
w01fe01 |
how would you do this? my first thought is this
1-raging vitality
2-guarded life
3-endurance
4-renewed vigor
5-diehard
6-regenerative vigor
7-toughness
8-greater guarded life
9-stalwart
10-renewed vitality
11-improved stalwart
now, is this path just stupid?
ive seen lots of arguments over how invulnerable ragers work with guarded life as well.
if this is a poor way to do it, how would you?

Damocles Guile |

how would you do this? my first thought is this
1-raging vitality
2-guarded life
3-endurance
4-renewed vigor
5-diehard
6-regenerative vigor
7-toughness
8-greater guarded life
9-stalwart
10-renewed vitality
11-improved stalwartnow, is this path just stupid?
ive seen lots of arguments over how invulnerable ragers work with guarded life as well.
if this is a poor way to do it, how would you?
I've posted this build several times as it is one of my favorites, but since I'm in my phone right now, the short answer is take a level of Unbreakable Fighter @ 5th and add the Urban Barbarian archetype. Also Dazing Assault + Come and Get Me.
And I would take almost none of those feats/rage powers in the first dozen levels.

Damocles Guile |

hmm, what if we cant do that...what if we are level 6 and are allowed a free form of retraining on the basis that now we have all the paizo books?
would love to see your build idea tho.
I don't really understand any of that, but this is the build I use...
Human 2nd level Unbreakable Fighter / 18th level Invulnerable Rager & Urban Barbarian
Heart of the Fields alternate racial trait, Human favored class option for Barbarians
Attributes: (20 point buy)
STR - 15 (+2 racial bonus, +1 at 4th, 8th, 12th, 16th and 20th level)
DEX - 14
CON - 14
INT - 14
WIS - 12
CHA - 7
Traits:
Threatening Defender (reduce Combat Expertise penalties by 1)
Auspicious Tattoo (+1 Will saves)
Feats & Rage Powers by level:
1st - Combat Expertise
1st - Power Attack
2nd - Superstition
3rd - Combat Reflexes
4th - Lesser Beast Totem
5th - Stalwart
5th - Diehard
5th - Endurance
7th - Deadly Aim
7th - Reckless Abandon
9th - Extra RP: Extra DR
9th - Beast Totem
11th - Improved Stalwart
11th - Greater Beast Totem
13th - Dazing Assault
13th - Come and Get Me
15th - Extra RP: Extra DR
15th - Extra DR
17th - Extra RP: Flesh Wound
17th - Witch Hunter
19th - Extra RP: Strength Surge
19th - Eater of Magic
20th - Improved Initiative
Skills: (6 ranks/level)
Climb* - 1/odd level
Swim* - 1/even level
Ride* - 1/level after 1st
Handle Animal* - 1/1st level
Knowledge: Nature* - 1/level after 1st
Survival* - 1/level
Stealth - 1/level after 1st
Perception* - 1/level after 1st
Craft: Stonemason* - 1/1st level (+1/2 character level)