I think 3d6 6 times in order just birthed me a barbarian


Advice


Playing in a one-shot soon. Usually I GM so I'm a tiny bit rusty on actually making a PC, but I think I've just been handed a barbarian on a silver platter by the 3d6 6 times in order method of stat generation, and so I figured I may as well roll with it and get some suggestions on building this walking barrel of hp.

(These were my ability score rolls:)

Str 11
Dex 13
Con 18
Int 11
Wis 9
Cha 5

...So the first thing that jumped to my mind was naturally "Raging Vitality + rage + racial bonus to Con = +8 Con modifier at level 1. I shall build the Barbarian that simply cannot be toppled!"

That's all I've got to work with at the moment though. A quick look at races that offer increased Con has me considering a Half-Orc, Dwarf, or Human as my main race options, but I'm not going to actually have time to start building this fellow until Tuesday, so I figured I'd post up this for now, and see what other people have to offer in the way of Barbarians.

(Note: Starting at level 1. I know we're almost certainly getting an Int-based spellcaster in the party based on one of the other players' rolls, but that's it for the moment. GM is allowing pretty much anything from the Paizo-made hardcovers, with Paizo-softcover material being potentially okay, with permission necessary. 3rd party stuff is banned outright, as are certain evil or evil-ish things, including Hobgoblins, unfortunately.)


Half-orc Scarred Witch Doctor witch. Uses Con as primary casting stat. You can take choices that don't conflict with the other players spell options, given the differences between the Witch and Wizard lists.


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No.

ORC Scarred Witch Doctor.

Int 9

Wis 7

Cha 3

Hilarity ensues.


My understanding was that half-orcs did not qualify for that archetype.

Humans with the Racial Heritage (Orc) feat, however....

Definitely still go Barbarian after a few witch levels- make your party's jaws drop as you rage and your hex DCs IMPROVE.

Heh- rage hex; rex!


I'm not sure if Orcs are allowed, based on the same ruling that bans hobgoblins.

...But GM Arkwright's point about racial heritage is intriguing. I'll look into that.

Grand Lodge

Dwarf Infiltrator Inquisitor with the Conversion Inquisition.

Charisma of 3, and be a dang face.

Dwarven Diplomancer ahoy.


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Gluttony wrote:
I'm not sure if Orcs are allowed, based on the same ruling that bans hobgoblins.

Impress upon your GM the massive potential for lulz.

Cha 3 is a GOLDMINE of faux pas.


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Wisdom is too low to really be a Diplomancer... if only you could add Constitution to it. I would imagine his character taking his shirt off and doing rigorous exercise each time he talks to someone and it impresses them so much they just do what he says.

Grand Lodge

I thought he could switch scores.


blackbloodtroll wrote:
I thought he could switch scores.

Fair enough. I misread that as the order being set in stone.


No misreading there, I think. The thread title mentions "3d6 6 times in order".
Barbarian seems solid, but I'd put the racial bonus into strength, not con.


Are you sure that was the "in order" he meant?
The old school ordering was SIWDCC. So if your DM is actually old school instead of just some kind of 3d6-in-order-poser, maybe your stats are really:

Str 11
Int 13
Wis 18
Dex 11
Con 9
Cha 5

And you could be a cleric or something.


"Half-orcs are Humanoid creatures with both the human and orc subtypes." - The Rules

Why do people always doubt that half-orcs can be scarred witch doctors? They can. Half-orcs count as orcs just as much as they count as humans.

Shadow Lodge

Blueluck wrote:

"Half-orcs are Humanoid creatures with both the human and orc subtypes." - The Rules

Why do people always doubt that half-orcs can be scarred witch doctors? They can. Half-orcs count as orcs just as much as they count as humans.

This FAQ

Quote:

Half-Elf or Half-Orc: Can a character of either of these races select human racial archetypes (such as from Advanced Race Guide?

No. While half-elves and half-orcs do count as humans "for any effect related to race", racial class archetypes do not count as an "effect."

It is weird that a Human with Racial Heritage (orc) can officially qualify for orc racial archetypes but a half-orc can't, which is why I ignore that FAQ. But by RAW, half-orcs cannot be scarred witch doctors.


The problem with ability scores in the 3-5 range is ability score damage. Role-playing low, low charisma is fun *if* you are clever about it, but it can also remove you from a combat before your time.


Weirdo wrote:
Blueluck wrote:

"Half-orcs are Humanoid creatures with both the human and orc subtypes." - The Rules

Why do people always doubt that half-orcs can be scarred witch doctors? They can. Half-orcs count as orcs just as much as they count as humans.

This FAQ

Quote:

Half-Elf or Half-Orc: Can a character of either of these races select human racial archetypes (such as from Advanced Race Guide?

No. While half-elves and half-orcs do count as humans "for any effect related to race", racial class archetypes do not count as an "effect."
It is weird that a Human with Racial Heritage (orc) can officially qualify for orc racial archetypes but a half-orc can't, which is why I ignore that FAQ. But by RAW, half-orcs cannot be scarred witch doctors.

Yet another reson to ignore the FAQ. I do not think pathfinder folks know there own game.


chaoseffect wrote:
blackbloodtroll wrote:
I thought he could switch scores.
Fair enough. I misread that as the order being set in stone.

Order is actually set in stone.

We do short games this way sometimes for the challenge of it. In other cases we use point buy, or rolling without being forced to keep the scores in the order we rolled them. This is not one of those cases.

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