Does Fury of the Sun Spell overwrite Endure Elements


Rules Questions

Silver Crusade

I'm running a scenario tomorrow where it is possible that the NPC villain will cast the "Fury of the Sun" spell on a PC who already has "Endure Elements" running. My current interpretation is that FotS will overwhelm the protection of "Endure Elements" as if it is not there, and the PC will have to save as normal.

I base this interpretation from how the Darkness/Light spells work (e.g. Higher level darkness spells overwhelm lower level light spells).

Since I have some rule lawyers at my table, I want to see if there is general agreement with how I'm ruling it. If not, I'm hoping someone can point out the rules/interpretations that counter my view.

Thanks!!

Spell Descriptions for Easy Reference::

Endure Elements (LV 1 spell):

A creature protected by endure elements suffers no harm from being in a hot or cold environment. It can exist comfortably in conditions between -50 and 140 degrees Fahrenheit without having to make Fortitude saves). The creature’s equipment is likewise protected. Endure elements doesn’t provide any protection from fire or cold damage, nor does it protect against other environmental hazards such as smoke, lack of air, and so forth.

Fury of the Sun (lv 2 spell):
You curse the target to suffer unbearable heat. On a failed saving throw, the target is immediately subjected to severe heat, takes 1d4 points of nonlethal damage, and is suffering from heatstroke (fatigued). The target must save every 10 minutes as normal for severe heat (starting at DC 15 rather than the DC of this spell). Because this heat is internal, the target cannot avoid it using the normal methods for escaping heat dangers such as Survival checks or finding shade.


I would say they both still exist but endure elements does not protect. I think you are reaching with your light darkness reasoning. But endure specifically says it does not protect againt damage and Fury of the sun does damage (even if non lethal). I would have no trouble of the sun having the "unbearable hear" be the equivalent to being otuside in greater then 140 degree weather which also puts it above the protection of endure elements.

Liberty's Edge

I would say you are correct in that endure elements would not protect said character from FotS. Endure Elements says that the creature protects suffers no harm from being in a hot or cold environment. Fury of the Sun states, in it's last sentence, that the heat it causes is internal, that is, it originates within the body. This would mean it is not an environmental effect so Endure Elements shouldn't apply.


Heat Dangers wrote:

Heat deals nonlethal damage that cannot be recovered from until the character gets cooled off (reaches shade, survives until nightfall, gets doused in water, is targeted by endure elements, and so forth). Once a character has taken an amount of nonlethal damage equal to her total hit points, any further damage from a hot environment is lethal damage.

A character in very hot conditions (above 90° F) must make a Fortitude saving throw each hour (DC 15, +1 for each previous check) or take 1d4 points of nonlethal damage. Characters wearing heavy clothing or armor of any sort take a –4 penalty on their saves. A character with the Survival skill may receive a bonus on this saving throw and might be able to apply this bonus to other characters as well (see the skill description). Characters reduced to unconsciousness begin taking lethal damage (1d4 points per hour).

In severe heat (above 110° F), a character must make a Fortitude save once every 10 minutes (DC 15, +1 for each previous check) or take 1d4 points of nonlethal damage. Characters wearing heavy clothing or armor of any sort take a –4 penalty on their saves. A character with the Survival skill may receive a bonus on this saving throw and might be able to apply this bonus to other characters as well (see the Survival skill in Using Skills). Characters reduced to unconsciousness begin taking lethal damage (1d4 points per each 10-minute period).

A character who takes any nonlethal damage from heat exposure now suffers from heatstroke and is fatigued. These penalties end when the character recovers from the nonlethal damage she took from the heat.

Extreme heat (air temperature over 140° F, fire, boiling water, lava) deals lethal damage. Breathing air in these temperatures deals 1d6 points of fire damage per minute (no save). In addition, a character must make a Fortitude save every 5 minutes (DC 15, +1 per previous check) or take 1d4 points of nonlethal damage. Those wearing heavy clothing or any sort of armor take a –4 penalty on their saves.

Boiling water deals 1d6 points of scalding damage, unless the character is fully immersed, in which case it deals 10d6 points of damage per round of exposure.

Based on this information I would conclude Endure Elements protects completely from Fury of the Sun.

Edit: I redact my statement because Fury of the Sun is internal, not external. Endure Elements probably shouldn't protect from internal sources. If Fury of the Sun weren't an internal affect I would say it was entirely negated.

Silver Crusade

Thank you all for responding. Your insights will help me handle this encounter when my R. Lawyers immediately challenge me... :)

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