Two Touch Spells


Rules Questions


Suppose i cast chill touch on the first round of combat. On the second round of combat would I be allowed to cast shocking grasp? If so, would the touched foe be affected by both chill touch and shocking grasp?

Silver Crusade

From the Core Rulebook (bolding mine):

Quote:
In most cases, if you don't discharge a touch spell on the round you cast it, you can hold the charge (postpone the discharge of the spell) indefinitely. You can make touch attacks round after round until the spell is discharged. If you cast another spell, the touch spell dissipates.


No. From the PRD:

"Touch Spells in Combat wrote:
Holding the Charge: If you don't discharge the spell in the round when you cast the spell, you can hold the charge indefinitely. You can continue to make touch attacks round after round. If you touch anything or anyone while holding a charge, even unintentionally, the spell discharges. If you cast another spell, the touch spell dissipates.


Thanks. I have a follow up question though Elemantal touch has a range of personal and grants you a melee touch attack for rounds per a level. Could a touch attack be combined with that? What about the first level Fey bloodline power?


Based solely on RAW, yes - you can use any non-spell touch effect in conjunction with a touch spell, since it specifically says the touch spell dissipates if you cast another spell (not magical touch effect).


I've always wanted to know if a Lich with a held charge from a spell could deliver the charge while using its paralyzing touch.


So in theory, if you had poisoners gloves, the touch injection spell, a natural attack with a amulet of mighty fist (spell storing) Elemental touch cast from a previous round (or provided by a sipping jacket) You could affect an enemy with four spell effects plus the fey bloodline ability?


I would have to look; the magic items may be dependent on activation, in which case they might not be usable in conjunction with everything else (i.e., if both required a swift action - you only get one swift action per round).


(Presuming of course that the natural attack was a claw)


Spell storing is a free action, poisoners gloves require no action (just that you hit with an attack or touch) Touch injection requires the same. And reading through the description again, it looks like both the amulet of natural armor and the poisoner gloves can charge both claws, allowing you to dish out a wopping 6 spell effects in one round. (Provided you can hit with claws, which of course, is the trick.


Oh and the sipping jacket would require a swift action to activate.

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