

How does this sound?
Gunslinger 1 : Rapid Reload and PBS
Alchemist 1:
Alchemist 2: Precise shot (I doubt I can afford agile AoMF yet)
Gunslinger 2:
Gunslinger 3: weapon Finesse
Gunslinger 4: Deadly Aim
Gunslinger 5: Goblin Gunslinger
Alchemist 3:
Alchemist 4: Pirahna Strike
Alch 5
Alch 6: rapid shot


Goblin is not a PFS legal character choice without a boon.

Grand Lodge

Havoq wrote:
Goblin is not a PFS legal character choice without a boon.

Which is why I said sans the race PFS legal and then not so subtly begged the good almighty Brock to bless me with a slight pittance of his vast generosity in the form of a goblin boon.

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