Looking for help with Summoner math!


Advice


Hey guys,

Last night I played my first session with my new level 7 summoner(previous character died). Long story short, my eidolon annihilated three giants over the course of three turns.

My concern is that either my math is incorrect, or I need to nerf my build to bring it inline with the other party members. I have approval from my GM to reassign evolution points, feats, and skills as needed before the next session.

Summoner:

Summoner Spells Known (CL 7):
3 (2/day) Heroism, Stoneskin
2 (4/day) Evolution Surge, Lesser (DC 15), Haste, Invisibility, Summon Eidolon
1 (5/day) Unseen Servant, Shield, Mage Armor, Enlarge Person (DC 14), Life Conduit

Eidolon:

Coba
Quadruped
N Medium Outsider
Init +3; Senses darkvision 60 ft.; Perception +9
--------------------
Defense
--------------------
AC 25, touch 13, flat-footed 22 (+3 Dex, +12 natural)
hp 42 (+6)
Fort +7, Ref +9, Will +3 (+4 morale bonus vs. Enchantment spells and effects)
Defensive Abilities evasion
--------------------
Offense
--------------------
Speed 40 ft., flight (40 feet, good)
Melee Bite (Bite) +13 (1d6+7/x2) and
. . Claw x2 (Claws) +13 x2 (1d6+7/x2) and
. . Gore (Gore) +13 (1d6+7/x2) and
. . Rend (Rend) +13 (1d6+10/x2)
--------------------
Statistics
--------------------
Str 22, Dex 17, Con 13, Int 7, Wis 10, Cha 11
Base Atk +6; CMB +12; CMD 25 (29 vs. Trip)
Feats Bodyguard, Combat Reflexes (4 AoO/round), Rending Fury
Skills Acrobatics +12 (+16 jump), Fly +16, Perception +9, Sense Motive +9
Languages Common
SQ devotion +4, pounce
Other Gear Amulet of mighty fists +1, Belt of giant strength +2, Cloak of resistance +1
--------------------
Special Abilities
--------------------
Bodyguard Use an AoO to use aid another to improve an ally's AC.
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Devotion +4 (Ex) +4 Morale bonus on Will Saves vs. Enchantments.
Evasion (Ex) No damage on successful reflex save.
Flight (40 feet, Good) You can fly!
Pounce (Ex) You can make a full attack after a charge.
Rending Fury Need half the normal number of attacks to deal rend damage

Can you guys help me get answers to the following questions?

Paizo SRD wrote:
Pounce (Ex): An eidolon gains quick reflexes, allowing it to make a full attack after a charge. This evolution is only available to eidolons of the quadruped base form.

1. If I have the charge evolution, can I charge while flying?

2. Does having Pounce mean that all four of my eidolon's attacks are made at +2 when making a charge?

Paizo SRD wrote:

Rend (Ex): An eidolon learns to rip and tear the flesh of those it attacks with its claws, gaining the rend ability. Whenever the eidolon makes two successful claw attacks against the same target in 1 round, its claws latch onto the flesh and deal extra damage. This damage is equal to the damage dealt by one claw attack plus 1-1/2 times the eidolon's Strength modifier. The eidolon must possess the claws evolution to select this evolution. The summoner must be at least 6th level before selecting this evolution.

Rending Fury (Combat)
You easily tear your enemies limb from limb with your natural attacks.
Prerequisites: Base attack bonus +6, rend special attack.
Benefit: You deal rend damage if you hit with half the normal natural attacks your rend requires.

3. Does the "Rend" evolution count against one of the eidolon's natural attacks?

4. If the claw attacks are successful, does the eidolon have to roll to hit with the Rend? Or is the damage rolled similar to Sneak Attack dice?
5. If the eidolon hits with both claw attacks, does it role for Rend twice?

Combat Example wrote:

Context:

Our party was under attack by several giants who were throwing boulders at us. As they were high on a hill and we were trying to wait until they ran out of boulders, we took cover and buffed up.

Eidolon Buffs:
Mage Armor, Shield, Heroism, Evolution Surge(Lesser):Energy Attacks(Fire), Enlarge Person, Haste

Charge Attack
Armor Class(30) = 10 + 12:Natural + 4:Armor + 4:Shield + 2:Dexterity + 1:Dodge - 1:Size - 2:Charge
Attack Bonus(+18) = +6:BAB, +7:Str, +2:Heroism, +2:Charge, +1:Haste

Bite: +18, 1d8+1d6+8
Claw: +18, 1d8+1d6+8
Claw: +18, 1d8+1d6+8
Gore: +18, 1d8+1d6+8
Rend: (Requires Claw hit), 1d8+11

6. Is my math correct?

7. Does Haste grant the eidolon a bonus attack when using a full attack?

EDIT: Inserted another question about Rend.


Renlar wrote:

Hey guys,

Last night I played my first session with my new level 7 summoner(previous character died). Long story short, my eidolon annihilated three giants over the course of three turns.

My concern is that either my math is incorrect, or I need to nerf my build to bring it inline with the other party members. I have approval from my GM to reassign evolution points, feats, and skills as needed before the next session.

** spoiler omitted **
** spoiler omitted **...

1) AFAIK yes.

2) Yes

3) No, it is an ability, not an attack.

4) No, as it is an ability, there is no attack roll.

5) Probably not.

6) Seems so.

7) The rules says no, James Jacobs said yes at one point AFAIK.


Leisner wrote:

Actually it seems like your math is a bit off.

Your Eidolon must have these Evolutions, as I can see:

Claws (1p); Pounce (1p); Ability Increase (Strength) 1X (2p); Flight (2p); Gore (2p); Limbs (2p); Rend (2p). Improved Natural Armor 3x (3p, se below why you cannot have this)

15 evolution points.
IIRC, you can, at level 7, have 15 as a half-elf Wild Caller. And their Eidolons can't get Energy Attacks.
Without being a Wild Caller, you can only have 13, two from feats, and one from being a half-elf.

Your AC also seems a bit off.
It is an AC of 10(base)+6(7th level Eidolon)+4(armour)+4(shield)+2(dex 15)-1(size)-2(charge)=23

Quadrupeds receive two copies of the Limbs(legs) evolution for free.

Natural Armor was only taken twice. Eidolons receive a +2 natural armor bonus when they select their base form.

If you subtract the extra Natural Armor and the Limbs evolution you will come out to 13 evolution points.

EDIT: Clarified the base evolution


Renlar wrote:
Leisner wrote:

Actually it seems like your math is a bit off.

Your Eidolon must have these Evolutions, as I can see:

Claws (1p); Pounce (1p); Ability Increase (Strength) 1X (2p); Flight (2p); Gore (2p); Limbs (2p); Rend (2p). Improved Natural Armor 3x (3p, se below why you cannot have this)

15 evolution points.
IIRC, you can, at level 7, have 15 as a half-elf Wild Caller. And their Eidolons can't get Energy Attacks.
Without being a Wild Caller, you can only have 13, two from feats, and one from being a half-elf.

Your AC also seems a bit off.
It is an AC of 10(base)+6(7th level Eidolon)+4(armour)+4(shield)+2(dex 15)-1(size)-2(charge)=23

Quadrupeds receive two copies of the Limbs(legs) evolution for free.

Natural Armor was only taken twice. Eidolons receive a +2 natural armor bonus when they select their base form.

If you subtract the extra Natural Armor and the Limbs evolution you will come out to 13 evolution points.

EDIT: Clarified the base evolution

See? I told you my math was off.


Leisner wrote:

See? I told you my math was off.

Yes but I appreciate it, as it helped me to go back and re-calculate it.

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