shattered star character advice


Advice


So im about to start the shattered star ap and my gm said we cannot read the players guide for it, but are allowed to ask for advice building a character that will fit withthe campaign.

I am thinking of going with a druid, but I really just want to fill out what the party is missing. So far we have a monk who will go with dragon style, dwarven white haired witch, and a bladebound magus.

Any suggestions?

Liberty's Edge

Pathfinder PF Special Edition Subscriber

A druid should be fine. I would just avoid any character focused on enchant/charm or other mind affecting effects.

I am just a player in my group's campaign, I haven't read the adventure path, but there sure seems to be a lot of undead and constructs.


Druid always works,whatever the party whatever the campaign,save for some flavour issues maybe.

You might want to look into Menhir Savant for Shattered Star, Spirit Sense will be the gift that keeps on giving.


Pathfinder Adventure Path Subscriber

The party sounds a little light in the tank department to me.

And without getting to spoilery, Shattered Star is as close to a pure, old-school dungeon crawl as Paizo's ever done. It's mostly cities and lots of dungeons, with nowhere near as much outdoors stuff as in previous APs.


Thanks for the advice, I appreciate the lack of spoilers, menhir savant does look quite good, and yes there is a bit of tank missing, but I would probably focus on being a wildshape druid to try and help fill that void.

If the flavour of the campaign is based around dungeons does anyone have any good roleplaying ideas for a druid in that sort of environment? Or am I better off switching classes to keep with the flavour of the campaign?


+1 with SotV.

This is a very classic dungeon crawl campaign. Lots of time underground (a la tomb raiders and indiana jones). Lots of white hats vs. very, very, black hats.

Be prepared to be underground.

Be prepared for you and your animal companions and summoned creatures to fight in small, dark spaces.

Be prepared to fight things that are actually evil as opposed to just having bad manners.

Druids have lots of versatility, so you may be good with that. Just design your build with a focus towards actual, you know, dungeons.


Alchemist gets a lot of love in that AP. reach weapons work wonders as well. Druid is ok, but ranger works better IMO. Inquisitor is also a very sound choice. Reach weapon is a must though, HUGE dungeon spaces, maybe even a mount class.

:
Stay away from undead bane characters... There aren't many.

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