| leo1925 |
Assume that you rolled a nat 1 on your save for an AoE attack (fireball, breath weapon etc), which items are affected and have to roll a save?
My first assumption was that all of them are affected, but then i found this passage (core p.217) which talks about 4 object, a table and then one affected object.
Well i can't make heads or tails from the above passage, can someone explain it to me?
| Ashiel |
Assume that you rolled a nat 1 on your save for an AoE attack (fireball, breath weapon etc), which items are affected and have to roll a save?
My first assumption was that all of them are affected, but then i found this passage (core p.217) which talks about 4 object, a table and then one affected object.
Well i can't make heads or tails from the above passage, can someone explain it to me?
You determine four items that are the most likely to be affected by the attack and then randomly determine between those four. Of course the chart is noted to be listed from most likely to least likely, presumably moving down the list if you are missing the item (if you have no shield then go to armor, if no armor go to head, etc). This means that it will be very rare to damage things low on the chart unless you have nothing in either hand, no armor, and no hat. >.>
Here's a step by step guide to resolving the situation by RAW.
1) An attack allowing a saving throw (such as a fireball) is made and a natural 1 rolled on the save. An item can be affected/damaged.
2) Determine the 4 items that could be damaged based on the list from most likely to least likely in order. There is a 25% chance for each that the chosen item will be affected (you can roll d%, or roll 1d20 with 1-5 = 25%, 6-10 = 25%, 11-15 = 25%, 16-20 = 25%).
3) The item makes a saving throw using their owner's saving throws (or their own if they are higher, in the case of magic items) which may allow them to take a reduced amount of damage or effect.
4) Apply hardness of the item as normal. Energy attacks deal a reduced amount of damage before applying hardness (generally 1/2 the damage, with few exceptions). Some attacks may not affect the item at all (necromancy effects, negative energy, and nonlethal damage are examples of things that do not normally harm items).
| Avh |
4) Apply hardness of the item as normal. Energy attacks (except for acid and sonic) deal a reduced amount of damage before applying hardness (generally 1/2 the damage, with few exceptions). Some attacks may not affect the item at all (necromancy effects, negative energy, and nonlethal damage are examples of things that do not normally harm items).
I agree with all your post, except what I bolded. It's not true in Pathfinder anymore.
| Ashiel |
Quote:4) Apply hardness of the item as normal. Energy attacks (except for acid and sonic) deal a reduced amount of damage before applying hardness (generally 1/2 the damage, with few exceptions). Some attacks may not affect the item at all (necromancy effects, negative energy, and nonlethal damage are examples of things that do not normally harm items).I agree with all your post, except what I bolded. It's not true in Pathfinder anymore.
Thanks. I noticed that when I was double checking the PRD but somehow managed to epically fail and not edit it out before posting. Thanks Avh. :)