Pocket Casting


Rules Questions

Lantern Lodge

So, I'm building a tanky Kensai magus, and I am looking into having an improved familiar. I don't want to risk my poor familiar's life with flying around and using a wand of cure light wounds constantly.

Assuming I have a familiar that can use a wand, could said familiar use said spell from within... I can't find the item at the moment, but there's an item that allows a pet total concealment while on my person.

Should said pet be able to heal me using the wand while staying inside of the pouch?

Lantern Lodge

My bad, found it:

UE wrote:

FAMILIAR SATCHEL

Price 25 gp; Weight 6 lbs.
This armored case provides total cover to any Tiny or smaller creature contained within it. It includes air holes (which can be plugged with cork stoppers if you need to go underwater) and two receptacles for food and water.


No.

You need Line of Effect to cast a spell on a target (which includes using a wand to create the spell effect). LOE requires at least a 6"x6" opening per the CRB. Maybe keeping it in the satchel but leaving the satchel open so it can stick its head out and aim the wand at you, but then, the familiar could become a target doing that.

In short, if you want to have solid total cover from all attacks, it really prevents you from casting through that cover to affect targets outside of it.

Lantern Lodge

What if the spell was touch based? Familiar casts the touch spell on itself, and then pokes it's hand up to touch me... Any viability there?


you could MAKE a sturdy metal/wooden "backpack" that leaves your back open fom the inside and stuff your familiar inside to cast spells on you.

I don't know how much the familiar will LIKE that though (you basically put it to prison and slave it to cast spells for you...)

remember, familiars are not an extension of your character, they are intelligent beings that have a sort of pact with you, not your slaves.


shroudb wrote:
familiars are not an extension of your character, they are intelligent beings that have a sort of pact with you, not your slaves.

Actually, that's precisely what they are. Familiars are a class feature, not NPCs. A PC may be a jerk for how they treat their Familiar, but the poor critters have no choice but to avail themselves and obey.


VRMH wrote:
shroudb wrote:
familiars are not an extension of your character, they are intelligent beings that have a sort of pact with you, not your slaves.
Actually, that's precisely what they are. Familiars are a class feature, not NPCs. A PC may be a jerk for how they treat their Familiar, but the poor critters have no choice but to avail themselves and obey.

Cohorts are feats and they can leave so that is not really a rule, and some GM's will have a familiar turn on you.


FrodoOf9Fingers wrote:
What if the spell was touch based? Familiar casts the touch spell on itself, and then pokes it's hand up to touch me... Any viability there?

The wand would likely be noticed, and the GM may rule that it needs to breath and your pocket is not big enough to allow a proper air supply so this is more of GM question than a rules question.

Lantern Lodge

The item in question says in it's description that it has holes specifically for breathing... But laying that aside the wand use revealing the pet makes sense. Other than that I think it should work?


FrodoOf9Fingers wrote:
The item in question says in it's description that it has holes specifically for breathing... But laying that aside the wand use revealing the pet makes sense. Other than that I think it should work?

A house cat is a tiny creature, IIRC. If that item can hold a tiny creature then most likely wont fit in your pocket.


VRMH wrote:
shroudb wrote:
familiars are not an extension of your character, they are intelligent beings that have a sort of pact with you, not your slaves.
Actually, that's precisely what they are. Familiars are a class feature, not NPCs. A PC may be a jerk for how they treat their Familiar, but the poor critters have no choice but to avail themselves and obey.

actaully:

Sentient Companions: a sentient companion (a creature that can understand language and has an Intelligence score of at least 3) is considered your ally and obeys your suggestions and orders to the best of its ability. It won't necessarily blindly follow a suicidal order, but it has your interests at heart and does what it can to keep you alive. Paladin bonded mounts, familiars, and cohorts fall into this category, and are usually player-controlled companions.

they obey your comands if they are not suicidiacal sure, but they retain their free will to deny you at any moment. Player controlled does not translate to dominated will-less creature.


Eh, Improved Familiar? Go with a Faerie Dragon. Greater Invisibility 3/day. Though if it is just going to do buffs, there are a few options that have Invisibility at will. That should handle things nicely.

Lantern Lodge

Eh, tank going invisible for the rest of the party to die isn't what I had in mind... When I meant pocket casting I simply meant having a creature that's concealed on your person use a wand to heal you while staying concealed on your person.

So the ruling was that it can cast touch spells and then touch me, but not use any other types of spells?

But maybe going with something with flying is the better idea, so it can help out the entire party and not just me.


shroudb wrote:
Sentient Companions: a sentient companion (a creature that can understand language and has an Intelligence score of at least 3) is considered your ally and obeys your suggestions and orders to the best of its ability. It won't necessarily blindly follow a suicidal order, but it has your interests at heart and does what it can to keep you alive. Paladin bonded mounts, familiars, and cohorts fall into this category, and are usually player-controlled companions.

This makes sense, but where did you quote it from?


It is printed in Ultimate Campaign.

edit:removed error

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