| Blueluck |
Mystical Healer is from a 3rd party source. Unfortunately, there's no guarantee that material from another publisher will mesh well with Paizo products.
| DM_Blake |
As Blueluck said, it's a 3rd party feat, not usable in PFS and also many GMs (almost all that I know) disallow 3rd party material.
I would agree that this feat is too good to be true. A 13th level cleric would be getting 1d8 + 4d6 + 5 HP from every Cure Light Wounds. That's about 24 HP from a first level healing spell and one feat. Compare that to the same Cure Light Wounds using different feats:
Empower Spell: about 12 HP AND requires 3rd level spell slot
Maximize Spell: 13 HP AND requires 4th level spell slot
With Mystical Healer, the average Cure Light Wounds spell does more healing than a Cure Moderate Wounds without the feat, and only a little less than a Cure Serious Wounds without the feat.
Now, if you're one of the GMs who thinks that lack of healing is the major contributor to the "15-minute adventuring day" and if you think that's a problem, then maybe this feat is exactly what you're looking for to fix the problem. Although, consider it's combat ramifications - doing extra healing during combat trivializes almost all encounters. On the other hand, doing small recurring healing out of combat fixes the "15-minute adventuring day" problem without trivializing encounters, so maybe this feat isn't the cure after all.
| messy |
As Blueluck said, it's a 3rd party feat, not usable in PFS and also many GMs (almost all that I know) disallow 3rd party material.
wow, really? so none of the great creations of super genius games are available. bummer.
With Mystical Healer, the average Cure Light Wounds spell does more healing than a Cure Moderate Wounds without the feat, and only a little less than a Cure Serious Wounds without the feat.
great point.
| King_Of_The_Crossroads |
DM_Blake wrote:As Blueluck said, it's a 3rd party feat, not usable in PFS and also many GMs (almost all that I know) disallow 3rd party material.wow, really? so none of the great creations of super genius games are available. bummer.
DM_Blake wrote:With Mystical Healer, the average Cure Light Wounds spell does more healing than a Cure Moderate Wounds without the feat, and only a little less than a Cure Serious Wounds without the feat.great point.
It's a sad fact that many DM's have a prejudice against 3rd party stuff, even though some of it it is quite balanced and fun.
| DM_Blake |
It's true, a sight-unseen auto-veto of all 3rd party stuff would be a prejudice. Other GMs recognize that many 3rd parties create imbalanced game mechanics. Other GMs simply don't want to be forced to buy every 3rd party sourcebook so they prefer not to deal with material they don't own.
Then again, many GMs, like myself, are very much willing to consider any and all 3rd party material but only after the GM gets a chance to read it and understand it and then approve it for use. And even at that, it's very easy for a GM to approve something and then for a player to figure out a loophole to exploit that thing, a loophole the GM didn't consider, so some GMs are very cautious about approving things even after they get a chance to read it thoroughly - none of us can foresee every consequence of every mechanic so when I approve 3rd party stuff, it comes with a proviso that if, later, it seems imbalanced, I'll un-approve it and force a ret-con as needed.
| King_Of_The_Crossroads |
It's true, a sight-unseen auto-veto of all 3rd party stuff would be a prejudice. Other GMs recognize that many 3rd parties create imbalanced game mechanics. Other GMs simply don't want to be forced to buy every 3rd party sourcebook so they prefer not to deal with material they don't own.
Then again, many GMs, like myself, are very much willing to consider any and all 3rd party material but only after the GM gets a chance to read it and understand it and then approve it for use. And even at that, it's very easy for a GM to approve something and then for a player to figure out a loophole to exploit that thing, a loophole the GM didn't consider, so some GMs are very cautious about approving things even after they get a chance to read it thoroughly - none of us can foresee every consequence of every mechanic so when I approve 3rd party stuff, it comes with a proviso that if, later, it seems imbalanced, I'll un-approve it and force a ret-con as needed.
I'm fortunate to have a DM that will at least consider 3rd party stuff, and then only after he's read it.
My only issue is the auto-ban tendency; many 3pp are actually fairly well done, but never get used because most DM's have closed minds. Yes, there are some products that are just plain broken, but that holds true for official paizo material as well.