| Milo33 |
I'm trying to branch out of my standard rouge build and trying something new, a sorcerer that focuses on touch spells. Although I have pretty good command over the rules, I've always found the touch spell rules confusing. Could someone take a look at what I'm considering and make sure everything is on the level?
Suppose I have a sipping jacket with element touch in it. I have two claw attack thanks to the draconic bloodline. I have poisoners gloves, an amulet of mighty fist spell storing, and the touch injection spell cast on myself. In theory, so long as I hit with both claw attacks, I could unleash six spell effects on one round. Is this correct?
Mathwei ap Niall
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Not quite, you can deliver 4 spell effects a round not 6.
2 from the poisoners gloves (Alchemist Infusions only), 1 from the amulet of mighty fists and one from elemental touch (The spell itself states it only affects 1 claw).
You can't use touch injection because that specifically calls out a touch attack and doesn't have the language stating you can use it with a natural attack and it's not a touch range spell so the default touch spell rules don't apply.
| Kayerloth |
I'd probably say this belongs in the Rules forum.
Without going through each item my gut reaction is this is extremely unlikely to be possible within RAW. (And sure as heck should be impossible). Multiple natural attacks at best make it more likely you succeed at getting a single touch attack off. Swift, Immediate or Quicken like effects and second touch attack could happen, beyond that further spell attacks seem unlikely until Epic/Mythic levels of play. I'll add the caveat that I am far more familiar with 3.5 rules than PF but again strikes me as very unlikely anything in PF has change so much as to allow one to unleash 6 spell effects in a single round ... that would be a very radical change in the core mechanics.
EDIT: Rereading your OP and Matthew's response I want to clarify that I am talking about unleashing that kind of flurry of spells repeatedly not once per day or some similarly low number of times (but at will any time in any encounter) and not as a once a day trick which seems to be more what you've come up with. Definitely going to check back and see any other responses.
| Milo33 |
I don't know about RAW, but I don't believe there are any action conflicts, and the build does spend a lot of gold on potions, and even then, you would have too take a full attack action and hit twice as a sorcerer (no easy feat) and after you pull it off you won't be able to do it for the rest of the encounter. Sure it's awesome to pull off, but the build as some pretty steep drawbacks as well.
Prehaps the better build is this. Play fey sorcerer, use the poisoners gloves, the sipping jacket, and deliquescent gloves. That way you can get off a touch spell, your laughing touch effect, the potion stored in the glove, a strike with elemental touch, and a bonus d6 acid damage. You aren't getting as much spells out there, but at least there all touch. Maybe you also carry around a spell storing net to take advantage of attacks of opportunity. Would that work?
(My GM is pretty accommodating when in comes to combing magic items. He'll probably let me combine poisoners gloves and deliquescent gloves.)
| Kayerloth |
I don't know about RAW, but I don't believe there are any action conflicts, and the build does spend a lot of gold on potions, and even then, you would have too take a full attack action and hit twice as a sorcerer (no easy feat) and after you pull it off you won't be able to do it for the rest of the encounter. Sure it's awesome to pull off, but the build as some pretty steep drawbacks as well.
Prehaps the better build is this. Play fey sorcerer, use the poisoners gloves, the sipping jacket, and deliquescent gloves. That way you can get off a touch spell, your laughing touch effect, the potion stored in the glove, a strike with elemental touch, and a bonus d6 acid damage. You aren't getting as much spells out there, but at least there all touch. Maybe you also carry around a spell storing net to take advantage of attacks of opportunity. Would that work?
(My GM is pretty accommodating when in comes to combing magic items. He'll probably let me combine poisoners gloves and deliquescent gloves.)
Yeah note my edit to my previous post (which happened no doubt while your were replying). Agreed that as a once a day, set up in advance trick it's far more plausible.