compsognathus familiar


Rules Questions

Silver Crusade

I looked in the resources and under the beasitary 2 book it lists this familiar but it doesn't say if its legal or illegal. Does anyone know if its legal for pathfinder society as a familiar?

Liberty's Edge

Top of the page:

Additional Resources wrote:
Below is a specific list of Paizo Publishing products and the equipment, traits, deities, spells, feats, and classes contained within that are legal for play in Pathfinder Society Organized Play.

So when an entry just lists things, they are legal. The only exceptions specify in their particular listing, such as "All are legal except X"

tl;dr: Yes it is legal.

Silver Crusade

thank you

Silver Crusade

I've another question about this familiar. In the beastery 2 it says it has a cmd of 9 but yet in the flatfoot it has +2 from size, and +2 from dex so wouldn't it have a 14 cmd and not a 9?

Grand Lodge

poundpuppy30 wrote:
I've another question about this familiar. In the beastery 2 it says it has a cmd of 9 but yet in the flatfoot it has +2 from size, and +2 from dex so wouldn't it have a 14 cmd and not a 9?

CMD modifier for size is negative, not positive, unlike simple attacks. It also applies its STR modifier to CMD, edit: even though it uses its DEX for CMB (see below). 10 +0 BAB -1 STR +2 DEX -2 size = 9.

Lantern Lodge

Nope, It's tiny size actually minuses CMD.

PH wrote:
The special size modifier for a creature's Combat Maneuver Defense is as follows: Fine –8, Diminutive –4, Tiny –2, Small –1, Medium +0, Large +1, Huge +2, Gargantuan +4, Colossal +8.

That, and it has a -1 strength modifier..

So 10 + (-1 str) + (2 dex) + (-2 size) = 9

Hope that helps :)

Silver Crusade

Does a familiar get a con bonus or is it limited to just half of it's master's hp being its max?

Lantern Lodge

Half it's HP, con bonus only it affects it as it gains HD, which it doesn't

Lantern Lodge

That is to HP, if your talking other effects, such as increasing the DC of it's poison, Con still helps.

Silver Crusade

So shouldn't its cmb be a -3 since it gets bab:o + str -1 + size -2 for a total of -3?

Also im a little confused on the familiar storing the witch's spell. Is it just witch specific spells from the advance players guide or all spells that a witch knows that are stored in a familiar?

If the familiar dies I noticed the new familiar doesn't get all of the spells that the old familiar had stored and since there was no book the witch would lose an insane amount of spells if her familiar ever died and the witch doesn't get it rezzed. fully. (thats an insane handicap for a player)

Lantern Lodge

Add 2 for dexterity, the calculations of CMD is:

BAB + STR mod + DEX mod + SIZE mod + 10.

Yes, all spells the witch knows needs to be stored in the familiar for it to be used again. And yes, a witch's familiar is very vulnerable, but there are ways around it, such as a stone familiar (6000 gold) which is a secondary place to store spells for a witch.

Grand Lodge

poundpuppy30 wrote:
So shouldn't its cmb be a -3 since it gets bab:o + str -1 + size -2 for a total of -3?

Creatures that are Tiny or smaller use their DEX modifier in place of STR to determine their CMB (page 198).

poundpuppy30 wrote:
Also im a little confused on the familiar storing the witch's spell. Is it just witch specific spells from the advance players guide or all spells that a witch knows that are stored in a familiar?

A witch's familiar can only retain spells from the witch's spell list (including any added to her list by her patron or archetype). If she has another spellcasting class, she only learns her witch spells from her familiar and must prepare or regain other spells by the method specific to that class.

poundpuppy30 wrote:
If the familiar dies I noticed the new familiar doesn't get all of the spells that the old familiar had stored and since there was no book the witch would lose an insane amount of spells if her familiar ever died and the witch doesn't get it rezzed. fully. (thats an insane handicap for a player)

That's correct. My witch keeps a large collection of scrolls for this reason.

Silver Crusade

Um tiny size adds a +2 size bonus to ac not a -2 size bonus according to the books. Thats why it has a 15 ac(+2dex, +1natural armor, +2size, +10=15) or is there a different book out there?

Silver Crusade

Frodo what do you mean a secondary place to store spells? Is the witch only allowed to have one familiar active at a time so how does she have a secondary storage place?

Grand Lodge

poundpuppy30 wrote:
Um tiny size adds a +2 size bonus to ac not a -2 size bonus according to the books. Thats why it has a 15 ac(+2dex, +1natural armor, +2size, +10=15) or is there a different book out there?

Rules for combat maneuvers are in the Core Rulebook. The special size modifier to CMB and CMD is not the same as the size modifier to AC and attacks.

Silver Crusade

I see so size tiny for cmb and cmd get a -2 bonus. They this familiar would have a 1 for cmb; 1 from bab, 2 for str(change dex into this), and the -2 for size for a total of 1 cmb?

The cmd total would be 10?

Did I get these right?

What about its saving throws i read a familiar can use it's masters save if its higher? Does this mean if one of the three saves on its masters base save is higher then its own it can replace it with that total or does it have to replace all 3 saves and not just 1?

Sorry I'm asking these questions first time playing with a familiar and want to make sure I'm doing this right for this new character I'm creating.

Lantern Lodge

The secondary source is a wondrous item, look it up online on this page:

Slot-less wondrous items

Lantern Lodge

The familiar your looking at has no BAB, unless your talking about the BAB it'll inherit from you.

The saving throws is correct, if you have better saving throws it gets it. I would assume that if, for instance, you had better will, it'd get your will save, but if it had better reflex it'd keep that.

The trick is that it says:

PH Wizard Class wrote:
Saving Throws: For each saving throw, use either the familiar's base save bonus (Fortitude +2, Reflex +2, Will +0) or the master's (as calculated from all his classes), whichever is better. The familiar uses its own ability modifiers to saves, and it doesn't share any of the other bonuses that the master might have on saves.

Bold added. Note that bonus is not plural in this case.

Note as well it's just base saves, so you saves you get from your class, not from items and ability scores. If it uses a base save from you, if can use any bonuses from ability scores or items (if you make some magic items for it) that it has.

Don't worry, I pestered the community aton with poisons last week. Honest questions are never bad :)

Silver Crusade

Wow thanks Frodo that rocks for a secondary storage of spells because I don't see how a witch can keep her familiar alive at low low levels unless its in some bag of holding(head sticking out to breath like small dogs are carried in purses by little old ladies lol) or in its backpack , etc.

Grand Lodge

poundpuppy30 wrote:

I see so size tiny for cmb and cmd get a -2 bonus. They this familiar would have a 1 for cmb; 1 from bab, 2 for str(change dex into this), and the -2 for size for a total of 1 cmb?

The cmd total would be 10?

edit: It uses its master's BAB, which at 1st level is +0.

poundpuppy30 wrote:

What about its saving throws i read a familiar can use it's masters save if its higher? Does this mean if one of the three saves on its masters base save is higher then its own it can replace it with that total or does it have to replace all 3 saves and not just 1?

Sorry I'm asking these questions first time playing with a familiar and want to make sure I'm doing this right for this new character I'm creating.

It uses its master's base save bonus if higher, then adds its own ability score modifiers.

The compy has base save bonuses of +2 Fort, +2 Ref, +0 Will. A 1st-level wizard has base save bonuses of +0 Fort, +0 Ref, +2 Will. A compsognathus familiar of a 1st-level wizard uses the best bonus available, so has Fortitude +2 base +2 CON = +4, Reflex +2 base +2 DEX = +4, Will +2 base +0 WIS = +2.

Silver Crusade

So can you buy magic items for your familiar like necklaces and anything else it can wear? You know like buying pet clothes made for its size and it gets to keep them as well as get their abilities given to it?

Silver Crusade

lol They would be so cool if they can wear magical jewelry and clothes.

Lantern Lodge

Another item that helps keep your familiar alive would be:

UE wrote:

FAMILIAR SATCHEL

Price 25 gp; Weight 6 lbs.
This armored case provides total cover to any Tiny or smaller creature contained within it. It includes air holes (which can be plugged with cork stoppers if you need to go underwater) and two receptacles for food and water.

Lantern Lodge

And yes, they can wear magical items... Do note that not all items of clothing can be worn given different features, but boots can be in some ways...

I read somewhere that you can make magical bands instead of magical boots for quadrupeds. Also, magical items magical fit, so rings work. Clothing becomes a bit more tricky, so pass each individual item by your GM. I currently have a Azata companion (a fairy) that wears a kimono.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / compsognathus familiar All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions