Skill List, or Skill Cards, or Skill Cheat Sheet


Pathfinder First Edition General Discussion


I was curious if anyone has seen a Skill List, or Skill Cards, or even a Skill Cheat Sheet players could use to refer to during game play?

The Players book is usually in the DM's or Spellcaster's hands, so it become inconvenient to borrow to look up skills.

I was really hoping there is something that is as condense as the DM screen but for Skills that I can refer to. I often find myself forgetting to use a particular skill a certain way that would have been beneficial in a given situation, or finding out I got robed by the DM on a DC check because he forgot what DC # or modifier he should use.

Anyways, if anyone can point me in the right direction I would appreciate it.


Well, if nothing else, you could always have your players take a sheet of notebook paper each and write all their skills and stuff like that on it. That's always worked well for me.


You could always use your phone or tablet to keep the SRD open and search up the skills right quick any time they'd be used.


Oh, whoops. I misunderstood the question. Yeah, I just keep the SRD open to the skills page.


Thanks for the advice, in the end I'm just going to have to create a Skill Cheat Sheet for myself. Having a device during game play will encourage other players to play with their devices, text, or watch videos and not stay focused on the game. I feel it will be disrespectful to the DM and our game-time.


http://www.pathfinderdb.com/character-sheets/static-character-sheets/948-ha ppy-campers-pathfinder-character-sheets

This guy has a great skill reference sheet located in the 4th pdf.


How about another GM screen? There's nothing on there that an astute PC couldn't find from a search on the SRD, and none of it is game-breaking knowledge.


I mean, if you want to try to do something in game why don't you tell your GM what you would like to accomplish. If you know how go ahead and say I'd like to open the locked door using disable device to undo the lock. If you don't know how just tell your GM what you would like to accomplish such as secretly communicate with a fellow player. Its the GMs role to figure out what skill is connected to this action, and IIRC correctly, it's bluff.


Jason Skavlebo,

You did it. That was exactly what I was looking for.
Wonderful detective work.
Talk about getting a natural 20.
500 Exp for you.

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