| Orfamay Quest |
In general, an NPC with (only) NPC classes has CR equal to his level-2; an NPC with (only) PC classes has CR equal to his level-1, and an NPC with (only) PC classes and with PC wealth-by-level has CR equal to his level.
So a 6th level warrior is CR 4, a 6th level fighter is CR 5, and a 6th level fighter with the equivalent equipment to a 6th level PC is CR 6.
If you want to split half-and-half, a 3rd level warrior/3rd level fighter would be somewhere between CR 4 and CR 5. I recommend not splitting partly for that reason.
| cnetarian |
Depends the NPC classes are of variable power. Roughly speaking Expert & Warrior levels are only slightly weaker than PC class levels, Aristocrat and Adept levels are about 3/4ths as good as PC class levels, while Commoner levels are about 1/2 as good as PC class levels. This is just rough though, a good guideline - but a level 8 NPC Warrior is almost as powerful as a level 8 NPC Fighter.
| Grimmy |
The reason this came up is because I was working on the setting for my home game.
I have a rough sense of the power level I want to keep my world at. I'm thinking I want the power level a little lower then the typical assumptions of 3.x/PF. I'm working on settlements right now and one settlement in particular needs a council of rangers that act as it's wardens.
They have to be rangers for flavor reasons, but I was wondering how quickly they would fly out of balance with my typical warrior classed men-at-arms in other settlements.
Imbicatus
|
What exactly do they need to be a ranger for? Favored Enemy? Spell Casting? Combat Style? Skills?
Combat style can be covered with feats on a warrior.
Spells can be covered by Warrior X/ Adept x.
Skills can be covered by Expert 1 / Warrior X.
Favored Enemy can only be done by Ranger, but you can easily go Ranger 1/ Warrior X.
Ranger is just a job title. That role and flavor can be filled by any class, especially if you are talking about NPCs.
| Ecaterina Ducaird |
Depends the NPC classes are of variable power. Roughly speaking Expert & Warrior levels are only slightly weaker than PC class levels, Aristocrat and Adept levels are about 3/4ths as good as PC class levels, while Commoner levels are about 1/2 as good as PC class levels. This is just rough though, a good guideline - but a level 8 NPC Warrior is almost as powerful as a level 8 NPC Fighter.
Ummm Warrior is significantly worse off than a fighter. Warriors are don't get bonus feats, Armour / weapon training or bravery. That's a huge power drop in my books. Similarly Expert vs Rogue.... Expert is a rogue that looses rogue talents and sneak attack (and other minor bits of gravy), with the only redeeming feature that they have a good will instead of Reflex.
Comparatively, an 8th level fighter will have 1 Weapon training (so +1 Attack / Damage) 2 rounds of armour training (potential +2 AC from Dex) and 5 additional combat feats. That isn't "slightly" weaker in my books. That beaten with a nerf stick until it cries itself to sleep.
In terms of BAB and saves they are identical. With the exception of the adept, NPC classes ONLY have that though. They don't have other class features.
| Grimmy |
What exactly do they need to be a ranger for? Favored Enemy? Spell Casting? Combat Style? Skills?
Combat style can be covered with feats on a warrior.
Spells can be covered by Warrior X/ Adept x.
Skills can be covered by Expert 1 / Warrior X.
Favored Enemy can only be done by Ranger, but you can easily go Ranger 1/ Warrior X.
Ranger is just a job title. That role and flavor can be filled by any class, especially if you are talking about NPCs.
They pretty much only need to be rangers for fluff/story reasons.
Interesting point though about the possibility of calling them rangers by name but mechanically still giving them NPC classes. I get what you're saying and it's a nice reminder that class names are only names.
In this case though it seems like it would be reinventing the wheel a little since the ranger class already comes prepackaged with everything that makes a ranger feel like a ranger. Also PC's that play rangers will likely have emerged from among the ranks of these rangers in terms of backstory, so it makes sense for the NPC rangers to be as mechanically similar as possible starting out, with the PC ranger eventually far exceeding the capabilities of his peers by dint of adventuring.
Imbicatus
|
Also, if the NPC aren't going to be in combat with the PCs or sweeping in to save them, it doesn't really matter what their stats are. Detailed NPC stats only matter if they will be involved in combat on-stage with the PCs. Otherwise, you can just set a DC or a Skill level for an opposed social check on the fly. If you want to stat them out in advance in case of that eventuality, then you can give them PC levels. Their enhanced CR rating won't matter if the PCs don't fight them.
LazarX
|
The reason this came up is because I was working on the setting for my home game.
I have a rough sense of the power level I want to keep my world at. I'm thinking I want the power level a little lower then the typical assumptions of 3.x/PF. I'm working on settlements right now and one settlement in particular needs a council of rangers that act as it's wardens.
They have to be rangers for flavor reasons, but I was wondering how quickly they would fly out of balance with my typical warrior classed men-at-arms in other settlements.
One pitfall in this may very well be that you might misjudge as to what the "default" assumptions of 3.5 and Pathfinder might be.
What you need to examine are your end goals? Are you worried that your PC's might not be special enough compared to the local townsfolk? Do you want them to stand out earlier? As it's been noted by a prior poster, the power level of townsfolk doesn't matter unless the PC's are going to engage them, or draft them as support troops.
| cnetarian |
cnetarian wrote:Depends the NPC classes are of variable power. Roughly speaking Expert & Warrior levels are only slightly weaker than PC class levels, Aristocrat and Adept levels are about 3/4ths as good as PC class levels, while Commoner levels are about 1/2 as good as PC class levels. This is just rough though, a good guideline - but a level 8 NPC Warrior is almost as powerful as a level 8 NPC Fighter.Ummm Warrior is significantly worse off than a fighter. Warriors are don't get bonus feats, Armour / weapon training or bravery. That's a huge power drop in my books. Similarly Expert vs Rogue.... Expert is a rogue that looses rogue talents and sneak attack (and other minor bits of gravy), with the only redeeming feature that they have a good will instead of Reflex.
Comparatively, an 8th level fighter will have 1 Weapon training (so +1 Attack / Damage) 2 rounds of armour training (potential +2 AC from Dex) and 5 additional combat feats. That isn't "slightly" weaker in my books. That beaten with a nerf stick until it cries itself to sleep.
In terms of BAB and saves they are identical. With the exception of the adept, NPC classes ONLY have that though. They don't have other class features.
level 8 warrior has one less to hit chance, the same AC with a non-custom stat array, one less damage per hit, fewer feats but all the essential ones, same saves except for the fighter's +2 to will for bravery ... warrior is less powerful than fighter but a warrior NPC is not too much less of a threat than a fighter NPC. PCs can get more out of the fighter class than the warrior class, but that is because PCs have more freedom of build to take advantage of the difference - unless NPCs are being built by the same rules as used for building PCs instead of the rules for NPCs then warrior is not that much weaker than fighter.
| carn |
In general, an NPC with (only) NPC classes has CR equal to his level-2; an NPC with (only) PC classes has CR equal to his level-1, and an NPC with (only) PC classes and with PC wealth-by-level has CR equal to his level.
So a 6th level warrior is CR 4, a 6th level fighter is CR 5, and a 6th level fighter with the equivalent equipment to a 6th level PC is CR 6.
That realy works only at lower levels, a level 2 warrior is about as good or slightly better than a level 1 fighter (the fighter gets full HP first dice, the warrior not, therefore their HP will be about the same).
Probably somewhere around CR 4-6 the NPCs will fall behind. And even fighter level19 and warrior 20 are worlds apart, with the former gaining weapon training,DR and other stuff. With caster the disparity is even greater as adept gets level 5 spells only, so does cast worse than a semi caster but with wizard HP and armor.
Probably the formula should be more along the lines, that 4 levels of NPC are treated as 3 levels of PC and based on that CR is calculated. (e.g. warrior level 8 ~ fighter level 6 ~ CR 5, warrior level 20 ~ fighter level 15 ~ CR 14)
If you want to split half-and-half, a 3rd level warrior/3rd level fighter would be somewhere between CR 4 and CR 5. I recommend not splitting partly for that reason.
Yes, thats bad.
With the above suggestion, it might improve slightly, because the NPC levels will not add fully.
| Grimmy |
Also, if the NPC aren't going to be in combat with the PCs or sweeping in to save them, it doesn't really matter what their stats are. Detailed NPC stats only matter if they will be involved in combat on-stage with the PCs. Otherwise, you can just set a DC or a Skill level for an opposed social check on the fly. If you want to stat them out in advance in case of that eventuality, then you can give them PC levels. Their enhanced CR rating won't matter if the PCs don't fight them.
Thanks, that is good practical advice. One of my goals is to be ready for anything my players might decide to do but sometimes I get carried away trying to liv up to that ideal and I have a feeling sometimes I'm making things harder on myself then they need to be.