| Danidude |
Hi,
I am new to pathfinder and this type of games in general. I have had one session and loved it. So my question is what are some good feats for a dwarf fighter?
I curently have Power Attack, Cleave, Weapon Focues(Greataxe), Armor Traning 1 and Brave 1.
I am not sure on what to get next? Want to have a simple but good build for a dwarf to run in and start deal some damage and be able to take some in return.
I have read some of the guides out there, however I quickly lost track of what I should take and what to avoid.
| Vaellen |
I always suggest things like Iron will, Imp Will, Dodge, and of course all of the weapon specific feats (weapons spec, Imp Crit, etc.) Imp initiative it nice too. Once you get to 10+ start collecting Crit feats and Dazing assault. Furious focus is nice since it pretty much guarantees you will hit on your first strike.
Another option would be taking the intimidation line of feats.
As long as you focus on your strengths of doing damage and try to shore up your weaknesses (Will Save!), its hard to mess up a fighter too much.
| Danidude |
Are we talking about an organized play character, or a home game? To give you the best advice, we'll need to know the parameters of the campaign.
I do not know much about the campaign, but we are 5-6 other players that come and go each session, so can't really rely on a specific combo at each session.
So a fighter that is not to much dependent on a specific character is with him.
| IQuarent |
First off, what's your level? I'm going to guess it's three because you have armor training and three feats, but you said that you have only played one game so I'm not sure.
Toughness is a good feat for any build. If you don't know, toughness gives you 3 extra hit points right off the bat, and then gives you an extra hit point for every level you have beyond third, and an extra hit point whenever you level up. Unfortunately it is not a combat feat so you can't take it with the extra feat slots you get from being a fighter.
You appear to have a pretty good start. Power attack is a good feat, especially when combined with feats that increase your chance of getting a hit, like weapon focus.
Getting weapon specialization, greater weapon focus, and greater weapon specialization is definitely not a bad idea if you are focusing on one weapon.
Iron will indefinitely a good idea, too. Most of my fighters have iron will. However, reflex saves can be just as much of a problem depending on your build. Picking up a cloak of resistance is also a pretty good idea.
Also, keeping your AC up is a good way to stay longer in a fight. Getting +2 armor is only 4000 gold(plus the cost of the armor), as well as a ring of protection and an amulet of natural armor.
| Finlanderboy |
Feats I think should be for what you want to do.
I believe dodge and toughness are garbage. As once you get higher levels you would have wanted other feats and they do not scale well to higher levels.
I think iron will is a poor choice as well. Spend 4250 to get a clear spindle in your wayfinder. This prevents evil mind control. Thats the biggest fear you should have in regards to will spells. Feats are mor evaluable than money. SO anything you can spend money to get I would avoid spending a feat on.
step up is nice.
Weapon specialization would be awesome but you need to be level 4.
Furious focus removes the power attack penalty on your first strike. Your feats would matchw ell with that too.
Victor Zajic
|
Toughness is one of the best feats in the game. Saying that it is garbage is like saying a positive con modifier is garbage. You will never, ever, ever regret having more HP.
Step Up is very good too.
Iron Will is good, and you don't have to go out and buy Seekers of Secrets, which you would need to do to use the clear spindle ion stone in wayfinder cheese.
| Finlanderboy |
Toughness I think is garbage. The few HPs you get are not worth the rarity of a feat. I feel the other feats would matter much more in battle the 3 hps. So yes I think toughness is garbage, if you want low level HP bump there are better feats. Using the logic "You will never, ever, ever regret having more HP." suggests players should always have a 17 point buy con as well.
The term cheese is pathetic. If you do not like the rule do not use it for yourself. Do not stupidbadfun people that use rules you have something against. It makes you look ignorant. Let people have the fun they want.
Now feel free to debate logically any of my points, but using your personal preference of something being to powerful by insulting it, is not a logical statement to make.
| MrSin |
Toughness is garbage and weapon specialization is amazing? Erm... Depends on your character. Personally, I think weapon specialization is meh unless your making a lot of attacks and toughness is hard to regret because extra HPs will save your life often enough(1 per level.)
Since your a dwarf, you might want to consider taking Steel Soul for your next general feat. Not too keen on fighters myself, but I'd imagine you could look at a feat chain and use that successfully if you want. Two handed fighting is pretty straight forward. You grab a 2hand, power attack, smash everything. Not sure what feats are really good for it.
kinevon
|
A few points.
@Finlanderboy: I think you misread Toughness. It is not 3 hit points, it is 3 hit points plus one hit point per level above third.
Also @ Finlanderboy: Furious Focus, at best, is of value only for a few levels, rapidly loses value beyond that. If you can't hit with your Power Attack without Furious Focus to begin with, you might not be playing the right class.
To be honest, FF makes Power Attacking feel significantly worse, once you have iteratives.
+6/+1 becomes +6/-1, and you are better off with Weapon Focus, as that improves ALL your attacks, including even that 3rd iterative at BAB +16. Weapon Focus also unlocks a lot more follow up feats, like Greater Weapon Focus, Weapon Specialization, and Greater Weapon Specialization.
@Victor: It doesn't sound like the OP is playing PFS, if he has played only one game, and has a third level Fighter leveling to 4th, so both Method 1 resonances and Seekers of Secrets may not apply to his game.
As to cheese, that is purely opinion on what is cheese and what is not. Protection from mind control as cheese? Maybe cheese, maybe not. Depends on whether you have a GM who runs NPCs who have mind control effects with DCs in the 30s. Been there, done that. Makes a game really unfun when the GM cuts every corner to make a so-called CR-appropriate encounter that should, by common sense, have its CR higher than it is due to multiple "non CR adjusting" adjustments...
There is already discussion on things like the Young template and creatures that already use or have Weapon Finesse as a bonus feat...
Victor Zajic
|
Toughness I think is garbage. The few HPs you get are not worth the rarity of a feat. I feel the other feats would matter much more in battle the 3 hps. So yes I think toughness is garbage, if you want low level HP bump there are better feats. Using the logic "You will never, ever, ever regret having more HP." suggests players should always have a 17 point buy con as well.
The term cheese is pathetic. If you do not like the rule do not use it for yourself. Do not stupidbadfun people that use rules you have something against. It makes you look ignorant. Let people have the fun they want.
Now feel free to debate logically any of my points, but using your personal preference of something being to powerful by insulting it, is not a logical statement to make.
You might want to review the forum rules before you make another post like this.
I don't really know why you took me stating my opinion about wayfinder/ioun stone abilites as a personal attack.
Lincoln Hills
|
Combat Reflexes is worthwhile unless your Dexterity is very low; it provides additional attacks from time to time, and - more importantly - lets you take attacks of opportunity before your first turn in combat comes up. See, most GMs avoid granting attacks of opportunity when they can, but since this feat allows you to take one when you ordinarily couldn't, your enemies are more likely to be incautious and grant you that free swing.
Blind-Fight is slightly less useful to somebody with darkvision, but still useful. Fog, invisibility, and other concealment effects come up that darkvision just won't help.
Iron Will is useful for shoring up a weak point fighters have. (Lightning Reflexes qualifies too, but while most failed Reflex saves indicate you suffering more hp damage, failed Will saves tend to remove you from a fight entirely.)
I see by your post that you have Weapon Focus, which opens up Dazzling Display and Weapon Specialization (the first is good against mooks, but requires you to dedicate skill points to Intimidate fairly regularly: the second is great, as long as you're wielding a greataxe.)
You have Power Attack, which in addition to one feat you already have (Cleave) allows access to some others; Improved Bull Rush is one, but Improved Drag (from the APG) is probably useful in more situations. However, I'd probably opt for Furious Focus (from the APG) if you're continuing along the Power Attack path.
Lastly, though it won't often help you in combat, Deepsight (from the APG) improves the range of your darkvision and can make you an effective scout. Fighters are usually bad at Stealth, but the range penalties to Perception work in your favor when dealing with enemies whose field of vision is 60' shorter than your own...
Sir Thugsalot
|
I currently have Power Attack, Cleave, Weapon Focues(Greataxe), Armor Traning 1 and Brave 1.
I am not sure on what to get next? Want to have a simple but good build for a dwarf to run in and start deal some damage and be able to take some in return.
Pick up Quick Draw and buy a quickdraw light shield and a MW str bow around the time you also plateau STR for awhile (i.e., like after a bump at 4th + belt). This increases both AC and lets you snap off a shot with your iterative attack at BAB6+ when you down a melee opponant with the first attack. (You can also quickdraw a polearm, 5', and attack a second target up to 20' from the first if you were between them.) Buy weapon cords (arms and equipmnt guide) so dropped items just dangle at your side.
(Aside: a level of cleric [Crusader archetype] in the LG dwarven deity on Angradd grants WF:greataxe...something worth considering if your WIS is 12 and you're eligible for feat retraining.)