Level 13 Ninja Feat


Advice


I am a level 13 Lizard man ninja.
I have taken the TWF feat tree but dont really see the need for TWF defense or TWF rend the point is to get hits and do Sneak Attack Damage.
I have focused on Improved Natural armor I just hit level 13 and now have a new feat in front of me. There is no "extra ninja trick" feat correct?
besides improving my natural armor up a point any feats that are really good for a TWF sneak attack ninja?


from PRD:

Rogue Talent: The ninja can select a rogue talent in place of a ninja trick. The ninja cannot select a rogue talent that has the same name as a ninja trick. The ninja can select this talent multiple times.

Extra Rogue Talent
Through constant practice, you have learned how to perform a special trick.
Prerequisite: Rogue talent class feature.
Benefit: You gain one additional rogue talent. You must meet all of the prerequisites for this rogue talent.
Special: You can gain Extra Rogue Talent multiple times.

Considering these two items, every GM I know has allowed extra rogue talent to be used by a ninja to learn an extra ninja trick.


I agree I could probably get away with itMy dm is very liberal as he likes to say. my dm is not happy about my AC SO maybe I will do that can I take Advanced Ninja Tricks with that feat?

but technically I dont have the Rogue talent class feature


As it says, "You must meet all of the prerequistes for this" I would say yes but I'm not sure.


thanks any other suggestions?


Lobolusk wrote:
thanks any other suggestions?

That would depend what other feats you have selected already, aside from Two-weapon fighting. I personally like the Ninja build that's geared towards the Greater Grapple feats, since there's a feat that allows you to make sneak attacks on pinned characters.


Two weapon rend puts out decent damage if you can get the off and primary hand to hit. It is one of the better feats for increasing total damage per round. Yeah I know you said you dont like it so I will bring other suggestions..

Improved initiative, and quickdraw..Double slice..

Iron Will is always nice if you have a lower will save.

Outflank, but it has combat expertise as a prereq


A list of the fears you have and maybe some info on what your DM throws at you would help with this

For instance I recently needed a feat for my lvl 13 assassin...and a way to get past blindsight/blindsense...BBT keyed me to Dampen Presence

Is your character having issues doing anything in particular?


No, we are in book 5 of the serpents skull,

my feats are improved natural armor X5
Two weapon fighting
Improved TWF

the main folks we fight against are serpent folks with Scent, so WHile i am invisible they know something is there but still have a 50% chance to miss that is why I have a super high Armor Class. the main issue i have is low HP ( I have rolled really terribly for level 13 i rolled a 1)
and creatures negating my Improved Invisibility. with blind sense ect...

that Dampen feat looks really slick But I think I am going to try to take a extra rogue talent so I get an Ninja trick i was going to go with the shadow clone.

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