tcharleschapman
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At the end of the month I am expecting my current society character to be level 5, which has me preparing a second character if I need it. My current character is as follows:
- Specializes in Mounted Combat, Ride by Attack, and Spirited Charge
- He currently rides his loyal mount, a Giant Mastiff named Clauncy
- At level 5 he will take his Divine Bond as a Holy Mount and gain the access to another riding dog or a wolf, undecided
- Adopted by humans on a frontier town became part of the town militia, excelling in riding combat(Trait: Militia Veteran)
- Family then uprooted and traveled the land until finally settling in Absalom(Trait: Adopted-World Traveler)
- Now, Elhorn Foechuckle has realized his arrival in Absalom as a calling from Erastil. Knowing of the corruption that has often come to taint the Grand Lodge, Elhorn is a member of the Silver Crusade and a defender of the weak and communities on his campaigns.
What I am looking for now are some other builds that have some background and depth, such as Elhorn, but are also extremely effective in combat and fill that niche.
Here are some ideas I currently have.
- A Dr.Jekyll/Mr. Hyde type.
- Focuses on attacking and personal buffs
- Will carry one big weapon
- Truly excels at throwing (either weapons or objects) and grappling
- Also will be able to fight unarmed
- This barbarian is not perceptive, but is oddly Diplomatic, resorting to violence only if necessary
- This character worships order and wealth and seeks to bring to justice all who get in the way of Qadira and Abadar
- Domain: Trade
- An intimidating (big 'ol bully) and very aware (sense motive and perception) individual
- Carries one big weapon
- Spells center around personal buffing
- Dex-Based monk that makes use of the Grapple and Trip combat maneuvers to great success
- Absolutely no social skills, except for Sense Motive
- Trained in the Snake style
- Suspicious of everyone
- All about close combat, using a Heavy Shield and Tonfa in a two-weapon fighting style
- Profession (gardener)
- Good, but not great, at Bull Rush, Drag, and Reposition
- From a poverty-stricken family and quite observant
- Everything bows, pretty straightforward
- Profession cook
- Proud of Elven background and quite aware of everything that goes on around them
- Everything is about reach here
- Uses reach for tripping, disarming, and Attacks of Opportunity
- Profession (baker) like in "Kung Fu Hustle"
- Tries to do things that often other people are much better at, which includes baking, diplomacy, and survival
- Dealing Damage and Sundering Items
- Using a Falcata two-handed
- Profession (fisherman), using time to practice overhead and backswing casting
- All about seeking out danger and raiding tombs
This is what I have come up with. But I feel like there are some builds that would also be a blast to play that I haven't thought of. Any input anyone has is greatly appreciated!
| cnetarian |
One I've been thinking about but will never get a chance to play, an assimar cleric (could be another divine class) of Iomedae who refers to her as "mom" or "mother". "In the name my mother I commend these undead back to their graves." "Mom, would you please these adventurers with good fortune in the combat we are about to enter." "Just a minute while I ask my mother for help figuring out what they are saying."
| 7heprofessor |
Of the characters you have listed I would steer away from the Inquisitor; if only because you're currently playing a divine-focused character.
The Maneuver Master sounds like it would not be very fun to RP for very long so I'd skip that as well.
As far as being effective in combat, I think you're Archer Fighter is going to be consistently potent, while the Alchemist is amazing for short bursts throughout the day. The Alchy gets more skill points though so you may be able to pull off a social-role within the party as well.
Either way...just my 2 cp
tcharleschapman
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Thanks.
@7heprofessor, I think that the inquisitor will be different enough that it would make that class fun, though. Going from Lawful Good, family and community protection to scourge of those that oppose civilization and law and a love of money and commerce is big enough to make it worthwhile.
Heck, even my approach to combat will be drastically different.
| D_GENNEXT |
I keep threatening to build my Lawful-Neutral Cleric of Pharasma.
-Will not stablize the dying as that would be interfering with the individuals journey to Pharasma for final judgement.
-Will deselect allies that are unconscious and dying from a channel burst and heal conscious enemies to not interfere with their final journey.
-Will gladly heal those that either stablize themselves or are stablized by another as Pharasma clearly deemed that it was not your time.
-Would opt to channel Positive in order to damage undead at character creation.
tcharleschapman
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I added another character idea. In addition to my original 8 ideas, I add this one.
- Cleric specializing in the glory of battle
- Tanks on Strength and Constitution
- Domains of Ferocity and Tactics
- Going first, hitting hard, and moving on
- Most spells are focused around greater damage output
Two other clerical builds may be made. One focusing on buffing and the other focusing on being a Neutral bad tough cleric.
Seriphim84
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There are a lot of awesome ideas there. I think you could enjoy all of them.
For the Elf two handed fighter, I will recommend the Student of War Prestige class. Combine awesome damage with knowledge of all the things in tombs and such.
I also have enjoyed:
Gnome oracle of the First World (charred curse)
Uses illusion pattern and fire to change the world. Totally insane.
Human Urban Barbarian/Unarmed Fighter
Quick, witting and deadly.
Good diplomacy and since motive.
Swashbuckler Duelist without the prestige class.
Savage Skuld/Freebooter Ranger (AKA. WAR DRUMMER!)
Directs the battle
plays his massive shield as a drum by smashing it into peoples heads on rhythm.
Tanky with Heavy shield and Mithril Breastplate.
Elladan Sindanarie
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Dwarf Cleric of Gorum:
Cleric specializing in the glory of battle
Tanks on Strength and Constitution
Domains of Ferocity and Tactics
Going first, hitting hard, and moving on
Most spells are focused around greater damage output
I played this Build once and it was a blast. When I healed any of my party members I would smear the blood from a defeated foe onto the forehead of the party member and say "Gorum blesses you for your courage in battle, be healed".