Planning a Campaign and need....


Other RPGs


Hello,

I am taking on a rather large task. I am planning a gritty Zombie horror game using the Reflex system (Twilight 2013). Players will be attempting to safely make their way across the United States and not get killed by any number of dangers the least of which will be of course Zombies. Most of the game is coming along wonderfully but I am having trouble finding a detailed enough map of the United states with a Hex grid over it. Does anyone have one of these or can recommend where I can find one?

Anyway looking forward to hopefully some help in this area because I am very stuck. Without the map I cant plan things for our groups desperate trek across the US.


I'm confused as to why you'd need a hex grid of the whole united states unless your PCs are going to be 20,000 feet tall. Why wouldn't a normal map suffice as they travel from town to town?


You could take a look at some wargame maps, probably. Or, depending on the scale you want, simply overlay a normal map with a transparent hex sheet.


I decided to go with the Road atlas Idea. Would give the players a chance to plan and navigate across country like alot of people used to do with the maps in the atlas. I am just going to use population density statistics to plan out how dangerous areas can be on the map and resource availability etc. So far the game is coming along nicely, planning is going easier then I thought it would!

TY for the suggestions!


The road atlas idea works great- I've used one before in 2 different post-apoc games, one TMNT After the bomb campaign & the other in a Rifts campaign back in my Palladium days. It gives allot of details that open tons of adventure locations- military bases, rail lines, airports, ect. I also had the named locations of the ley-lines and ley-line nexus points marked, and added other details as we went- it turned into almost my own world gazetteer before we were done. Added bonus- the road atlases are cheap and easy enough to find to enable a whole table to be provided with some if your feeling generous.


Side suggestion, treat the physical map as a game artifact as well.

If player 1 is holding the map at the table and player 2 gets separated from the group, he doesn't have access to the map until he either finds his own or catches back up to the group. It helps provide a physical connection to the concept of resource management that tends to be pretty common in a zombie survival story.

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