Ripsaw Glaive Question


Rules Questions


I'm helping one of our players work on a Gnome Barbarian for our pathfinder game. He wants to use a Ripsaw Glaive as his weapon of choice

Ripsaw Glaive

Is there any way for him to pull the cord as a free or swift action to get the glaive going?

Could we make an argument to our DM if he's already wielding the weapon that he's allowed to pull it as a free action during movement of at least 10 feet like drawing a weapon? Any other thoughts on how we can get this thing going in the first round of combat that's not going to cost him his move action?


try starting an old lawnmower or chainsaw while running
wait hold on
do not do that
since while educational the results will most likely also be incredibly horrible

however, take a look at the Quick Runner's Shirt


Quick Runner's Shirt is a good solution. In general, I can see allowing the player to treat pulling the cord like drawing a weapon; i.e. pull as a free action during a normal movement action. But that's a GM call; I don't see any explicit rules support for that.

I think that, assuming I were to allow a player to use the Ripsaw Glaive, I would probably also allow them to pull the cord during normal movement (though I would not allow them to do it via Quick Draw).

Alternately, try to convince the GM to allow the gnome to take a custom feat which allows the cord to be pulled as a free or swift action.

Grand Lodge

Ah, the chainsaw on a stick.

I wish they had a non-reach version.


Lamontius wrote:

try starting an old lawnmower or chainsaw while running

wait hold on
do not do that
since while educational the results will most likely also be incredibly horrible

however, take a look at the Quick Runner's Shirt

In comparison, try leaping 50 feet vertically like a pathfinder ninja, or casting a fireball. I think we can assume that while this wouldn't be safe, it might be doable in the world of pathfinder in terms of feats of strength for a pint sized barbarian.

Quick Runner's shirt is a great suggestion though thank you!

Grand Lodge

Also, someone else can pull the cord while he wields it.


My friend about died laughing when I suggested he take leadership feat and bring a squire along to start his ripsaw. I can just picture this little gnome's Half-Orc butler whose sole job in combat is to start and re-wind glaives for him.

Grand Lodge

I would ask for an enchantment that keep the pulled cord effect active continuously.

Possibly activated by a command word.


I do not have access to the d20 site what are the stats of that glaive?


d20pfsrd wrote:

Glaive, Sawblade

The blade of this glaive is serrated and mounted on an axle with a heavy cord wrapped around it.

Benefit: A heavy cord is wrapped around the axle; when pulled (a move action), the blade spins rapidly for a number of rounds equal to your Strength bonus. While the blade is spinning, it deals +2 damage; otherwise, treat this weapon as a glaive. Re-wrapping the cord around the spinning mechanism is a full-round action that provokes an attack of opportunity.


according to the pfsrd "Once per day as a swift action, the wearer can take an additional move action to move on his turn." So unless its handwaved via gm its only used to move. Now, I wonder if quick draw will be a good feat for it...if its considered as drawing a weapon.


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The Quick Runner's Shirt doesn't speed up the glaive, but it does answer the question "Any other thoughts on how we can get this thing going in the first round of combat that's not going to cost him his move action?". The player pulls the cord on the glaive (move action), moves toward the enemy (usually a move action, but the shirt lets you do it as a swift), and attacks (standard action) all in the same turn.


1 person marked this as a favorite.
Hzardus wrote:
according to the pfsrd "Once per day as a swift action, the wearer can take an additional move action to move on his turn." So unless its handwaved via gm its only used to move. Now, I wonder if quick draw will be a good feat for it...if its considered as drawing a weapon.

If the point is to be able to move, start chainsaw, make an attack...

... does it really matter if the shirt move action is spent moving and the normal move action is spend firing up the 'ole goblin mangler'?

-edit- I thought we sprayed for ninjas


sorry, brain wuzzy from lack of sleep, I was stuck on the pulling the ripcord portion of it.


See if your GM will allow Quick Draw to stack with using the pullcord.

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