| Scrogz |
No they do not, there'd be little point in the Feat if they did.
Interesting.... I do not think I like that mechanic at all. It effectively triples the number of rounds per day a bard can use their perform check only better as they can take other actions while still getting the full effect.
Not saying it's OP or anything. Just not sure I like it. On the flip side, not like a bard does not need the boost, but still.
Rules against have 3 bardic effects working at the same time using play-switch-play-switch-play? Twisting songs as it were?
Seriphim84
|
"The bonuses and penalties from your bardic performance continue for 2 rounds after you cease performing. Any other requirement, such as range or specific conditions, must still be met for the effect to continue. If you begin a new bardic performance during this time, the effects of the previous performance immediately cease."
Also until level 11 when a bard can start a performance as a swift action the feat doesn't really triple rounds. If you just perform every three rounds then you will be loosing out on other actions. Often it is best to keep singing until you get near the end of the battle.
Deadmanwalking
|
Interesting.... I do not think I like that mechanic at all. It effectively triples the number of rounds per day a bard can use their perform check only better as they can take other actions while still getting the full effect.
Uh...maintaining a Bardic Performance is Free, so all Bards can take other actions while performing (such as attacking or spellcasting). And indeed, it only triples your rounds if you waste an action restarting it every three rounds (which does take an action).
Not saying it's OP or anything. Just not sure I like it. On the flip side, not like a bard does not need the boost, but still.
Uh...have you actually read the Pathfinder Bard? It's one of the best classes in the game.
Rules against have 3 bardic effects working at the same time using play-switch-play-switch-play? Twisting songs as it were?
As noted, the Feat prevents this.
| Cuttler |
Indeed...bards can be quite powerful in Pathfinder..My character is a 10th level Bard and it's effects has saved the party many times...not counting the huge boost (good hope + inspire courage + disordant voice feat = +4 to hit, 4 + 1d6 damage for each attack is quite a boost for your party....you are defintively the fighter's new BFF!!!)
the level 5 spells can be quite powerful (stunning finale, mass cacophoneous call, deafening song bolt (maximized is quite insane) but that is not before level 13tgh, but still!!!!
anyway, since the bard can use some immediate actions like when using the saving finale spell to have someone reroll a save, having lingering performance to maintain the effect of the bardic performance is quite useful
| Scrogz |
Scrogz wrote:Interesting.... I do not think I like that mechanic at all. It effectively triples the number of rounds per day a bard can use their perform check only better as they can take other actions while still getting the full effect.Uh...maintaining a Bardic Performance is Free, so all Bards can take other actions while performing (such as attacking or spellcasting). And indeed, it only triples your rounds if you waste an action restarting it every three rounds (which does take an action).
Scrogz wrote:Not saying it's OP or anything. Just not sure I like it. On the flip side, not like a bard does not need the boost, but still.Uh...have you actually read the Pathfinder Bard? It's one of the best classes in the game.
Scrogz wrote:Rules against have 3 bardic effects working at the same time using play-switch-play-switch-play? Twisting songs as it were?As noted, the Feat prevents this.
Yup, read it, played it, GM'd it. It's an OK class. Certainly not "one of the most powerful". They are entirely too dependent on the game/setting for my taste but to each his own.
| Weables |
Its not even a particularily strong feat. Most bards have heaps of bardic music rounds, it doesn't allow you to play two songs at once, and it forces you to give up in combat actions in order to gain the extra rounds (if combat goes more than 3 rounds, which it does fairly often).
I don't even take it on most of my bards.
| wraithstrike |
Deadmanwalking wrote:Yup, read it, played it, GM'd it. It's an OK class. Certainly not "one of the most powerful". They are entirely too dependent on the game/setting for my taste but to each his own.Scrogz wrote:Interesting.... I do not think I like that mechanic at all. It effectively triples the number of rounds per day a bard can use their perform check only better as they can take other actions while still getting the full effect.Uh...maintaining a Bardic Performance is Free, so all Bards can take other actions while performing (such as attacking or spellcasting). And indeed, it only triples your rounds if you waste an action restarting it every three rounds (which does take an action).
Scrogz wrote:Not saying it's OP or anything. Just not sure I like it. On the flip side, not like a bard does not need the boost, but still.Uh...have you actually read the Pathfinder Bard? It's one of the best classes in the game.
Scrogz wrote:Rules against have 3 bardic effects working at the same time using play-switch-play-switch-play? Twisting songs as it were?As noted, the Feat prevents this.
They handle skills, have utility spells, handle diplomacy, and can be pretty good damage dealers?
What type of game are they not affective in?
| wraithstrike |
Its not even a particularily strong feat. Most bards have heaps of bardic music rounds, it doesn't allow you to play two songs at once, and it forces you to give up in combat actions in order to gain the extra rounds (if combat goes more than 3 rounds, which it does fairly often).
I don't even take it on most of my bards.
I agree. The only bard that really needs it is the archaeologist bard.
| Whipthorn Icescale |
Per Lingering Performance: "Any other requirement, such as range or specific conditions, must still be met for the effect to continue."
Which means that limits on rounds are still in effect when it lingers. The feat is designed to carry on bonuses (barring any other requirements, like rounds available) after you would normally cease your performance.
| Cuttler |
sorry, but i think you are wrong.
As explicitely described in the feat in the APG:
"The effects of your bardic performance carry on, even after you have stopped performing."
"Benefit: The bonuses and penalties from your bardic performance continue for 2 rounds after you cease performing."
It is quite clear that you have stopped performing, therefore you don't consume rounds...the benefits of the feat being you still keep the bonuses and penalties in effect for 2 rounds...
Honestly, the feat would be totally useless otherwise....If it would cost you 2 more rounds, might as well keep performing, it's a free action to maintain...
| lemeres |
"The bonuses and penalties from your bardic performance continue for 2 rounds after you cease performing. Any other requirement, such as range or specific conditions, must still be met for the effect to continue. If you begin a new bardic performance during this time, the effects of the previous performance immediately cease."
Also until level 11 when a bard can start a performance as a swift action the feat doesn't really triple rounds. If you just perform every three rounds then you will be loosing out on other actions. Often it is best to keep singing until you get near the end of the battle.
Yes, for the usual bard it is not that OP. It takes until level 11 to effectively take advantage of the feats, and by then you should have enough rounds that you do not need to worry that much. This only makes the resource even more abundant so that you can use it for other purposes than battle buffs (such as that one that boosts skills).
Of course....there are ways to make it OP once you get out of the vanilla bard. I particularly likes the Archaeologist's Luck ability. Sure, it does not get the usual level scaling (it says it works like performance for things like that, and there is an official response on this..somewhere), but it does apply a luck bonus (which stacks with everything) to attack, damage, saves, and skills for the cost of a swift action at level 1. Lingering performance is in fact one of the intended ways to make the luck last longer, and due to its mechanics (and maybe the fate's favored trait to get an extra +1 to that bonus to make it a +2 across the board), it in fact makes it an excellent dip. Imagine putting all that on your generic superstitious human barbarian build. Scary.