manuevers that are not manuevers


Advice


i am trying to list all the things that can become a "combo"
either adding effects OR using swift actions that as fighter are nover used.

of example, my fighter got 2 options:
1. full attack
2. attack once with vital strike, that trigger the felling smash, that triger the trip, that trigger the AOO when opponnent drops...

so far the list is:
cournogon smash
enforcer (another nice way when cournogon smash is forbitten)
pushing assult (not too great but there... )
dazzing assult (ubber)
all the crit feats (for high end levels)
taking 3 levels of scout for adding sicken every atttack
swift aid feat for simple action with benevelent weapon for minor plus
bodyguard feat to aid a friend (but can kill you...)
crane style / deflect arrows.

what else?


Any one ?

Grand Lodge

What is an "Ubber"?


Great ;)


Is that list all one combo? Or just parts of different combos? If so, which ones?

Fighter archer archetype: snapshot feat + imp. Snap shot feat + trick shot ability + volley (higher level combo addition)= making a disarm, trip, sunder AoO within 15', or deal damage, as you threaten for 15'.

As well as getting a 15' radius trip, disarm, sunder on anything you attack during a volley special ability, at level 17.

Using adamantine durable arrows for sunder.


That list is ll I know that can cause effects along side an attack action....
I love effects, making combat versatile, but not attacking is less favor in this game...
So, the same way a combo of attack>> trip>>> AOO I seek combo's.

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