Dancing Lantern and darklight lantern


Rules Questions


While looking around I ran into this idea: Use dancing Lantern on a Darklight Lantern to have darkness hover around my character where ever it goes. I'm making a witch where things seem to go wrong where ever she goes(evil eye, misfortune). I'd like there to be a "dark cloud" following her for the theme. I like the "hazy darkness" from the lantern but don't have the strength (or money) to carry a million flasks of shadowcloy...

Darklight Lantern: This lantern does not burn oil, but instead burns shadowcloy (see below). When shadowcloy is used as its fuel, this lantern creates a strange, hazy darkness that decreases the light level for 30 feet around it by one step . Unlike when shadowcloy is thrown at a single target, this haze does not decrease natural darkness to supernatural darkness. One flask of shadowcloy fuels a darklight lantern for 1 minute.

Dancing Lantern spell description:
You can animate a lantern and order it to follow you. The lantern floats at shoulder height and remains within 5 feet of you, no matter how fast you move. The lantern cannot support any additional weight. The lantern illuminates its normal area, even if it does not have any oil in it. For the purposes of spells or effects targeting it the lantern always acts as if in your possession even when not directly on your person. A dancing lantern can be made permanent with a permanency spell (CL 9th, 2,500 gp)

My question is do they work together?
More specifically this part of the spell "The lantern illuminates its normal area, even if it does not have any oil in it."

What is shadowcloy? Is it a type of oil or some other substance? Was this spell written before the existence of the item and that's why it's not specifically included/ excluded?

I'm aware that I could get a similar effect through craft wondrous item (lantern of darkness) but the darklight lantern is not the same as the spell. (Hazy/more thematic darkness vs just being darker, 30 ft vs 20 ft radius, alchemical vs magical)


I rather new... Is there no answer because no one knows, no one cares, I posted to late and my post got eaten by the other questions?

If it's because no one knows what shadowcloy is

Shadowcloy: This thin black liquid is stored in airtight flasks because it evaporates quickly when exposed to air. Its cloying vapors cling to a target, obscuring vision for a short period of time. You can throw a shadowcloy flask as a splash weapon with a range increment of 10 feet. A direct hit means the target treats the ambient light as one category darker than normal , with a creature already in natural darkness treating it as supernatural darkness. This effect lasts for 1 round. A thrown shadowcloy flask has no effect on adjacent creatures or if it misses.


Korthis wrote:

My question is do they work together?

More specifically this part of the spell "The lantern illuminates its normal area, even if it does not have any oil in it."

It's a GM call really, the rules could be interpreted either way.

Grand Lodge

I would say that if you cast Dancing Lantern on an unlit darklight lantern it would function as if it were a normal lamp, no darklight.

Now I would allow someone of an appropriate race to research a variant of the Dancing Lantern spell to affect this lamp differently.


What level spell would it be? Could it still be made permanent? Is it possible to "alter" an existing spell through spell research?

If i can change the "even if it does not have any oil in it" to "even if it does not have any FUEL in it" it would be perfect.

Looking here http://www.d20pfsrd.com/magic#TOC-Research-and-Designing-Spells
It seems like to make a spell it cost a week of time, 2000 gold (or more) and a knowledge arcana and spellcraft check equal to 22 each (if it's still a level one spell)... seems like guaranteed failure until higher level...

So to create a lantern of darkness (which is crappier in theme but magical darkness so better) would cost:
Spell level x caster level x 2,000 gp (x2 because it's 1 minute per lvl)
2 X 4 X 2000
so 16000 gold to buy, 8000 gold to make with almost guaranteed success.

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