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Silly titles aside, I'm currently playing a sort of fantasy equivalent of a spider-themed superhero. The character is a 3rd level Drow Synthesist Summoner in the Kingmaker AP.
For a bit of background, Aldo is an orphan raised by surface elves and has grown up sheltered and naive. He balks at the frontier justice that the rest of the party views as normal and tries to redeem bandits (with little success thus far). Because he has never really encountered his own people, he has developed a romanticized vision of the Drow and tries to emulate their fighting style (badly) to strike fear into the hears of mean people. Instead of an Eidolon, he summons a heroic costume that grants him special powers.
Things I currently have in the build;
Evolutions - Climb, Slam (x2), Skilled (Acrobatics), Imp. Damage (Slam)
Feats - Skill Focus (Stealth), Spider Summoner (for cuddly celestial spiders)
Things I'd like to eventually do;
Improve unarmed combat, jump even higher, full Spider Climb, shoot webs (preferably using the Web monster ability), move around in combat, gain extra senses, and whatever else is appropriately Spiderelf. Possibly incorporate some combat maneuvers, medium range attacks, and better summoning.
1) Is there a better or different way of accomplishing similar results? Should I look at using a different class or multiclassing? Ninja? Monk? Wizard?
2) Are there any swanky feats, spells, or magic items that you believe would benefit such a character?
3) How do I shot web? Aside from Synthesist, is there another means of acquiring the Web ability? Alternatively, are there ways of getting the Web Bolt or Web spells on the Summoner list?
4) Are there rules for swinging on a rope, vine, or whip? Can I attack while swinging on a rope? Does it provoke? What happens if I swing into someone? Is it a charge? Bull Rush?

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Have you looked at the White Haired witch? If this is a home game instead of PFS you can reskin the hair as Spider Legs that grow out of your back, or as web strands you shoot out from your hands. Stregnth, Agility, and Trickey would be good patrons for this, and you would obviously take a spider familiar.
Another option if you have the ability scores is to take a flavor of monk. There's not much difference between Peter Parker's abilities and that of a high level Qinggong monk. Despite the general nay-sayers on the board, Monk can be very effective, but it's MAD as hell and requires a lot of system mastery to make it work.
EDIT: IF you were willing to go Half-Drow instead of Full Drow, The Half-Elf only witch archetype Bonded Witch is compatible with white haired witch, and you could an amulet as a "Symbiote" source of power.That would let you self enchant an Amulet of Mighty Fists to enchant you hair/webs/whatever.

AndIMustMask |

play drider
wear mask
???
profit!
.
seriously though, 1-2 levels in monk (possibly 3 for still mind/monastic legacy) will do you wonders for the unarmed striking dept. and can net you some style feats and wis to AC while youre at it (at the cost of some spellcasting).
since we all know superheroes run around in spandex at best, and those racing jumpsuits you see drivers and motorcyclists wear on TV at most.
i you're aiming to go full spiderman, look at the divination (foresight) wizard for a spidey-sense of sorts, and perhaps synth summoner the rest of the way to go all HEN-SHIN with the eidolon summons.
as a half-drow (half-elf) you even get that juicy racial FCB for summoner.
something like wizard 1/summoner 4/monk 2/summoner X?
look into crane/dragon(i'd say dragon for the charging bit and increased str to attacks, useful for Rider Kicks--especially when wearing your eidolon) and snake styles for maxium melee bang for your buck, grab an AoMF and youre golden. i wouldnt actually advise getting a monks robe in this case, since theres lots of good prepared caster chest (or was it body?) slot items, like the robe of runes. if youre allowed custom items, combine the two later.

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With the build being as feat-hungry as it is I may indeed look into dipping a few levels of Monk for style feats and other synergistic abilities from Monk that would mesh well. So I'm going to do some homework on optimal Monk archetypes. The character is already MAD as hell, but it's eased somewhat by using the Eidolon's physical scores instead of my own when fused.
While Wizard has the spells I want, I really think going in another low-BAB casting class would set me behind too much especially since we level up very slowly in this game.
I also can't really completely swap races since the character is already well established as a Drow. I could possibly switch to Half-Drow after talking to the GM.
Notable accomplishments so far...
Aldo duked it out with a massive centipede by himself. Most of the fight took place with both of them standing upside-down on the ceiling.
Earlier we were attacked by giant trap-door spiders. I had no ranks in Knowledge Nature and knew nothing about actual spiders, prompting the GM is say "Spiderelf doesn't know what spiders is?"
During a surprise encounter Aldo leaped from his horse to fight, leaving the horse with a bandit NPC he was trying to redeem. In the confusion the bandit rode away, stealing my horse and half my gear. Everyone laughed.
So far I have the klutzy-dweeb part down pat.

AndIMustMask |

GM should note that the spider motif was brought on by lolth, iirc.
my advice for the wizard level was just the one for the foresight ability, and mostly for fluff (if you wanted a spider-sense, that may be a viable option to emulate it), so it could be axed in favor of another summoner level or that third monk one. so something like summoner 1-4/monk 2-3/summoner X in that case